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Tomo2000

Deadlocked: Games Mega-Topic

Legacy: To Be or Not To Be?  

2 members have voted

  1. 1. What was the overall quality of Legacy?

    • Great
    • Not Bad
    • Decent
      0
    • Not Good
      0
    • Terrible
      0
  2. 2. Would you play Legacy is another heist was added?

    • Yes, definately.
    • Maybe, depends on if the heist sounds appealing.
      0
    • Nah, not really.
      0
  3. 3. If a new class was added in with the next heist, what would you prefer?

    • Hunter: Old-World Survivalist. Uses Throwing Tomahawks, Crossbows, etc.
      0
    • Specialist: Expert in Close Quarters. Uses Sub-Machine Guns and Elite Pistols.
      0
    • Commando: Special Forces. Uses Assault Rifles and Shotguns.
    • Other: Give suggestions in a reply.
      0


Recommended Posts

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Deadlocked is a topic I've been thinking about making for quite a while now. The purpose of Deadlocked is to be a mega-topic for all my current projects, and a small archive for my old ones. It's a good source of news over all my projects, and a small history from the start of my time at RMU, originally RMXPUnlimited. It's a little hard to believe it's been four years since I joined, and made one of my first major projects. Lots of good people have left, but this topic isn't to miss old friends, like Kiriashi and Nisage.

 

As I said above, the main purpose is to be a mega-topic for my projects, and to keep up to date with updates. Minus old, demo-less and embarrassing games, this topic will have all my most up-to-date projects at the top, and old projects at the bottom. It'll have a summary of what the game is about and, if you like it, you can go and check out the separate topic pages, which will have a link provided.

 

I'm also looking for a few playtesters to try out systems and games in the pre-alpha stages. If you're interested, you should shoot me a PM. There is, however, a limited amount of playtester slots available. First in, best dressed. This paragraph will be updated when the slots are filled.

 

Current Playtesters:

  • Marked
  • RGangsta
  • Formlesstree4
  • Tatsu011

If you do reviews or spotlights or anything of the sort, you can also shoot me a PM if you'd like to review/spotlight one of my projects, that'd be pretty awesome.

 

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deadlock-pathogen-6762.png

 

Summary:

Pathogen is currently a secret project I plan to release at the unveiling of RMU 2.0. Pathogen will have a few screenshots released in the next few weeks as we approach RMU 2.0, all will be incredibly cryptic in nature. It is possible to piece together the clues and figure out what Pathogen is about, and its key mechanics, before its release. It uses the Hope Afloat engine, and used to be an experimental project to test new additions to the engine without potentially crashing other projects. However, from that point, it has evolved into a prototype project, with a few planned gamemodes, and a tonne of re-playability. This is all I can reveal about Pathogen for the time being, along with that it takes place in the same universe as Hope Afloat and Legacy.

 

Screenshots:

Title Screen:

pathogen-teaser-6762.png

 

Project Page:

Currently Uncreated - The project itself is unreleased.

 

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Summary:

Legacy was an experimental project based off the game PAYDAY: The Heist that was part of a personal test to see what quality of game I could produce from December 26 to New Years Eve. Legacy included a class system, weapons loadout system and voice acting. Although ambitious, Legacy was completed a whole day early, including having a few friends playtest it and fix some bugs. For a game which took four days to complete, it turned out quite well. In Legacy, you play as an ex-con nicknamed Cain, and complete objective-based 'heists' to acquire weapons, food and gear for the outpost you take refuge at. It currently only has one playable heist, but, due to my other projects and lack of enthusiasm in general, might discontinue the project. The results of the poll will decide the outcome of Legacy.

 

Screenshots:

Classes Screen:

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Mission Screen:

legacy-missionmenu-6762.png

 

In-Game:

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Project Page:

deadlocked-legacybutton-6762.png

 

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deadlocked-hopeafloat-6762.png

 

Summary:

Hope Afloat was basically my first major RPG Maker game. The first version being released four days before my birthday in 2009, Hope Afloat has managed to keep itself afloat to this very day. Currently a Remastered version is in the works, which promises to bring back everything that the original Hope Afloat gave its players, and much, much more. Hope Afloat uses the Hope Afloat engine and is set in the same universe as Pathogen and Legacy. I hope to have the new version of Hope Afloat released on its four year anniversary; 24th of July. The story of Hope Afloat revolves around the main character, Kyle, a few weeks after the zombie apocalypse has begun. After a few weeks, he has mostly constructed a raft that he hopes will help him survive. However, his runs from his home to the docks and back have gradually attracted zombies to the area, and to loom in the area; even the back streets to the docks are flooded with the undead. It's now or never, but, even if he can manage to get the raft out to sea, he doesn't have the supplies to just wait this thing out. What started off as a desperate attempt of survival quickly evolves into a full-blown apocalyptic conspiracy.

 

Screenshots:

Title Screen:

hopeafloat-1-6762.png

 

Prologue:

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In-Game:

hopeafloat-4-6762.png

 

Project Page:

Note that the Project Page is old and un-updated.

542deadlocked-hopeafloatbutton-6762.png

 

gap-copy-6762.png

 

deadlocked-demons-6762.png

 

Summary:

Although a lot of work was put into Demons, after a trailer was made, Demons didn't ever really see the life of day, and was just sitting there wasting away in my VX folder until recently. A rather creepy dream gave me a few ideas to chuck into what wasn't a very clear-cut story, and now, two years later, Demons is being made again. Demons is a psychological thriller that evolved from a now-retired project called Alone. In Demons, the main character finds herself spiraling into madness. It starts with confusion at first, then lost time and strange thoughts, but, when she comes across a blood-stained version of herself in a distorted world, the world she once knew falls to pieces around her.

 

Screenshots:

Title Screen:

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New Chapter Screen:

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In-Game:

demons-ingame-6762.png

 

Project Page:

Currently Uncreated.

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