Jiyujin 0 Report post Posted June 15, 2013 I feel stupid for asking this. But how do I change the default opacity for option windows? Or period. I can't figure it out. And it's driving me insane. Share this post Link to post Share on other sites
0 zahraa 26 Report post Posted June 15, 2013 (edited) I'm not sure what do you mean by option windows.If you mean "menu",then here it's something that can help you: class Window_Base < Window alias :zahraa_menu_init :initialize unless $@ def initialize(*args, &block) zahraa_menu_init(*args, &block) menu_opacity? end def menu_opacity? return unless $scene.is_a?(Scene_Menu) self.back_opacity = 160 self.opacity = 160 end end class Scene_Menu alias :zahraa_main_map :main def main @background = Spriteset_Map.new zahraa_main_map @background.dispose end end This script is written by Bigace.Don't forget to credit him if you use it :) Edited June 15, 2013 by zahraa Share this post Link to post Share on other sites
0 dolarmak 23 Report post Posted June 15, 2013 If it's the 'choice menu' you mean, these windows can only be altered in Window_Message of the game scripts. Line 186: self.back_opacity = 160 change the number to anything from 'transparent' 0-255 'solid' The text boxes in different areas are in their respective Scene files, (like the title screen box with 'new game' 'load' and 'exit' is in Scene_Title) If it was the menu screen then yeah, Big Aces script will work. hope that helps Share this post Link to post Share on other sites
0 Jiyujin 0 Report post Posted June 15, 2013 I mean the window that shows up when you use the "show choices" button. I can't figure out how to change it's opacity. So right now my text has a totally opaque background, but the choices have a (what I assume is 160) transparency. I had already changed the one dolarmak suggested. Share this post Link to post Share on other sites
0 dolarmak 23 Report post Posted June 15, 2013 thats odd cause when I did it my 'show choices' text box was changed. are you sure you got the one in Window_Message, line 186? I tested it again and works fine. unless another script is messing with it it should work like i said. Share this post Link to post Share on other sites
0 Jiyujin 0 Report post Posted June 16, 2013 I did. I can't figure it out. Share this post Link to post Share on other sites
0 dolarmak 23 Report post Posted June 20, 2013 then you must have a conflicting script that resets the opacity to it's own predefined numbers. Did you try it in a blank game to make sure? Share this post Link to post Share on other sites
0 GermanyXItaly1000 16 Report post Posted July 24, 2013 Okay. The other answers are definitely correct, that's how I do it, but I want to drop a reply saying that if you have an extra script that sets the opacity for that window, like Ccoa's UMS script, that will override whatever you have in the script that is already set in RMXP. For example, in UMS, you have to change "@opacity = 255" to your desired opacity. Do you have any script like that? Share this post Link to post Share on other sites
0 Jiyujin 0 Report post Posted July 27, 2013 Okay. The other answers are definitely correct, that's how I do it, but I want to drop a reply saying that if you have an extra script that sets the opacity for that window, like Ccoa's UMS script, that will override whatever you have in the script that is already set in RMXP. For example, in UMS, you have to change "@opacity = 255" to your desired opacity. Do you have any script like that? I do. That must be the problem. Thanks so much. Share this post Link to post Share on other sites
I feel stupid for asking this. But how do I change the default opacity for option windows? Or period. I can't figure it out. And it's driving me insane.
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