Tactical2Practical 0 Report post Posted July 7, 2013 Is there anyway that someone could create an online multiplayer rpg on rpg maker vx ace maybe even an mmo i want to and i just got the program it is my first game and i was wondering if i could make an online version of the gaem when it is complete or can i make and onlien game? Share this post Link to post Share on other sites
dolarmak 23 Report post Posted July 8, 2013 I'll direct you http://www.rpgmakervxace.net/topic/3623-online-or-mmorpg-scripts/ they have advice on how to actually make it. But making an MMO for your first game is highly unlikely to succeed. It's a monumental task that most people can't get working, let alone some one making their first game. I suggest you start smaller for your first project so you can learn how things work. Share this post Link to post Share on other sites
Vis_Mage 0 Report post Posted July 30, 2013 If you are fine with using the same computer, then you could try out this script: --------------------------------------------------------------- module DataManagerclass << selfalias th_multiplayer_create_game_objects create_game_objectsalias th_multiplayer_make_save_contents make_save_contentsalias th_multiplayer_extract_save_contents extract_save_contentsenddef self.create_game_objectsth_multiplayer_create_game_objects$game_player2 = Game_Multiplayer.newenddef self.make_save_contentscontents = th_multiplayer_make_save_contentscontents[:player2] = $game_player2contentsenddef self.extract_save_contents(contents)th_multiplayer_extract_save_contents(contents)$game_player2 = contents[:player2]enddef self.setup_new_gamecreate_game_objects$game_party.setup_starting_members$game_map.setup($data_system.start_map_id)$game_player.moveto($data_system.start_x, $data_system.start_y)$game_player.refresh$game_player2.moveto($data_system.start_x, $data_system.start_y)$game_player2.refreshGraphics.frame_count = 0endendclass Game_Multiplayer < Game_PlayerDOWN = Input::Y # S in KeyboardLEFT = Input::X # A in KeyboardRIGHT = Input::Z # D in KeyboardUP = Input::R # W in KeyboardENTER = Input::L # Q in KeyboardRUN = Input::A # Shift in Keyboarddef move_by_inputreturn unless movable?return if $game_map.interpreter.running?if Input.press?(DOWN)move_straight(2)elsif Input.press?(LEFT)move_straight(4)elsif Input.press?(RIGHT)move_straight(6)elsif Input.press?(UP)move_straight(8)endenddef update_nonmoving(last_moving)return if $game_map.interpreter.running?if last_moving$game_party.on_player_walkreturn if check_touch_eventendif movable? && Input.trigger?(ENTER)return if get_on_off_vehiclereturn if check_action_eventendupdate_encounter if last_movingendendclass Spriteset_Mapalias th_multiplayer_create_characters create_charactersdef create_charactersth_multiplayer_create_characters@character_sprites.push(Sprite_Character.new(@viewport1, $game_player2))endendclass Scene_Map < Scene_Basealias th_multiplayer_map_update updatedef updateth_multiplayer_map_update$game_player2.update if $game_player2endend ------------------------------------------- Using that script, you can play 2 player co-op. You can either share using a keyboard, or one of you could use a game controller that connects via USB (I recommend xBox360 controller for this). Do note that the script isn't perfect, but it'll get the job done! Share this post Link to post Share on other sites