Is there a way assign two different priorities to the same tile, applicable in different circumstances? I want to have some items (rope ladders and walkways for instance) that the character can go under/behind but then go around and climb/walk on top of.
I know I could just make two identical maps, one with one priority set and the other with the other priority set, but I'm hoping there's a solution that doesn't require zoning.
Is there a way assign two different priorities to the same tile, applicable in different circumstances? I want to have some items (rope ladders and walkways for instance) that the character can go under/behind but then go around and climb/walk on top of.
I know I could just make two identical maps, one with one priority set and the other with the other priority set, but I'm hoping there's a solution that doesn't require zoning.
Edited by phionabrieShare this post
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