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Vis_Mage

[Ace] The Era of Perfection

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First of all, I want to thank you for taking the time to view this topic. This is my first RPG, so any and all feedback is highly valued.
 
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(Make sure you already have the ACE RTP!)
 
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The Era of Perfection takes place on the fictional planet Koroa. Koroa is composed of five continents.
The laid back Kargeth-
The eternally warring Holthehaven-
The infinite jungle reservoir of Tyria-
The global metropolis, Falter-
Lastly, the frigid Glacia.
 
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STORY:
 
Over a thousand years ago, the world was prosperous, thriving in the Era of Technology. This lasted until machine finally began to question its existence, and by extention, its loyalty to man. A great war broke out bewtween man and machine. This war lasted longer than any could remember. In the end, a legendary hero silenced the war forever, and man had regained their footing. However, the world laid in ruin.

As the world rebuilt itself, the past was buried along with the memory of the legendary hero. And so came the Era of Magic.

The hero of the story, Merric, and his close friend Maria leave their peaceful lives on Ridge Island to save their childhood friend Alyssa from a mysterious Falterian general. During this, mysterious nightmares inbued with dark magic are spreading, and Merric attempts to dispel these nightmares. And so a new piece of the puzzle forms as coincidence and incident are interconnected. Yet there still remains a huge hole in the mystery.
 
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Images:
 
 EraofPerfection1.png
 
 
TheEraofPerfection2.png
 
EraofPerfection3.png
 
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MAIN CHARACTERS:

Merric:
Merric is the heroic role model that dispels the darkness in the world. However, he is an amnesiac. His only memories are of his life on Ridge Island. As he searches for Alyssa his magic grows stronger, and soon enough, his memories start flooding back....

Alyssa:
A mage-to-be, Alyssa is Merric's closest friend. She is fun-loving and careless, but quite violent, in contrast to her initial appearance. She had met Merric as she came to Ridge Island in search of light magic training.

Maria:
Maria was a gifted and loved child of a wealthy family. She lived with her Grandmother until she could live on her own on Ridge Island, meeting Merric and Alyssa. Maria studies white magic, but can be rather clumsy reciting spells, creating disastrous effects.

True:
Born and raised a Falterian killer, she and her brother left north to Imperial City in Kargeth to appeal for more troops. Her brother, Wallace, betrayed Falter for his own beliefs, attempting to leave to Holthehaven, and was captured by Falter infantry. He was executed, and his only family, True, was exiled. True coldly ignores reality and searches for a way to bring her dead brother back.

Jay:
Jay is an utter lunatic that stalks Merric and crew for no given reason. She puts everyone in harm's way, and saves them from death at random. She claims her goal is world domination, and clearly demonstrates her evil intentions through ruthless displays of dark magic. Everything is trivial to her, including her own life.

Xane:
Xane ruthlessly places countless people within nightmares imbued with dark magic for his own unknown reasoning. He speaks indirectly with Merric, and seems to have some ties to him.

Divinius Serram:
The Great Mage that guided Koroa with his wisdom long ago. Nobody knows what happened to him.
 
Features:
 
-An enticing storyline that both capture the essence of seriousness and humor
-Classical RPG with various new mechanics to keep things fresh
-Some of said features include Alchemy, Cooking, Crafting, Enchanting, among various others
-Many in-game references to other games. How many can you find?
-This is to imply and build on the fact that many different video games took place on the same planet.
-Many hidden side quests.
-Many of these quests offer highly valuable items and knowledge as rewards.
-An iconic quest throughout the game is to find 100 of a particular object.
-Challenging but not absurd gameplay.
-Language kept PG for our younger players.
-Characters rich with backstory 
-A building system that allows you to build up various structures for various rewards and perks.
-A pet system (In progress)
 
Other:
 
I am currently looking for some people to do a let’s play of the game so far (And hopefully future updates). This will not only get the game more well known, but also give me valuable Intel for how to continue making the game. If you are able to do so for me, I offer the fallowing in return:
-Your username in the credits of the game, as well as advertisement of your lets play on the official “The Era of Perfection†website.
-A NPC in-game appearance of yourself! 
-For this one, you can either send me some info (Name, Sprite, Face sprite, ext.) of the character you want seen in the game (cannot be a character from an existing franchise (Nintendo, Marvel, and ext. They could be from your own game, through!). Otherwise, I’ll make a character for you!
-Of course, you could choose not to have a character appear in-game if you so wanted to.
 
Known Bugs:
-The intro cut scene can get humorously buggy and mixed-up if you click too fast. This is easily avoided by not rapid-clicking through the scene, and has no negative side-effects either way.
Edited by Vis_Mage

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Wow, old school RM2K graphics, nice.

 

Okay I've started playing and I think you need to work on your eventing. When something like magic, teleporting or fight in Merrick's house happens it would be good if you made visual effects it would look nicer than them just disappearing outta no where.

 

Once i get farther I'll comment more on it.

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Wow, old school RM2K graphics, nice.

 

Okay I've started playing and I think you need to work on your eventing. When something like magic, teleporting or fight in Merrick's house happens it would be good if you made visual effects it would look nicer than them just disappearing outta no where.

 

Once i get farther I'll comment more on it.

 

Thank you for your feedback so far.

 

I see you point with the need of graphics for some of these events, as a flash of light can only go so far. I do have a teleporting graphic in the works, but I really should look into making some graphics for attack scenes. Thanks for the advice!

 

Also, I've got to ask, even though you aren't very far yet, has the game been enjoyable to play thus far? And building off of that answer, what could I do to make the game more enjoyable thus far?

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An update to anyone who may be watching for progress, I have officially decided to remake, and thus continue the game in RPG Maker VX Ace! I just started recently, and I am already finished up to the end of Monolith Town, thus I'm a bit under half-way done. It's funny how 9 months of hard work can be (halfway) redone, and make a thousand times more brilliant in a matter of days! Alas, thus is life, and I'm not complaining. Everything looks a thousand time better than before, and I've gone through what I have so far, and make serious changes to make the experience more enjoyable for programmers and players alike! I will be sure to get some updated photos up in the near future!

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An update to anyone who may be watching for progress, I have officially decided to remake, and thus continue the game in RPG Maker VX Ace! I just started recently, and I am already finished up to the end of Monolith Town, thus I'm a bit under half-way done. It's funny how 9 months of hard work can be (halfway) redone, and make a thousand times more brilliant in a matter of days! Alas, thus is life, and I'm not complaining. Everything looks a thousand time better than before, and I've gone through what I have so far, and make serious changes to make the experience more enjoyable for programmers and players alike! I will be sure to get some updated photos up in the near future!

 

it's easier because you already know exactly what you want, and how to make it, where as the first time you make decisions about everything, wonder what the best way is, how the best method is etc. so it takes a lot longer.

 

congrats on getting so far so fast, maybe we could get a demo of what you have to see your progress?

 

Just out of curiosity, did you do the tree thing I mentioned?

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it's easier because you already know exactly what you want, and how to make it, where as the first time you make decisions about everything, wonder what the best way is, how the best method is etc. so it takes a lot longer.

 

congrats on getting so far so fast, maybe we could get a demo of what you have to see your progress?

 

Just out of curiosity, did you do the tree thing I mentioned?

 

I am glad to see that you are fallowing my project as it progresses, it really does help with keeping up motivation!  :excited:

 

Anyway, I'm thinking that I will likely get a demo out once I finish up Riverview (The next city), as that is where the first major boss battle takes place, and were the dream mechanic comes into play. I would bet within the next week or two I will have the demo out.

 

Also, I did make the changes with trees that you suggested. At the moment, trees with a fruit/nut/ext. will give off a sparkle every few seconds. The sparkle disappears when picked, and reappears when the item has regrown (There is now an in game time feature). I'll be replacing this with an actual tile with berries/nuts/ext. once I finish the tile set edit to my liking.

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Major updates to the game, and the OP, including the fact that the game is now remade in VX Ace! I will get the new game download up within the next day or two of bug fixes!

 

EDIT: I am aware of the typo in the third screen shot. I have fixed it in game, and I will fix the screen shot once I am finished with my classes later today.

Edited by Vis_Mage

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I'm glad to see this is finally updated.  I'll try and work up to Monolith before the beta release, as well as fixing True's event.  Also, Vis, I *might* step back up as a composer.  I've discovered what I'm best at, but it's... unique.

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The newest demo is finally out!

 

This new version contains an overhaul of new features compared to the old version, the biggest one being that it is now made for the ACE engine! Other new features include a time system, greatly improved alchemy and crafting systems, an effective party manager, interchangeable classes and sub-classes, and a whole lot more!

 

The demo currently goes through the events of Riverview, but I plan to have a demo up through Imperial City (Where old demo ended) within a week or so!

 

Anyway, be sure to try out the newest version, and let me know what you think!

Edited by Vis_Mage

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It looks like I mis-linked  the link, so it didn't work properly, and might have linked to my old R2K3 version. If this is the case, please download the actural new version (The link in the OP is now fixed).

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