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sherlockthegame

SHERLOCK: THE GAME IS ON (A Crime Solving Puzzle RPG)

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SHERLOCK: THE GAME IS ON


Hello! I'm a representative for the fandom-wide puzzle rpg project, Sherlock: The Game Is On.

 

For more information, you can view our featured interview for The Daily Dot here: http://www.dailydot.com/entertainment/sherlock-bbc-16-bit-rpg-game/

Or check out our official game development blog here: http://sherlock-thegame.tumblr.com/

 

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GAME DESCRIPTION:


The game begins, of course, in 221B Baker Street. It takes place over the course of 3 months where you play as John Watson, blogger and crime solving partner of the great Sherlock Holmes. The object? Keep Sherlock's boredom meter from getting dangerously high by solving crimes—and keep your own money meter from getting too low.

 

The gameplay consists of Ace Attorney style investigations as well as Professor Layton style logic puzzles.


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Interested in Being A Part of the Development Team?


Our staff is currently made up of some of the most renowned writers and artists in the Sherlock fandom. We have over 100 talented artists, writers, and audio engineers all diligently working to produce art and storylines for the game. Though most of our staff is already in place, recruitment is still open for the following teams:

 

writers

illustrators

pixel artists

puzzle designers

sound designers

staff assistants

translators

specialist consultants

 

For more information about each staff position and to see how you can qualify, view our application procedure at http://sherlock-thegame.tumblr.com/apply

(Right now, we are specifically on the lookout for talented sound designers and pixel artists. But we will consider applications for other positions as well.)



Volunteering and Scheduling:

Due to the fact that our development team is completely composed of volunteers, we always make sure that each member’s workload remains reasonable. Many of the members of our staff are either in the workforce or are currently pursuing a major, masters, or PhD in their field. Since they are all graciously volunteering their time between their busy schedules, we are extremely flexible in negotiating deadlines and distributing tasks evenly throughout individual development teams.

 

 

OFFICIAL SOUNDTRACK:

 

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MAPS & ART FROM THE GAME:


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MENU SYSTEM:

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JOHN WATSON'S FACESET:

 

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If you have any questions or feedback, please leave a reply to this topic below.
We're looking forward to working with you! ;)

Edited by sherlockthegame

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Wow, you guys got it going on! nice to see a large project like this getting made. You don't see professionalism like this too often :)

 

How far into development are you guys?

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Wow, you guys got it going on! nice to see a large project like this getting made. You don't see professionalism like this too often :)

 

How far into development are you guys?

 

We're only 3 months into development so far, but we have quite a large staff so progress is moving fast. :ok:

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