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Apidcloud

Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)

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I'm proud to announce that Gibbo 1.0 Beta (Gibbo Glast) (1.2 since 11 Jan 2014) is finally out!

 

 

1_gibbo.png

 

 

 

Here is a small teaser of a game made in gibbo glast:

https://www.dropbox.com/s/imps8zh9vzjgmg5/SpaceRidge.mp4

 

There are a lot of new features in this version and it uses the latest monogame build (with some addons made by us). 

 

Official Page & Download:

http://dragon-scale-studios.com/gibbo/

 

Gibbo's Facebook and Twitter Page (for news and updates)

https://www.facebook.com/Gibbo2D

https://twitter.com/Gibbo2D

 

Short Description:

Focused in a generic development, this game engine has the necessary tools to develop any kind of 2D game - the Editor has plenty of features that besides allowing to create games in a short period of time, allows to create them with the least effort.

 

Gibbo Glast 2D can be approached in several ways. If you're already a programmer, you can read the available online library and write your own scripts, making full use of the Engine. In case that you're not a programmer yet, you can just download the resources you need - even though you'll be more limited.

 

Every little defail from the User Interface was thought through, making it easy to use.

 

With Gibbo Glast and your imagination, you'll be able to create amazing games which can be played in other platforms (soon on linux)

 

----

 

Some news after the Beta's release:

  • Quick Update (Aug 2) - Lime Script Editor:

 

- Lime Script Editor (just a preview of the final script editor we are developing, this version is very basic but has everything you need to make scripts without external applications).

- Reported bugs fixed and added tooltips for the scene's options.

 

You can update by going to Help > Check for Updates menu option or by reopening Gibbo twice (it will check and ask you automatically)

 

 

Note: A new tutorial has been released on the website as well.

 

 

554e411b27164c07d8400de367b3b15f.png

 

 

  • Quick note (Aug 3) - Particle System Preview:

 

 

- Yesterday, we started working in the particle system. As such, we'll probably release an update very soon.

 

Particle System Preview - Zoomed out

 

f4093ca90cfdd07f54b027e978918a81.png

 

 

100.000.000 (yeah that number is right) particles, fps = 60, no frame-drop (tested on a simple dual core laptop) 

 

Just after testing 100 million particles, I tested with one more digit, and no frame-drop was noticed. You can see that in the picture below

 

Particle System Preview - Zoomed in

 

7987fbb6873fe8e82ee80e9464db0d3f.png

 

 

Yeah, now the number of particles is over 1 billion    :excited:

 

 

  • Quick note (Aug 4) - Error System Preview:

 

 

We're currently working on an Error System so you can figure out why the project/game doesn't compile. Furthermore, you'll be able to interact with the errors immediately, using the built-in script editor Lime which we've been working on lately as well (we only released a preview version of the editor in the update after the Beta's release)

 

Error System Preview

 

 

1146620_601878446500086_488534268_n.png

 

 

 

 

  • Update - Aug 5 v1.0.0.15

 

We have just released a new update containing the recent systems we've recently been working on.

Most important updates:

 

- Particle System (beta)

- Error Logging (in Lime Editor and compile window)

- Some bug fixes and upgrades in the tileset editor

 

Tip: To update your editor quickly, open, close it (won't work if the editor is already open) and then re-open, it will ask if you want to update.

 

Error Logging on Lime Editor

 

 

1149055_602357136452217_657391900_n.png

 

 

 

 

  • Update - Aug 8:

 

With this update, you're now allowed to drag'n drop between the items at Scene's Hierarchy panel

We've also improved the framework, added a small preview to the pictures when the system mouse is over one (Project's Explorer panel) and reorganized the Particle Emitter Properties at the Inspector Panel.

Lastly, we've fixed the reported bugs (like the xml documentation - wasn't beeing generated correctly)

 

As always, to update your Gibbo you can either select the Check for Updates option in the Help menu or by reopening Gibbo twice (it should ask you automatically)

 

Picture preview (left) and Drag'n Drop (right)

 

 

1005676_603958779625386_1359005160_n.png

 

 

 

  • Note and Recommendation (Aug 10) - Tutorials:

 

Two new tutorials have been published in the Begginers Section.

 

In spite of that, Gibbo offers several ways to enhance a static menu screen. Improving upon what we have learnt by adding animations or transition effects is effortless.

We invite you to learn more at: http://www.monogame.net/documentation

 

  • News (Aug 11-12) - Physics:

 

We've started working on a new feature - Physics (powered by Farseer). Should no unforeseen problems arise, a Gibbo's update shall be released soon.

You can watch the previews' videos we posted at Facebook:

https://www.facebook.com/photo.php?v=149939931871296

https://www.facebook.com/photo.php?v=149961075202515

 

Don't forget to comment   ;)

 

  • News (Aug 13-14) - Physics with Textures:

 

We're almost done integrating Physics System in Gibbo. Below's Collision Model based on Textures preview picture and another video.

 

Physics with Textures Preview

 

 

999582_606641029357161_1141557345_n.png

 

 

 

 

Physics in Gibbo

 

 

 

 

  • Update - Aug 18:

 

 

Gibbo Glast 2D Beta 1.1 has finally been released!

 

Besides implementing the so awaited Physics System, several of the available tools have been improved and bugs were fixed.

Furthermore, it's highly important to note that Collision Models have been utterly replaced by Physic bodies.

 

In the picture below, it's shown how to add Physical Bodies to Game Objects.

 

 

1d6e508af916003f99ae371a8b188147.png

 

 

 

 

We'll do our best to write down all the changes really soon.

 

To update to the newest version, use the Help Menu or reopen Gibbo twice.

 

As always, should you eventually find any bug or have any kind of issue, please report in the forums.

 

  • Gibbo2D 1.2 Release - 11 Jan 2014

 

Update - Jan 11 - 2014

 

Gibbo2D 1.2 has finally been released!

 

Under the past few weeks we have silently been working on Gibbo2D. The version 1.2 is now available and includes new features and upgrades. If you want to help on the development, please visit the Gibbo2D Github page - Yes, Gibbo2D is now open source  :) Besides, note that we have changed its license to MIT.

 

We hope that with the help of the community we can make the engine even better. There are a lot features to implement/update that require your help, so if you're willing to spend some time and you have some skill you can work with us.

 

 

 

 

bgx.jpg

 

 

 

This new version includes features that developers have been asking for a while. If you have more suggestions please place them over the forum.

Update List:

  • Scene Hierarchy multiple selection with auto detection
  • Scene View Tools upgraded
  • Windows & Windows Modern UI deployment
  • Debug View can be disabled
  • More UI responsiveness
  • Engine Optimization (around 10% more performance)
  • Nonuniform scaling (X & Y)
  • More tools in general
  • Library updated
  • Tutorials on the Editor
  • …and more!
Without further ado, here's a video that shows some of the features:

 

 

As always, should you eventually find any bug or have any kind of issue, please report in the forums.

 

In case that you want to track all the updates, you can follow us at facebook or now on twitter.

 

 

 

Attention - Aug 5

 

We are currently forming a sub group in our team (Gibbo Game Developers).

 

If you are interested in joining in, please send an email to gibbo2d@dragon-scale-studios.com (with information about your name, age and experience in the area).

 

You will be making a team with us and receive internal knowledge on how to work with the engine and how get the best results.

 

We will be developing games together as a dedicated team.

 

We are looking for programmers but mostly artists because at the moment we have none in our team so if you are one or you know someone who would like to join in please contact us.

 

 

----

 

In case that you want to track all the updates, you can follow us at facebook or now on twitter.

 

 

 

----

 

Notes:

We are currently renewing all of our tutorials so expect them to be updated in the next days.

 

If you find any bug please make a report on the forum.

 

Comments/criticism are always welcome.

 

Don't forget to share with your friends!

 

Regards  :)

Edited by Apidcloud

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*Updated main post with the same information*

[update - Aug 5] v1.0.0.15

 

We have just released a new update containing the recent systems we've recently been working on.

Most important updates:

 

- Particle System (beta)

- Error Logging (in Lime Editor and compile window)

- Some bug fixes and upgrades in the tileset editor

 

Tip: To update your editor quickly, open, close it (won't work if the editor is already open) and then re-open, it will ask if you want to update.

 

Error Logging on Lime Editor


1149055_602357136452217_657391900_n.png


 

----

 

[Attention]

 

We are currently forming a sub group in our team (Gibbo Game Developers).

 

If you are interested in joining in, please send an email to gibbo2d@dragon-scale-studios.com (with information about your name, age and experience in the area).

 

You will be making a team with us and receive internal knowledge on how to work with the engine and how get the best results.

 

We will be developing games together as a dedicated team.

 

We are looking for programmers but mostly artists because at the moment we have none in our team so if you are one or you know someone who would like to join in please contact us.

 

----

 

In case that you want to track all the updates, you can follow us at facebook or now on twitter.

 

---

 

Best Regards

Edited by Apidcloud

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the program just crashes every time i try to start a new project. I tried reinstalling it and i get the same problem.

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Hmm that's weird..

 

Could you please tell me your computer specs? It may happen due to an old graphics cards.

 

Can you please try to download the latest graphic's driver?

 

Regards,

Apidcloud

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*I added the same information to the main post*

 

Hey everyone, we got fresh news! We've just released a new update. You're now allowed to drag'n drop between items at the Scene Hierarchy panel. We've also improved the framework, added a small preview to the pictures when the system mouse is over one (Project's Explorer panel) and reorganized the Particle Emitter Properties at the Inspector Panel.
Lastly, we've fixed the reported bugs (like the xml documentation - wasn't beeing generated correctly)

Don't waste any time and update Gibbo by going to Help menu or reopening it twice (it should check it automatically)

 

 

1005676_603958779625386_1359005160_n.png

 

----

 
In case that you want to track all the updates, you can follow us at facebook or now on twitter.
 
---

Regards

Edited by Apidcloud

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*Updated the main post with the same information*

 

Aug 10 - Note and Suggestion:

 

Two new tutorials have been published in the Begginers Section.

 

In spite of that, Gibbo offers several ways to enhance a static menu screen. Improving upon what we have learnt by adding animations or transition effects is effortless.

We invite you to learn more at: http://www.monogame.net/documentation

 

---

 

Don't forget to follow us at facebook and twitter.

 

---

 

Best Regards

Edited by Apidcloud

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*Updated the main post with the same information*

News (Aug 11-12) - Physics:

 

We've started working on a new feature - Physics (powered by Farseer). Should no unforeseen problems arise, a Gibbo's update shall be released soon.

You can watch the previews' videos we posted at Facebook:



 

Don't forget to comment  ;)

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*Updated the main post with the same information*

News (Aug 13-14) - Physics with Textures:

 

We're almost done integrating Physics System in Gibbo. Below's Collision Model based on Textures preview picture and another video.

 

Physics with Textures Preview


999582_606641029357161_1141557345_n.png


 

 

Physics in Gibbo




 

Best Regards

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*Updated the main post with the same information*

 

Update - Aug 18:

 

Gibbo Glast 2D Beta 1.1 has finally been released!


 

Besides implementing the so awaited Physics System, several of the available tools have been improved and bugs were fixed.

Furthermore, it's highly important to note that Collision Models have been utterly replaced by Physic bodies.

 

In the picture below, it's shown how to add Physical Bodies to Game Objects.


1d6e508af916003f99ae371a8b188147.png


 

 

We'll do our best to write down all the changes really soon.

 

To update to the newest version, use the Help Menu or reopen Gibbo twice.

 

As always, should you eventually find any bug or have any kind of issue, please report in the forums.

 

In case that you want to track all the updates, you can follow us at facebook or now on twitter.

 

Regards!

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*Updated the main post with the same information*

 

Update - Jan 11 - 2014

 

Gibbo2D 1.2 has finally been released!

 

Under the past few weeks we have silently been working on Gibbo2D. The version 1.2 is now available and includes new features and upgrades. If you want to help on the development, please visit the Gibbo2D Github page - Yes, Gibbo2D is now open source  :) Besides, note that we have changed its license to MIT.
 
We hope that with the help of the community we can make the engine even better. There are a lot features to implement/update that require your help, so if you're willing to spend some time and you have some skill you can work with us.
 
 

 

bgx.jpg

 

 

 

 
This new version includes features that developers have been asking for a while. If you have more suggestions please place them over the forum.
Update List:

  • Scene Hierarchy multiple selection with auto detection
  • Scene View Tools upgraded
  • Windows & Windows Modern UI deployment
  • Debug View can be disabled
  • More UI responsiveness
  • Engine Optimization (around 10% more performance)
  • Nonuniform scaling (X & Y)
  • More tools in general
  • Library updated
  • Tutorials on the Editor
  • …and more!

Without further ado, here's a video that shows some of the features:

 

 

As always, should you eventually find any bug or have any kind of issue, please report in the forums.
 
In case that you want to track all the updates, you can follow us at facebook or now on twitter.
 
Regards!

 

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Few crashes/bugs i been having.

 

Right clicking on a scene and clicking open crashes the client. Double clicking to open it works fine.

I7KlbZh.pngyXu4cya.png

 

When trying to add any of object to the scene i get this.

y47Gpur.png

 

When clicking cancel on where to deploy the client crashes again.

7CKVift.pngAUX1QPe.png

 

Clicking Edit then settings crashes the client.

 

Also cant figure out how to add tiles to tilesets as every option is grayed out.

 

Right now it is completely unusable for me. not sure what the requirements are for the program as i cant find a list anywhere.

 

Hopefully this helps you out. Looks like a very promising engine :D

 

EDIT: i started a completely new project so everything is new with the new version.

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Hello and thanks for the feedback.

 

Can you please give me more details? Everything is working here.. even though you're the second mentioning those errors.. We'll try to figure out the possible reason, but like I said, from opening a scene and adding game objects to deployment, everything is working well.

 

Sincerely,

Apidcloud

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............ Do you have skype? If so please add me, so I can take a loop at your computer - or I can show it running smoothly on mine.

 

skype id: luisluis9859

 

Thanks and sorry for any inconvenience..I apologize. I have no clue of its possible cause since it runs perfectly over here

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hmm how about team viewer? you can run it even without installing it, you just need its setup. (team viewer 9)

 

Let me know if you do.. One more question, which operating system are you currently using?

 

Thanks again

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Hmmm It's targeted for .net 4.0, but 4.5 should run it without any trouble.. I'll try to figure out the problem..since it should run perfectly at least on vista, win 7, 8 and 8.1

 

And since it's built for 32 bits, even if you do have 64, it should run

 

Edit:

 

hmm it's definitely not an issue caused by having .net 4.5, since I have that version as well.

 

OH wait, you said you have 4.5.1? hmm I wonder if that update has a new compatibility issue with 4.0

Edited by Apidcloud

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i tried reinstalling .net framework 4.5.1. it should work since 4.5.1 includes 4.0. Still gives the same errors. I also reinstalled gibbo and noticed gibbo is installed in a weird place. Why is it installed in app data instead of program files like 99% of the programs you find anywhere?

 

This is where mine is installed at.

C:\Users\Polraudio\AppData\Local\Apps\2.0\EOONB4W0.1OV\6X3D9W0N.1EK\gibb..tion_176bfaab6b4f4cb2_0001.0001_099cdba67c779e5d

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