Caster 0 Report post Posted August 26, 2013 As the title itself already says, I need a script that would edit my text box, and it should look like this : http://postimg.org/image/5p04ey3r9/ ^used that link since the attach button didn't work. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted August 26, 2013 You may want to try Ccoa's UMS. Not sure if it can do battlers. http://www.gdunlimited.net/forums/files/file/63-ccoas-ums-18/ I suggest playing the demo and looking at the events after. Takes a while to get use to it but if you play around with it you will grow to love it. :) Share this post Link to post Share on other sites
Caster 0 Report post Posted August 27, 2013 (edited) Well, thanks for post and everything, but I've found something similar to that CCoa's UMS, and I still lack the most important part, the "event location popup text box.." Edited August 27, 2013 by Caster Share this post Link to post Share on other sites
dolarmak 23 Report post Posted August 28, 2013 Some times unless you can code the RGSS yourself you just have to accept that you might not find exactly what you want. I hope you can find it, but I'd also suggest trying to learn RGSS to get what you really want. If you have any questions, we're always here to help! Share this post Link to post Share on other sites
Polraudio 122 Report post Posted August 28, 2013 There is for ums i think its \e[event id]. so to place the text box over event number 2 do this \e[2], and i think \e[0] means the player. Do that in the text box. EX: \e[0]Player: Hey event how is it going \e[2]Event: Its going great. Did you know you can also have a name window? \e[0]\nm[Player]Wow this is neat. You can also use that name box to make it easier to tell who is actually talking. You can do \nm[\n[1]] to display the player 1 in the name box. Share this post Link to post Share on other sites
Caster 0 Report post Posted August 29, 2013 There is for ums i think its \e[event id]. so to place the text box over event number 2 do this \e[2], and i think \e[0] means the player. Do that in the text box. EX: \e[0]Player: Hey event how is it going \e[2]Event: Its going great. Did you know you can also have a name window? \e[0]\nm[Player]Wow this is neat. You can also use that name box to make it easier to tell who is actually talking. You can do \nm[\n[1]] to display the player 1 in the name box. Yeah It's easy to see who's talking if I use the picture of the player, and his name as well, but there are some cutsceenes with numerous number of people with no pictures, which weren't seen in the game before. Anyway, I think i've got an idea how to realise it. If it works, I'll post a video or something. Share this post Link to post Share on other sites