Kulgin Knights
Storyline
–==0.2.5 BETA TEST LINK HERE==–
Many years ago, a boy wandering Mt. Crystalis found a crystal deep in a cave. Upon curiosity, he shattered it. The crystal released nuclear Kulgin energy, creating evil purple creatures called Kulginites and awakening KULGIN, a serpent demon with uncalculated energy levels.
Play as either Asher or Vanessa and go on a journey to find that cave on Mt. Crystalis and fight the Kulginites in your way.
Features
- Pick your character
- Explore the world of Elden
- Recruit party members from all across Elden to help you in battle
- Craft 20+ items, weapons and armors and enchant weapons with elemental gems
- Find secret loot and enemies throughout the world
- MULTIPLE. ENDINGS.
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- Well this seems like a rather weird post , but there's a perfectly good reason for it. ATK: Attack (Damage) AGI: Agility (Charge speed) ACC: Accuracy (Chance to hit) Sword A weapon for duelling and cutting things. A combat staple. ATK Medium AGI Medium ACC Medium Strategies: Heal and attack Spear A weapon for stabbing or throwing. Used by knights in the Royal Guard. ATK Sharp AGI Medium ACC Shaky Strategies: Buff and attack Axe Once only a tool for cutting down trees, now a heavy and powerful weapon. ATK Sharp AGI Slow ACC Medium Strategies: Buff AGI and/or ATK and attack as much as you can Knife Used everywhere from the back alley to the kitchen. A thief's choice. ATK Dull AGI Fast ACC Medium Strategies: Pick off low HP enemies and poison high HP enemies Bow A weapon used by the natives to hunt. Slowly going obsolete with […]Today I tried out Heretic's Dynamic Lighting script, and it works very well. New changes relating to that coming in 0.3: -Encounters will only show up at night, but they are very frequent -Most stores are closed at night, but inns are open -You can only sleep at night, but you sleep until the morning -Player is lit up at night, but that may change -Story advancement changes at night -You *might* be able to find a clock item that allows you to see the time -Party members *might* be able to use a skill that, when used on the map, brightens everything up for 5-10 seconds Keep in mind, Kulgin Knights 0.3 hasn't been released yet, but it will be released soon.Hello guys, as you know, Kulgin Knights version 0.2 has been out for more than a week now, so I'd like to announce some new changes coming in 0.3. -The title screen has seen a huge improvement.-Tired of only MIDIs? Now, with the use of soundfonts, we've been improving the soundtrack!^Check it out here -New areas to explore-New quests-New weapon balancing (i.e. guns and axes charge slower but do more damage)-More quests-More characters, weapons, skills-Improved introHello, it's me Yokuto, and I've recently started working on a new game, Kulgin Knights. It's a fairly new project, having been started a few weeks ago. It has crafting (inspired by Allsvin's Machine Made Rebirth) and character recruits (inspired by a mobile game called Drancia), but what else would you guys like to see? I've been thinking of adding quick-time battle events (inspired by my previous game, Deadgeon) and maybe some mini-games. What do you think?
Credits & Thanks
Yokuto Akiyama
I'm working on version 0.1.1 right now.
Yokuto Akiyama
Actually it's 0.2, it'll be released soon.
Marked
I like how you uploaded default RMXP battlers into your gallery :thumbsup: Brings back memories. Rather old memories at this stage.
Also you can disable the text title on this page which is clearly clashing with your banner image.
Yokuto Akiyama
Thanks! I didn't know there was an option to remove the title.