RPG Maker MV
DoubleX RMMV Item Charge
Introduction
Lets you set skills/items to need turns to charge before using
Features
Introduction
* Suppose a battler has n action slots(that battler can input n actions * in a single turn), and suppose that battler has inputted n actions, * each needing xi turns to be charged, where 1 <= i <= n, then that * battler will behave as follows: * 1. At turn y, that battler has inputted the aforementioned n actions * 2. At turn y + x1, that battler will execute the 1st inputted action * 3. At turn y + x1 + x2, that battler will execute the 2nd inputted * action * 4. At turn y + x1 + x2 + x3, that battler will execute the 3rd * inputted action * 5. At turn y + x1 + x2 + x3 + ... + xi, where 1 <= i <= n, that * battler will execute the ith action * 6. At turn y + x1 + x2 + x3 + ... + xn, that battler will execute the * nth action * 7. At turn y + x1 + x2 + x3 + ... + xn + 1, that battler will become * able to input actions again * If the ith action that's not executed yet is the 1st one needing * charging, the battler speed will only take the first (i - 1)th * actions' speeds into account * Item charging's ignored by forced actions
Parameters
* @param isEnabled * @desc Sets whether this plugin will be enabled * It'll be stored as a boolean, and will be regarded as true if and only * if it's true * Don't change this during the same battle unless you really know what * you're truly foing * E.g.: Setting isEnabled as false will disable this plugin * @default true * * @param textColor * @desc Sets the text color of the text showing the number of turns needed to * charge the skill/item on the skill/item window * It'll be stored as a Number * Don't change this when it's shown to ensure proper text displays * E.g.: Setting textColor as 31 will set the text color of the text * showing the number of turns needed to charge the skill/item on * the skill/item window as 31 * @default 30
Notetags
* # Skill/Item Notetags: * 1. <item charge: turns> * - Sets the number of turns needed to charge the skill/item before * using it as turns * - E.g.: * <item charge: 1> will set the number of turns needed to charge * the skill/item before using it as 1 * - Only the 1st notetag will be used
Plugin Calls
* # Configuration manipulations * 1. $gameSystem.itemCharge.param * - Returns the stored value of param listed in the plugin manager * - E.g.: * $gameSystem.itemCharge.textColor will return the stored value of * parameter textColor shown on the plugin manager * 2. $gameSystem.itemCharge.param = val * - Sets the stored value of param listed in plugin manager as val * - E.g.: * $gameSystem.itemCharge.isEnabled = false will set the stored * value of parameter isEnabled shown on the plugin manager as false * - All $gameSystem.itemCharge.param changes will be saved * # Skill/Item notetag manipulations * 1. meta.itemCharge * - Returns the <item charge: turns> notetag value turns as a Number * - E.g.: * $dataSkills[1].meta.itemCharge will return the * <item charge: turns> notetag value of skill with id 1 * 2. meta.itemCharge = turns * - Sets the <item charge: turns> notetag value turns as a Number * - E.g.: * $dataItems[2].meta.itemCharge = 0 will set the * <item charge: turns> notetag value of item with id 2 as 0 * - All meta.itemCharge changes can be saved if * DoubleX RMMV Dynamic Data is used
Video
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
* The skill/item window charging turn display can be problematic if the * number of turn's 1000 or above * The default plugin file name is DoubleX RMMV Item Charge v100a * If you want to change that, you must edit the value of * DoubleX_RMMV.Item_Charge_File, which must be done via opening this plugin * js file directly
Version History
* v1.00a(GMT 0800 28-8-2016): * 1. 1st version of this plugin finished
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
* 1. Commercial use's always allowed and crediting me's always optional. * 2. You shall keep this plugin's Plugin Info part's contents intact. * 3. You shalln't claim that this plugin's written by anyone other than * DoubleX or my aliases. I always reserve the right to deny you from * using any of my plugins anymore if you've violated this. * 4. CC BY 4.0, except those conflicting with any of the above, applies * to this plugin, unless you've my permissions not needing follow so. * 5. I always reserve the right to deny you from using this plugin * anymore if you've violated any of the above.