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RPG Maker MV    Posted August 28, 2016 by DoubleX

DoubleX RMMV Item Cooldown

Introduction

Lets you set skills/items causing users to cooldown after using

Features

Introduction

*      Suppose a battler has n action slots(that battler can input n actions 
 *      in a single turn), and suppose that battler has inputted n actions,   
 *      each needing xi turns to be cooled down, where 1 <= i <= n, then that 
 *      battler will behave as follows:                                       
 *      1. At turn y, that battler has inputted the aforementioned n actions  
 *      2. At turn y, that battler will execute the 1st inputted action       
 *      3. At turn y + x1, that battler will execute the 2nd inputted action  
 *      4. At turn y + x1 + x2, that battler will execute the 3rd inputted    
 *         action                                                             
 *      5. At turn y + x1 + x2 + x3, that battler will execute the 4th        
 *         inputted action                                                    
 *      6. At turn y + x1 + x2 + x3 + ... + xi, where 1 <= i <= n, that       
 *         battler will execute the (i + 1)th inputted action                 
 *      7. At turn y + x1 + x2 + x3 + ... + x(n - 1), that battler will       
 *         execute the nth inputted action                                    
 *      8. At turn y + x1 + x2 + x3 + ... + xn, that battler will become able 
 *         to input actions again                                             
 *      If the ith action that's not executed yet is the 1st one needing      
 *      cooling down, the battler speed will only take the first ith actions' 
 *      speeds into account                                                   
 *      Forced actions themselves don't cause their users to cooldown

 

Parameters

* @param isEnabled
 * @desc Sets whether this plugin will be enabled
 *       It'll be stored as a boolean, and will be regarded as true if and only
 *       if it's true
 *       Don't change this during the same battle unless you really know what
 *       you're truly foing
 *       E.g.: Setting isEnabled as false will disable this plugin
 * @default true
 *
 * @param textColor
 * @desc Sets the text color of the text showing the number of turns needed to
 *       cooldown the skill/item user on the skill/item window
 *       It'll be stored as a Number
 *       Don't change this when it's shown to ensure proper text displays
 *       E.g.: Setting textColor as 26 will set the text color of the text
 *             showing the number of turns needed to cooldown the skill/item
 *             user on the skill/item window as 26
 * @default 19

 

Notetags

*    # Skill/Item Notetags:                                                  
 *      1. <item cooldown: turns>                                             
 *         - Sets the number of turns needed to cooldown the skill/item user  
 *           after using it as turns                                          
 *         - E.g.:                                                            
 *           <item cooldown: 1> will set the number of turns needed to        
 *           cooldown the skill/item user after using it as 1                 
 *         - Only the 1st notetag will be used

 

Plugin Calls

*    # Configuration manipulations                                           
 *      1. $gameSystem.itemCooldown.param                                     
 *         - Returns the stored value of param listed in the plugin manager   
 *         - E.g.:                                                            
 *           $gameSystem.itemCooldown.textColor will return the stored value  
 *           of parameter textColor shown on the plugin manager               
 *      2. $gameSystem.itemCooldown.param = val                               
 *         - Sets the stored value of param listed in plugin manager as val   
 *         - E.g.:                                                            
 *           $gameSystem.itemCooldown.isEnabled = false will set the stored   
 *           value of parameter isEnabled shown on the plugin manager as false
 *         - All $gameSystem.itemCooldown.param changes will be saved         
 *    # Skill/Item notetag manipulations                                      
 *      1. meta.itemCooldown                                                  
 *         - Returns the <item cooldown: turns> notetag value turns as a      
 *           Number                                                           
 *         - E.g.:                                                            
 *           $dataSkills[1].meta.itemCooldown will return the                 
 *           <item cooldown: turns> notetag value of skill with id 1          
 *      2. meta.itemCooldown = turns                                          
 *         - Sets the <item cooldown: turns> notetag value turns as a Number  
 *         - E.g.:                                                            
 *           $dataItems[2].meta.itemCooldown = 0 will set the                 
 *           <item cooldown: turns> notetag value of item with id 2 as 0      
 *         - All meta.itemCooldown changes can be saved if                    
 *           DoubleX RMMV Dynamic Data is used

Video

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Instructions

* The skill/item window cooldown turn display can be problematic if the
 * number of turn's 1000 or above
 * The default plugin file name is DoubleX RMMV Item Cooldown v100a
 * If you want to change that, you must edit the value of
 * DoubleX_RMMV.Item_Cooldown_File, which must be done via opening this plugin
 * js file directly

Version History

*      v1.00a(GMT 1400 28-8-2016):                                           
 *      1. 1st version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      1. Commercial use's always allowed and crediting me's always optional.
 *      2. You shall keep this plugin's Plugin Info part's contents intact.   
 *      3. You shalln't claim that this plugin's written by anyone other than 
 *         DoubleX or my aliases. I always reserve the right to deny you from 
 *         using any of my plugins anymore if you've violated this.           
 *      4. CC BY 4.0, except those conflicting with any of the above, applies 
 *         to this plugin, unless you've my permissions not needing follow so.
 *      5. I always reserve the right to deny you from using this plugin      
 *         anymore if you've violated any of the above.

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DoubleX

  • Posted about 8 years ago

  • Engine
    RPG Maker MV
  • Category
    Gameplay Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00a

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