RPG Maker MV
DoubleX RMMV Popularized ATB Bar
Introduction
Lets users set when/how ATB bars are shown on battler sprites
Features
Configurations
* @param bar_show * @desc Sets the code as bar_show determining when the battler ATB bars will be * shown on the battler sprites * It'll only be used by battlers not using <patb bar show: code> notetags * Available bar_show codes: * always - The battler ATB bars will always be shown on the enemy sprites * defeat - The actor ATB bars will always be shown on the actor sprites * while the enemy ATB bars will only be shown on the enemy * sprites for those being defeated before * This code will only be available if DoubleX RMMV Death Records * is used * Setting bar_show as an unavailable code means the battler ATB bars will * never be shown on the battler sprites * @default always * * @param bar_w * @desc Sets the width of the ATB bars shown on the battler sprites as bar_w * It'll only be used by battlers not using any <patb bar w: w> notetag * @default 87 * * @param bar_h * @desc Sets the height of the ATB bars shown on the battler sprites as bar_h * It'll only be used by battlers not using any <patb bar h: h> notetag * @default 16 * * @param bar_x * @desc Sets the x offset of the ATB bars shown on the battler sprites as bar_x * It'll only be used by battlers not using any <patb bar x: x> notetag * @default 0 * * @param bar_y * @desc Sets the y offset of the ATB bars shown on the battler sprites as bar_y * It'll only be used by battlers not using any <patb bar y: y> notetag * @default 0 * * @param bar_opacity * @desc Sets the opacity of the ATB bars shown on the battler sprites as * bar_opacity * It'll only be used by battlers not using any * <patb bar opacity: opacity> notetag * @default 255 * * @param bar_text_size * @desc Sets the size of the description text of the ATB bars shown on the * battler sprites as bar_text_size * It'll only be used by battlers not using any <patb bar text size: size> * notetag * @default 13
Notetags
* # Actor/Class/Weapon/Armor/Enemy/State Notetags: * State notetags take the highest priority, followed by enemy, weapon, * armor, class and actor * The 1st notetag that's being read by the battler will be used * 1. <patb bar show: code> * - Sets the code determining when the battler ATB bars will be shown * on the battler sprites as code * Available codes are those of bar_show * - Setting code as an unavailable code means the battler ATB bars * will never be shown on the battler sprites * 2. <patb bar w: w> * - Sets the width of the ATB bars shown on the battler sprites as w * 3. <patb bar h: h> * - Sets the height of the ATB bars shown on the battler sprites as h * 4. <patb bar x: x> * - Sets the x offset of the ATB bars shown on the battler sprites as * x * 5. <patb bar y: y> * - Sets the y offset of the ATB bars shown on the battler sprites as * y * 6. <patb bar opacity: opacity> * - Sets the opacity of the ATB bars shown on the battler sprites as * opacity * 7. <patb bar text size: size> * - Sets the size of the description text of the ATB bars shown on * the battler sprites as size
Plugin Calls
* # Configuration manipulations * 1. $gameSystem.patb.param * - Returns the value of param listed in the plugin manager * 2. $gameSystem.patb.param = val * - Sets the value of param listed in the plugin manager as val * - All $gameSystem.patb.param changes will be saved * # Actor/Class/Weapon/Armor/Enemy/State manipulations * 1. meta.patb_bar_show * - Returns the code determining when the battler ATB bars will be * shown on the battler sprites * 2. meta.patb_bar_show = code * - Sets the code determining when the battler ATB bars will be shown * on the battler sprites as code * - All meta.patb_bar_show changes can be saved if * DoubleX RMMV Dynamic Data is used * 3. meta.patb_bar_w * - Returns the width of the ATB bars shown on the battler sprites * 4. meta.patb_bar_w = w * - Sets the width of the ATB bars shown on the battler sprites as w * - All meta.patb_bar_w changes can be saved if * DoubleX RMMV Dynamic Data is used * 5. meta.patb_bar_h * - Returns the height of the ATB bars shown on the battler sprites * 6. meta.patb_bar_w = h * - Sets the height of the ATB bars shown on the battler sprites as h * - All meta.patb_bar_h changes can be saved if * DoubleX RMMV Dynamic Data is used * 7. meta.patb_bar_x * - Returns the x offset of the ATB bars shown on the battler sprites * 8. meta.patb_bar_y = x * - Sets the x offset of the ATB bars shown on the battler sprites as * x * - All meta.patb_bar_x changes can be saved if * DoubleX RMMV Dynamic Data is used * 9. meta.patb_bar_y * - Returns the y offset of the ATB bars shown on the battler sprites * 10. meta.patb_bar_y = y * - Sets the y offset of the ATB bars shown on the battler sprites * as y * - All meta.patb_bar_y changes can be saved if * DoubleX RMMV Dynamic Data is used * 11. meta.patb_bar_opacity * - Returns the opacity of the ATB bars shown on the battler sprites * 12. meta.patb_bar_opacity = opacity * - Sets the opacity of the ATB bars shown on the battler sprites * as opacity * - All meta.patb_bar_opacity changes can be saved if * DoubleX RMMV Dynamic Data is used * 13. meta.patb_bar_text_size * - Returns the size of the description text of the ATB bars shown * on the battler sprites * 14. meta.patb_bar_text_size = size * - Sets the size of the description text of the ATB bars shown on * the battler sprites as size * - All meta.patb_bar_size changes can be saved if * DoubleX RMMV Dynamic Data is used
Video
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Version History
* v1.00c(GMT 1700 16-9-2016): * 1. Improved this plugin's effectiveness, efficiency and robustness * v1.00b(GMT 1400 31-5-2016): * 1. Improved this plugin's effectiveness, efficiency and readibility * v1.00a(GMT 1500 19-2-2016): * 1. 1st completed version of this plugin finished
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
* You shall keep this plugin's Plugin Info part's contents intact * You shalln't claim that this plugin's written by anyone other than * DoubleX or his aliases * None of the above applies to DoubleX or his aliases
Comments (2)
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DoubleX
[b]Updates[/b]
[code] * v1.00b(GMT 1400 31-5-2016):
* 1. Improved this plugin's effectiveness, efficiency and readibility [/code]
DoubleX
[b]Updates[/b]
[code] * v1.00c(GMT 1700 16-9-2016):
* 1. Improved this plugin's effectiveness, efficiency and robustness [/code]