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RPG Maker MV    Posted September 16, 2016 by DoubleX

DoubleX RMMV Popularized ATB Bar

Introduction

Lets users set when/how ATB bars are shown on battler sprites

Features

Configurations

* @param bar_show
 * @desc Sets the code as bar_show determining when the battler ATB bars will be
 *       shown on the battler sprites
 *       It'll only be used by battlers not using <patb bar show: code> notetags
 *       Available bar_show codes:
 *       always - The battler ATB bars will always be shown on the enemy sprites
 *       defeat - The actor ATB bars will always be shown on the actor sprites
 *                while the enemy ATB bars will only be shown on the enemy
 *                sprites for those being defeated before
 *                This code will only be available if DoubleX RMMV Death Records
 *                is used
 *       Setting bar_show as an unavailable code means the battler ATB bars will
 *       never be shown on the battler sprites
 * @default always
 *
 * @param bar_w
 * @desc Sets the width of the ATB bars shown on the battler sprites as bar_w
 *       It'll only be used by battlers not using any <patb bar w: w> notetag
 * @default 87
 *
 * @param bar_h
 * @desc Sets the height of the ATB bars shown on the battler sprites as bar_h
 *       It'll only be used by battlers not using any <patb bar h: h> notetag
 * @default 16
 *
 * @param bar_x
 * @desc Sets the x offset of the ATB bars shown on the battler sprites as bar_x
 *       It'll only be used by battlers not using any <patb bar x: x> notetag
 * @default 0
 *
 * @param bar_y
 * @desc Sets the y offset of the ATB bars shown on the battler sprites as bar_y
 *       It'll only be used by battlers not using any <patb bar y: y> notetag
 * @default 0
 *
 * @param bar_opacity
 * @desc Sets the opacity of the ATB bars shown on the battler sprites as
 *       bar_opacity
 *       It'll only be used by battlers not using any
 *       <patb bar opacity: opacity> notetag
 * @default 255
 *
 * @param bar_text_size
 * @desc Sets the size of the description text of the ATB bars shown on the
 *       battler sprites as bar_text_size
 *       It'll only be used by battlers not using any <patb bar text size: size>
 *       notetag
 * @default 13

 

Notetags

*    # Actor/Class/Weapon/Armor/Enemy/State Notetags:                        
 *      State notetags take the highest priority, followed by enemy, weapon,  
 *      armor, class and actor                                                
 *      The 1st notetag that's being read by the battler will be used         
 *      1. <patb bar show: code>                                              
 *         - Sets the code determining when the battler ATB bars will be shown
 *           on the battler sprites as code                                   
 *           Available codes are those of bar_show                            
 *         - Setting code as an unavailable code means the battler ATB bars   
 *           will never be shown on the battler sprites                       
 *      2. <patb bar w: w>                                                    
 *         - Sets the width of the ATB bars shown on the battler sprites as w 
 *      3. <patb bar h: h>                                                    
 *         - Sets the height of the ATB bars shown on the battler sprites as h
 *      4. <patb bar x: x>                                                    
 *         - Sets the x offset of the ATB bars shown on the battler sprites as
 *           x                                                                
 *      5. <patb bar y: y>                                                    
 *         - Sets the y offset of the ATB bars shown on the battler sprites as
 *           y                                                                
 *      6. <patb bar opacity: opacity>                                        
 *         - Sets the opacity of the ATB bars shown on the battler sprites as 
 *           opacity                                                          
 *      7. <patb bar text size: size>                                         
 *         - Sets the size of the description text of the ATB bars shown on   
 *           the battler sprites as size

 

Plugin Calls

*    # Configuration manipulations                                           
 *      1. $gameSystem.patb.param                                             
 *         - Returns the value of param listed in the plugin manager          
 *      2. $gameSystem.patb.param = val                                       
 *         - Sets the value of param listed in the plugin manager as val      
 *         - All $gameSystem.patb.param changes will be saved                 
 *    # Actor/Class/Weapon/Armor/Enemy/State manipulations                    
 *      1. meta.patb_bar_show                                                 
 *         - Returns the code determining when the battler ATB bars will be   
 *           shown on the battler sprites                                     
 *      2. meta.patb_bar_show = code                                          
 *         - Sets the code determining when the battler ATB bars will be shown
 *           on the battler sprites as code                                   
 *         - All meta.patb_bar_show changes can be saved if                   
 *           DoubleX RMMV Dynamic Data is used                                
 *      3. meta.patb_bar_w                                                    
 *         - Returns the width of the ATB bars shown on the battler sprites   
 *      4. meta.patb_bar_w = w                                                
 *         - Sets the width of the ATB bars shown on the battler sprites as w 
 *         - All meta.patb_bar_w changes can be saved if                      
 *           DoubleX RMMV Dynamic Data is used                                
 *      5. meta.patb_bar_h                                                    
 *         - Returns the height of the ATB bars shown on the battler sprites  
 *      6. meta.patb_bar_w = h                                                
 *         - Sets the height of the ATB bars shown on the battler sprites as h
 *         - All meta.patb_bar_h changes can be saved if                      
 *           DoubleX RMMV Dynamic Data is used                                
 *      7. meta.patb_bar_x                                                    
 *         - Returns the x offset of the ATB bars shown on the battler sprites
 *      8. meta.patb_bar_y = x                                                
 *         - Sets the x offset of the ATB bars shown on the battler sprites as
 *           x                                                                
 *         - All meta.patb_bar_x changes can be saved if                      
 *           DoubleX RMMV Dynamic Data is used                                
 *      9. meta.patb_bar_y                                                    
 *         - Returns the y offset of the ATB bars shown on the battler sprites
 *      10. meta.patb_bar_y = y                                               
 *          - Sets the y offset of the ATB bars shown on the battler sprites  
 *            as y                                                            
 *          - All meta.patb_bar_y changes can be saved if                     
 *            DoubleX RMMV Dynamic Data is used                               
 *      11. meta.patb_bar_opacity                                             
 *          - Returns the opacity of the ATB bars shown on the battler sprites
 *      12. meta.patb_bar_opacity = opacity                                   
 *          - Sets the opacity of the ATB bars shown on the battler sprites   
 *            as opacity                                                      
 *          - All meta.patb_bar_opacity changes can be saved if               
 *            DoubleX RMMV Dynamic Data is used                               
 *      13. meta.patb_bar_text_size                                           
 *          - Returns the size of the description text of the ATB bars shown  
 *            on the battler sprites                                          
 *      14. meta.patb_bar_text_size = size                                    
 *          - Sets the size of the description text of the ATB bars shown on  
 *            the battler sprites as size                                     
 *          - All meta.patb_bar_size changes can be saved if                  
 *            DoubleX RMMV Dynamic Data is used

Video

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Version History

*      v1.00c(GMT 1700 16-9-2016):                                           
 *      1. Improved this plugin's effectiveness, efficiency and robustness    
 *      v1.00b(GMT 1400 31-5-2016):                                           
 *      1. Improved this plugin's effectiveness, efficiency and readibility   
 *      v1.00a(GMT 1500 19-2-2016):                                           
 *      1. 1st completed version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

Comments (2)

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DoubleX

  • Posted about 8 years ago

  • Engine
    RPG Maker MV
  • Category
    Custom Battle Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00c

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