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RPG Maker MV    Posted August 22, 2017 by DoubleX

DoubleX RMMV Popularized ATB Charge

Introduction

Lets users set skills/items to need time to charge before using

Features

Configurations

* @param charge_c1
 * @desc Sets the 1st atb charge bar color as text color charge_c1
 *       charge_c1 must return a valid text color code
 *       charge_c1 should return the same value during the same battle to
 *       ensure proper atb charge bar color displays
 * @default 30
 *
 * @param charge_c2
 * @desc Sets the 2nd atb charge bar color as text color charge_c2
 *       charge_c2 must return a valid text color code
 *       charge_c2 should return the same value during the same battle to
 *       ensure proper atb charge bar color displays
 * @default 31
 *
 * @param charge_bar_text
 * @desc Sets the code of the charge bar description text as charge_bar_text
 *       It'll only be used if no <patb charge text: text> notetag's used
 *       Available charge_bar_text code:
 *       item - The name of the currently charging skill/item will be the charge
 *              bar description text
 *       Setting charge_bar_text as an unavailable code means atb_bar_text
 *       will be the charge bar description text
 *       charge_bar_text should return the same code during the same battle to
 *       ensure proper charge bar text displays
 * @default item
 *
 * @param charge_prior_item_cost
 * @desc Sets the skill/item charging to take place before paying its costs if
 *       charge_prior_item_cost is true
 *       It'll only be used if no <patb charge prior item cost> notetag's used
 *       charge_prior_item_cost should return the same value for the same action
 * @default true

 

Notetags

*    # Skill/Item Notetags:                                                  
 *      1. <patb charge: scale, code>                                         
 *         - Sets the charge rate to use the skill/item's invocation speed,   
 *           which will be multiplied by scale                                
 *         - code can be either of the below:                                 
 *           set - The charge value per frame will be the skill/item's        
 *                 invocation speed * scale, which should be nonnegative      
 *           add - The charge value per frame will be the absolute value of   
 *                 the battler atb gain value per frame + the skill/item's    
 *                 invocation speed * scale                                   
 *           multiply - If the skill/item's invocation speed * scale is       
 *                      positive, the charge value per frame will be the      
 *                      battler atb gain value per frame * the skill/item's   
 *                      invocation speed * scale                              
 *                      If the skill/item's invocation speed * scale is       
 *                      negative, the charge value per frame will be the      
 *                      battler atb gain value per frame / (the skill/item's  
 *                      invocation speed * scale)                             
 *                      If the skill/item's invocation speed * scale is 0, the
 *                      skill/item will be fully charged in 1 frame           
 *      2. <patb charge colors: text color 1, text color 2>                   
 *         - Changes the atb charge bar color 1 and 2 to text color 1 and 2   
 *           respectively when this notetag's used                            
 *      3. <patb charge text: text>                                           
 *         - Changes the atb charge bar description text as text when this    
 *           notetag's used                                                   
 *      4. <patb charge prior item cost>                                      
 *         - Sets the skill/item charging to take place before paying its cost

 

Plugin Calls

*    # Data Skill/Item manipulations                                         
 *      1. meta.patb_charge                                                   
 *         - Returns the skill/item invocation speed scale and charge rate    
 *           code in the form of { scale: scale, code: code }                 
 *      2. meta.patb_charge = { scale: scale, code: code }                    
 *         - Sets the skill/item invocation speed scale and charge rate code  
 *           in the form of { scale: scale, code: code }                      
 *         - All meta.patb_charge changes can be saved if                     
 *           DoubleX RMMV Dynamic Data is used                                
 *      3. meta.patb_charge_colors                                            
 *         - Returns the text colors stored in                                
 *           <patb charge colors: text color 1, text color 2> in the form of  
 *           [text color 1, text color 2]                                     
 *      4. meta.patb_charge_colors = [text color 1, text color 2]             
 *         - Sets the text colors stored in                                   
 *           <patb charge colors: text color 1, text color 2> as text color 1 
 *           and 2                                                            
 *         - All meta.patb_charge_colors changes can be saved if              
 *           DoubleX RMMV Dynamic Data is used                                
 *      5. meta.patb_charge_text                                              
 *         - Returns the text stored in <patb charge text: text>              
 *      6. meta.patb_charge_text = text                                       
 *         - Sets the text stored in <patb charge text: text> as text         
 *         - All meta.patb_charge_text changes can be saved if                
 *           DoubleX RMMV Dynamic Data is used                                
 *      7. meta.patb_charge_prior_item_cost                                   
 *         - Returns whether the skill/item charging will take place before   
 *           paying its costs                                                 
 *      8. meta.patb_charge_prior_item_cost = boolean                         
 *         - Sets whether the skill/item charging will take place before      
 *           paying its costs                                                 
 *         - All meta.patb_charge_prior_item_cost changes can be saved if     
 *           DoubleX RMMV Dynamic Data is used                                
 *    # Battler manipulations                                                 
 *      1. patb_val.charge                                                    
 *         - Returns the battler's charge value                               
 *      2. patb_val.charge = val                                              
 *         - Set the battler's charge value as val                            
 *      3. patb_rate.charge                                                   
 *         - Returns the battler's charge rate                                
 *      4. patb_rate.charge = rate                                            
 *         - Set the battler's charge rate as rate                            
 *         - It'll be reevaluated if it can be changed without plugin calls   
 *      5. patb_val_change.atb = true                                         
 *         - Notifies that the charge value's changed                         
 *         - It must be used right after the atb bar length changed           
 *
 * @param post_charge_common_event_id
 * @desc Sets the common event with id ppost_charge_common_event_id to be
 *       called right after a battler has finished charging a skill/item
 *       post_charge_common_event_id must return a Number
 *       If post_charge_common_event_id doesn't return the id of an existing
 *       common event, no common event will be called with this timing
 * @default 0
DoubleX_RMMV.PATB_Charge = {

    /* Sets hotkeys cancelling the charging of the charging actor with the
     * specified party member index
     * The effects will be the same as calling the reset_patb() plugin call
     * None of these hotkeys are supposed to be changed during the same battle
     * Each hotkey will be referenced by $gameSystem.patb.charge_actor_index, 
     * where index is the index of the hotkey
     * $gameSystem.patb.charge_actor_count must always be updated to maintain
     * the exact number of these hotkeys
     * The ith hotkey will try to select the charging actor with party member
     * index i - 1
     * Each of these hotkey must be a String
     * Using a keyboard mapping plugin, like Quasi Input, can be useful here
     */
    charging_actors: [
        // Setting these as the same as those in inputable_actors in the hotkey
        // addon would cause the buzzer sound to be played on valid cases too
        "#1", // Referenced by $gameSystem.patb.charge_actor_0
        "#2", // Referenced by $gameSystem.patb.charge_actor_1
        "#3", // Referenced by $gameSystem.patb.charge_actor_2
        "#4", // Referenced by $gameSystem.patb.charge_actor_3
        "#5", // Referenced by $gameSystem.patb.charge_actor_4
        "#6", // Referenced by $gameSystem.patb.charge_actor_5
        "#7", // Referenced by $gameSystem.patb.charge_actor_6
        "#8", // Referenced by $gameSystem.patb.charge_actor_7
        "#9", // Referenced by $gameSystem.patb.charge_actor_8
        "#0" // Referenced by $gameSystem.patb.charge_actor_9
        //
    ]

}; // DoubleX_RMMV.PATB_Charge

Video

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Instructions

* The default plugin file name is DoubleX RMMV Popularized ATB Charge v103a
 * If you want to change that, you must edit the value of
 * DoubleX_RMMV.PATB_Charge_File, which must be done via opening this plugin
 * js file directly
 * (v1.03a+)You're supposed to edit this js file directly to setup hotkeys
 * cancelling the charging of charging actors with specified party member index

Version History

*      v1.03a(GMT 1100 22-8-2017):                                           
 *      1. Lets users cancel all skills/items of the selected charging actor  
 *      v1.02a(GMT 0500 14-8-2016):                                           
 *      1. Added post_charge_common_event_id                                  
 *      2. In sync with the latest DoubleX RMMV Popularized ATB Core version  
 *      v1.01a(GMT 1000 20-2-2016):                                           
 *      1. Lets users set the charge bar description text via notetags        
 *      2. Lets users set skill/item to be charged before paying its costs    
 *      3. Fixed not refreshing the battler upon starting/ending charging bug 
 *      v1.00a(GMT 0500 9-2-2016):                                            
 *      1. 1st testing version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

Comments (3)

  • [b]Updates[/b]
    [code] * v1.01a(GMT 1000 20-2-2016):
    * 1. Lets users set the charge bar description text via notetags
    * 2. Lets users set skill/item to be charged before paying its costs
    * 3. Fixed not refreshing the battler upon starting/ending charging bug [/code]

  • [b]Updates[/b]
    [code] * v1.02a(GMT 0500 14-8-2016):
    * 1. Added post_charge_common_event_id
    * 2. In sync with the latest DoubleX RMMV Popularized ATB Core version [/code]

Leave a Reply

DoubleX

  • Posted about 7 years ago

  • Engine
    RPG Maker MV
  • Category
    Custom Battle Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.03a

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