RPG Maker MV
DoubleX RMMV Popularized ATB Charge
Introduction
Lets users set skills/items to need time to charge before using
Features
Configurations
* @param charge_c1 * @desc Sets the 1st atb charge bar color as text color charge_c1 * charge_c1 must return a valid text color code * charge_c1 should return the same value during the same battle to * ensure proper atb charge bar color displays * @default 30 * * @param charge_c2 * @desc Sets the 2nd atb charge bar color as text color charge_c2 * charge_c2 must return a valid text color code * charge_c2 should return the same value during the same battle to * ensure proper atb charge bar color displays * @default 31 * * @param charge_bar_text * @desc Sets the code of the charge bar description text as charge_bar_text * It'll only be used if no <patb charge text: text> notetag's used * Available charge_bar_text code: * item - The name of the currently charging skill/item will be the charge * bar description text * Setting charge_bar_text as an unavailable code means atb_bar_text * will be the charge bar description text * charge_bar_text should return the same code during the same battle to * ensure proper charge bar text displays * @default item * * @param charge_prior_item_cost * @desc Sets the skill/item charging to take place before paying its costs if * charge_prior_item_cost is true * It'll only be used if no <patb charge prior item cost> notetag's used * charge_prior_item_cost should return the same value for the same action * @default true
Notetags
* # Skill/Item Notetags: * 1. <patb charge: scale, code> * - Sets the charge rate to use the skill/item's invocation speed, * which will be multiplied by scale * - code can be either of the below: * set - The charge value per frame will be the skill/item's * invocation speed * scale, which should be nonnegative * add - The charge value per frame will be the absolute value of * the battler atb gain value per frame + the skill/item's * invocation speed * scale * multiply - If the skill/item's invocation speed * scale is * positive, the charge value per frame will be the * battler atb gain value per frame * the skill/item's * invocation speed * scale * If the skill/item's invocation speed * scale is * negative, the charge value per frame will be the * battler atb gain value per frame / (the skill/item's * invocation speed * scale) * If the skill/item's invocation speed * scale is 0, the * skill/item will be fully charged in 1 frame * 2. <patb charge colors: text color 1, text color 2> * - Changes the atb charge bar color 1 and 2 to text color 1 and 2 * respectively when this notetag's used * 3. <patb charge text: text> * - Changes the atb charge bar description text as text when this * notetag's used * 4. <patb charge prior item cost> * - Sets the skill/item charging to take place before paying its cost
Plugin Calls
* # Data Skill/Item manipulations * 1. meta.patb_charge * - Returns the skill/item invocation speed scale and charge rate * code in the form of { scale: scale, code: code } * 2. meta.patb_charge = { scale: scale, code: code } * - Sets the skill/item invocation speed scale and charge rate code * in the form of { scale: scale, code: code } * - All meta.patb_charge changes can be saved if * DoubleX RMMV Dynamic Data is used * 3. meta.patb_charge_colors * - Returns the text colors stored in * <patb charge colors: text color 1, text color 2> in the form of * [text color 1, text color 2] * 4. meta.patb_charge_colors = [text color 1, text color 2] * - Sets the text colors stored in * <patb charge colors: text color 1, text color 2> as text color 1 * and 2 * - All meta.patb_charge_colors changes can be saved if * DoubleX RMMV Dynamic Data is used * 5. meta.patb_charge_text * - Returns the text stored in <patb charge text: text> * 6. meta.patb_charge_text = text * - Sets the text stored in <patb charge text: text> as text * - All meta.patb_charge_text changes can be saved if * DoubleX RMMV Dynamic Data is used * 7. meta.patb_charge_prior_item_cost * - Returns whether the skill/item charging will take place before * paying its costs * 8. meta.patb_charge_prior_item_cost = boolean * - Sets whether the skill/item charging will take place before * paying its costs * - All meta.patb_charge_prior_item_cost changes can be saved if * DoubleX RMMV Dynamic Data is used * # Battler manipulations * 1. patb_val.charge * - Returns the battler's charge value * 2. patb_val.charge = val * - Set the battler's charge value as val * 3. patb_rate.charge * - Returns the battler's charge rate * 4. patb_rate.charge = rate * - Set the battler's charge rate as rate * - It'll be reevaluated if it can be changed without plugin calls * 5. patb_val_change.atb = true * - Notifies that the charge value's changed * - It must be used right after the atb bar length changed * * @param post_charge_common_event_id * @desc Sets the common event with id ppost_charge_common_event_id to be * called right after a battler has finished charging a skill/item * post_charge_common_event_id must return a Number * If post_charge_common_event_id doesn't return the id of an existing * common event, no common event will be called with this timing * @default 0
DoubleX_RMMV.PATB_Charge = { /* Sets hotkeys cancelling the charging of the charging actor with the * specified party member index * The effects will be the same as calling the reset_patb() plugin call * None of these hotkeys are supposed to be changed during the same battle * Each hotkey will be referenced by $gameSystem.patb.charge_actor_index, * where index is the index of the hotkey * $gameSystem.patb.charge_actor_count must always be updated to maintain * the exact number of these hotkeys * The ith hotkey will try to select the charging actor with party member * index i - 1 * Each of these hotkey must be a String * Using a keyboard mapping plugin, like Quasi Input, can be useful here */ charging_actors: [ // Setting these as the same as those in inputable_actors in the hotkey // addon would cause the buzzer sound to be played on valid cases too "#1", // Referenced by $gameSystem.patb.charge_actor_0 "#2", // Referenced by $gameSystem.patb.charge_actor_1 "#3", // Referenced by $gameSystem.patb.charge_actor_2 "#4", // Referenced by $gameSystem.patb.charge_actor_3 "#5", // Referenced by $gameSystem.patb.charge_actor_4 "#6", // Referenced by $gameSystem.patb.charge_actor_5 "#7", // Referenced by $gameSystem.patb.charge_actor_6 "#8", // Referenced by $gameSystem.patb.charge_actor_7 "#9", // Referenced by $gameSystem.patb.charge_actor_8 "#0" // Referenced by $gameSystem.patb.charge_actor_9 // ] }; // DoubleX_RMMV.PATB_Charge
Video
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
* The default plugin file name is DoubleX RMMV Popularized ATB Charge v103a * If you want to change that, you must edit the value of * DoubleX_RMMV.PATB_Charge_File, which must be done via opening this plugin * js file directly * (v1.03a+)You're supposed to edit this js file directly to setup hotkeys * cancelling the charging of charging actors with specified party member index
Version History
* v1.03a(GMT 1100 22-8-2017): * 1. Lets users cancel all skills/items of the selected charging actor * v1.02a(GMT 0500 14-8-2016): * 1. Added post_charge_common_event_id * 2. In sync with the latest DoubleX RMMV Popularized ATB Core version * v1.01a(GMT 1000 20-2-2016): * 1. Lets users set the charge bar description text via notetags * 2. Lets users set skill/item to be charged before paying its costs * 3. Fixed not refreshing the battler upon starting/ending charging bug * v1.00a(GMT 0500 9-2-2016): * 1. 1st testing version of this plugin finished
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
* You shall keep this plugin's Plugin Info part's contents intact * You shalln't claim that this plugin's written by anyone other than * DoubleX or his aliases * None of the above applies to DoubleX or his aliases
Comments (3)
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DoubleX
[b]Updates[/b]
[code] * v1.01a(GMT 1000 20-2-2016):
* 1. Lets users set the charge bar description text via notetags
* 2. Lets users set skill/item to be charged before paying its costs
* 3. Fixed not refreshing the battler upon starting/ending charging bug [/code]
DoubleX
[b]Updates[/b]
[code] * v1.02a(GMT 0500 14-8-2016):
* 1. Added post_charge_common_event_id
* 2. In sync with the latest DoubleX RMMV Popularized ATB Core version [/code]
DoubleX
[b]Updates[/b]
[code] * v1.03a(GMT 1100 22-8-2017):
* 1. Lets users cancel all skills/items of the selected charging actor
[/code]