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RPG Maker MV    Posted February 9, 2016 by DoubleX

DoubleX RMMV Popularized ATB Delay

Introduction

Lets users set some enemies and/or autobattle/confusion actors to wait for a while after being actable before inputting action

Features

Notetags

*    # Actor/Class/Weapon/Armor/Enemy/State Notetags:                        
 *      State notetags take the highest priority, followed by enemy, weapon,  
 *      armor, class and actor                                                
 *      1. <operator patb delay: frame>                                       
 *         - Assigns frame frames to the battler's delay via operator         
 *         - The number of frames per second's hardcoded as 60 in RMMV default
 *         - operator can be either =, +, -, *, / or %, meaning set to, add   
 *           by, subtract by, multiply by, divide by or modulo by respectively
 *         - All instances of this notetag will be used sequentially

 

Plugin Calls

*    # Data Actor/Class/Weapon/Armor/Enemy/State manipulations               
 *      1. meta.patb_delay                                                    
 *         - Returns the delay in frame frames with the operator stored in    
 *           <operator patb delay: frame> in the form of [opeartor, frame]    
 *      2. meta.patb_delay = [opeartor, frame]                                
 *         - Sets the delay in frame frames with the operator stored in       
 *           <operator patb delay: frame> in the form of [opeartor, frame]    
 *         - The number of frames per second's hardcoded as 60 in RMMV default
 *         - All meta.patb_delay changes can be saved if                      
 *           DoubleX RMMV Dynamic Data is used                                
 *    # Battler manipulations                                                 
 *      1. patb_delay                                                         
 *         - Returns the number of frames as delay for enemies or             
 *           autobattle/confusion actors after being actable before inputting 
 *           actions                                                          
 *      2. patb_delay = frame                                                 
 *         - Sets the number of frames as delay for enemies or                
 *           autobattle/confusion actors after being actable before inputting 
 *           actions as frame                                                 
 *         - The number of frames per second's hardcoded as 60 in RMMV default

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Version History

*      v1.00a(GMT 1400 9-2-2016):                                            
 *      1. 1st completed version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

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DoubleX

  • Posted about 9 years ago

  • Engine
    RPG Maker MV
  • Category
    Custom Battle Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00a

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