RPG Maker MV
DoubleX RMMV Popularized ATB Delay
Introduction
Lets users set some enemies and/or autobattle/confusion actors to wait for a while after being actable before inputting action
Features
Notetags
* # Actor/Class/Weapon/Armor/Enemy/State Notetags: * State notetags take the highest priority, followed by enemy, weapon, * armor, class and actor * 1. <operator patb delay: frame> * - Assigns frame frames to the battler's delay via operator * - The number of frames per second's hardcoded as 60 in RMMV default * - operator can be either =, +, -, *, / or %, meaning set to, add * by, subtract by, multiply by, divide by or modulo by respectively * - All instances of this notetag will be used sequentially
Plugin Calls
* # Data Actor/Class/Weapon/Armor/Enemy/State manipulations * 1. meta.patb_delay * - Returns the delay in frame frames with the operator stored in * <operator patb delay: frame> in the form of [opeartor, frame] * 2. meta.patb_delay = [opeartor, frame] * - Sets the delay in frame frames with the operator stored in * <operator patb delay: frame> in the form of [opeartor, frame] * - The number of frames per second's hardcoded as 60 in RMMV default * - All meta.patb_delay changes can be saved if * DoubleX RMMV Dynamic Data is used * # Battler manipulations * 1. patb_delay * - Returns the number of frames as delay for enemies or * autobattle/confusion actors after being actable before inputting * actions * 2. patb_delay = frame * - Sets the number of frames as delay for enemies or * autobattle/confusion actors after being actable before inputting * actions as frame * - The number of frames per second's hardcoded as 60 in RMMV default
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Version History
* v1.00a(GMT 1400 9-2-2016): * 1. 1st completed version of this plugin finished
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
* You shall keep this plugin's Plugin Info part's contents intact * You shalln't claim that this plugin's written by anyone other than * DoubleX or his aliases * None of the above applies to DoubleX or his aliases