RPG Maker MV
DoubleX RMMV Popularized ATB Hotkey
Introduction
Lets users set some hotkeys to select various inputable actors
Features
Parameters
* @param prior_inputable_actor * @desc Sets the key setting up the inputable actor at the left of the * current one as prior_inputable_actor * If the current one's the leftmost one, the rightmost one will be * setup instead * Holding prior_inputable_actor can repeatedly setup inputable actors * prior_inputable_actor should remain unchanged during the same battle * @default left * * @param next_inputable_actor * @desc Sets the key setting up the inputable actor at the right of the * current one as next_inputable_actor * If the current one's the rightmost one, the leftmost one will be * setup instead * Holding next_inputable_actor can repeatedly setup inputable actors * next_inputable_actor should remain unchanged during the same battle * @default right
Plugin Calls
* # Configuration manipulations * 1. $gameSystem.patb.param * - Returns the value of param listed in the plugin manager * 2. $gameSystem.patb.param = val * - Sets the value of param listed in the plugin manager as val * - All $gameSystem.patb.param changes will be saved * 3. $gameSystem.patb.hotkey_actor_index * - Returns the keyboard mapping of hotkey selecting the inputable * actor with the specified party member index * 4. $gameSystem.patb.hotkey_actor_index = keyboard_mapping * - Sets the keyboard mapping of hotkey selecting the inputable actor * with the specified party member index as keyboard_mapping * - All $gameSystem.patb.hotkey_actor_index changes will be saved * 5. $gameSystem.patb.hotkey_actor_count * - Returns the number of hotkeys selecting the inputable actor with * specified party member indices * 6. $gameSystem.patb.hotkey_actor_count = count * - Sets the number of hotkeys selecting the inputable actor with * specified party member indices as count * - All $gameSystem.hotkey_actor_count changes will be saved
Configuration
DoubleX_RMMV.PATB_Hotkey = { /* Sets hotkeys selecting the inputable actor with the specified party * member index * None of these hotkeys are supposed to be changed during the same battle * Each hotkey will be referenced by $gameSystem.patb.hotkey_actor_index, * where index is the index of the hotkey * $gameSystem.patb.hotkey_actor_count must always be updated to maintain * the exact number of these hotkeys * The ith hotkey will try to select the inputable actor with party memver * index i - 1 * Each of these hotkey must be a String * Using a keyboard mapping plugin, like Quasi Input, can be useful here */ inputable_actors: [ "#1", // Referenced by $gameSystem.patb.hotkey_actor_0 "#2", // Referenced by $gameSystem.patb.hotkey_actor_1 "#3", // Referenced by $gameSystem.patb.hotkey_actor_2 "#4", // Referenced by $gameSystem.patb.hotkey_actor_3 "#5", // Referenced by $gameSystem.patb.hotkey_actor_4 "#6", // Referenced by $gameSystem.patb.hotkey_actor_5 "#7", // Referenced by $gameSystem.patb.hotkey_actor_6 "#8", // Referenced by $gameSystem.patb.hotkey_actor_7 "#9", // Referenced by $gameSystem.patb.hotkey_actor_8 "#0" // Referenced by $gameSystem.patb.hotkey_actor_9 ] }; // DoubleX_RMMV.PATB_Hotkey
Video
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Version History
* v1.00b(GMT 0500 11-8-2017): * 1. Fixed actors selected by hotkeys not performing the waiting pose * bug * v1.00a(GMT 0900 10-7-2016): * 1. 1st version of this plugin finished
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
* You shall keep this plugin's Plugin Info part's contents intact * You shalln't claim that this plugin's written by anyone other than * DoubleX or his aliases * None of the above applies to DoubleX or his aliases
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DoubleX
[b]Updates[/b]
[code] * v1.00b(GMT 0500 11-8-2017):
* 1. Fixed actors selected by hotkeys not performing the waiting pose
* bug
[/code]