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RPG Maker MV    Posted August 11, 2017 by DoubleX

DoubleX RMMV Popularized ATB Hotkey

Introduction

Lets users set some hotkeys to select various inputable actors

Features

Parameters

* @param prior_inputable_actor
 * @desc Sets the key setting up the inputable actor at the left of the
 *       current one as prior_inputable_actor
 *       If the current one's the leftmost one, the rightmost one will be
 *       setup instead
 *       Holding prior_inputable_actor can repeatedly setup inputable actors
 *       prior_inputable_actor should remain unchanged during the same battle
 * @default left
 *
 * @param next_inputable_actor
 * @desc Sets the key setting up the inputable actor at the right of the
 *       current one as next_inputable_actor
 *       If the current one's the rightmost one, the leftmost one will be
 *       setup instead
 *       Holding next_inputable_actor can repeatedly setup inputable actors
 *       next_inputable_actor should remain unchanged during the same battle
 * @default right

 

Plugin Calls

*    # Configuration manipulations                                           
 *      1. $gameSystem.patb.param                                             
 *         - Returns the value of param listed in the plugin manager          
 *      2. $gameSystem.patb.param = val                                       
 *         - Sets the value of param listed in the plugin manager as val      
 *         - All $gameSystem.patb.param changes will be saved                 
 *      3. $gameSystem.patb.hotkey_actor_index                                
 *         - Returns the keyboard mapping of hotkey selecting the inputable   
 *           actor with the specified party member index                      
 *      4. $gameSystem.patb.hotkey_actor_index = keyboard_mapping             
 *         - Sets the keyboard mapping of hotkey selecting the inputable actor
 *           with the specified party member index as keyboard_mapping        
 *         - All $gameSystem.patb.hotkey_actor_index changes will be saved    
 *      5. $gameSystem.patb.hotkey_actor_count                                
 *         - Returns the number of hotkeys selecting the inputable actor with 
 *           specified party member indices                                   
 *      6. $gameSystem.patb.hotkey_actor_count = count                        
 *         - Sets the number of hotkeys selecting the inputable actor with    
 *           specified party member indices as count                          
 *         - All $gameSystem.hotkey_actor_count changes will be saved

 

Configuration

DoubleX_RMMV.PATB_Hotkey = {

    /* Sets hotkeys selecting the inputable actor with the specified party
     * member index
     * None of these hotkeys are supposed to be changed during the same battle
     * Each hotkey will be referenced by $gameSystem.patb.hotkey_actor_index, 
     * where index is the index of the hotkey
     * $gameSystem.patb.hotkey_actor_count must always be updated to maintain
     * the exact number of these hotkeys
     * The ith hotkey will try to select the inputable actor with party memver
     * index i - 1
     * Each of these hotkey must be a String
     * Using a keyboard mapping plugin, like Quasi Input, can be useful here
     */
    inputable_actors: [
        "#1", // Referenced by $gameSystem.patb.hotkey_actor_0
        "#2", // Referenced by $gameSystem.patb.hotkey_actor_1
        "#3", // Referenced by $gameSystem.patb.hotkey_actor_2
        "#4", // Referenced by $gameSystem.patb.hotkey_actor_3
        "#5", // Referenced by $gameSystem.patb.hotkey_actor_4
        "#6", // Referenced by $gameSystem.patb.hotkey_actor_5
        "#7", // Referenced by $gameSystem.patb.hotkey_actor_6
        "#8", // Referenced by $gameSystem.patb.hotkey_actor_7
        "#9", // Referenced by $gameSystem.patb.hotkey_actor_8
        "#0" // Referenced by $gameSystem.patb.hotkey_actor_9
    ]

}; // DoubleX_RMMV.PATB_Hotkey

Video

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Version History

*      v1.00b(GMT 0500 11-8-2017):                                           
 *      1. Fixed actors selected by hotkeys not performing the waiting pose   
 *         bug                                                                
 *      v1.00a(GMT 0900 10-7-2016):                                           
 *      1. 1st version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

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DoubleX

  • Posted about 7 years ago

  • Engine
    RPG Maker MV
  • Category
    Custom Battle Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00b

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