RPG Maker MV
DoubleX RMMV Popularized ATB Reset
Introduction
Lets users set skills/items to have different ATB reset values
Features
Notetags
* # Skill/Item Notetags: * 1. <operator patb reset: val> * - Assigns val to the battler's atb reset value via operator * - operator can be either =, +, -, *, / or %, meaning set to, add * by, subtract by, multiply by, divide by or modulo by respectively * - All instances of this notetag will be used sequentially
Plugin Calls
* # Data Skill/Item manipulations * 1. meta.patb_reset * - Returns the atb reset value with the operator stored in * <operator patb reset: val> in the form of [opeartor, val] * 2. meta.patb_reset = [opeartor, val] * - Sets the atb reset value with the operator stored in * <operator patb reset: val> as string operator and Number val * - All meta.patb_reset changes can be saved if * DoubleX RMMV Dynamic Data is used * # Battler manipulations * 1. patb_reset_val * - Returns the battler ATB reset value * 2. patb_reset_val = val * - Sets the battler ATB reset value as val
Video
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Version History
* v1.00b(GMT 1400 31-5-2016): * 1. Fixed a bug where the reset value is always 0 in the delay mode * v1.00a(GMT 0800 20-2-2016): * 1. 1st testing version of this plugin finished
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
* You shall keep this plugin's Plugin Info part's contents intact * You shalln't claim that this plugin's written by anyone other than * DoubleX or his aliases * None of the above applies to DoubleX or his aliases
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DoubleX
[b]Updates[/b]
[code] * v1.00b(GMT 1400 31-5-2016):
* 1. Fixed a bug where the reset value is always 0 in the delay mode [/code]