New account registrations are disabed. This website is now an archive. Read more here.

RPG Maker MV    Posted January 23, 2016 by DoubleX

DoubleX RMMV Popularized ATB Turn

Introduction

Lets users multiply the max turn unit by the number of battlers

Features

* @param max_turn_unit_battler_code
 * @desc Sets the code indicating which battlers will be counted for
 *       multiplying with max_turn_unit as max_turn_unit_battler_code
 *       The number of counted battlers will be multiplied to max_turn_unit
 *       Available codes for max_turn_unit_battler_code:
 *       alive_battler - All alive battlers will be counted
 *       alive_actor - All alive actors will be counted
 *       alive_enemy - All alive enemies will be counted
 *       all_battler - All battlers will be counted
 *       all_actor - All actors will be counted
 *       all_enemy - All enemies will be counted
 *       max_turn_unit_battler_code won't be used if it doesn't return any
 *       available code
 * @default alive_battler
 *
 * @help
 * The plugin file name must be the same as DoubleX_RMMV.PATB_Turn_File, which
 * must be edited by editing the plugin js file directly
 * The default value of DoubleX_RMMV.PATB_Turn_File is
 * DoubleX RMMV Popularized ATB Turn v000a
 *============================================================================
 *    ## Plugin Call Info                                                     
 *----------------------------------------------------------------------------
 *    # Configuration manipulations                                           
 *      1. $gameSystem.patb.param                                             
 *         - Returns the value of param listed in the plugin manager          
 *      2. $gameSystem.patb.param = val                                       
 *         - Sets the value of param listed in the plugin manager as val      
 *         - All $gameSystem.patb.param changes will be saved                 
 *============================================================================

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Version History

*      v1.00a(GMT 0500 23-1-2016):                                           
 *      1. Increased this plugin's compactness                                
 *      2. 1st completed version of this plugin finished                      
 *      v0.00b(GMT 0700 29-11-2015):                                          
 *      1. Increased this plugin's compactness                                
 *      v0.00a(GMT 0600 28-11-2015):                                          
 *      1. 1st testing version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

Comments (0)

  • [b]Updates[/b]
    [code] * v1.00a(GMT 0500 23-1-2016):
    * 1. Increased this plugin's compactness
    * 2. 1st completed version of this plugin finished
    * v0.00b(GMT 0700 29-11-2015):
    * 1. Increased this plugin's compactness [/code]

Leave a Reply

DoubleX

  • Posted about 9 years ago

  • Engine
    RPG Maker MV
  • Category
    Custom Battle Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00a

Stats

670 views

0 comments

Tags

n-a