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RPG Maker MV    Posted January 30, 2016 by DoubleX

DoubleX RMMV Reverse Input

Introduction

Lets users set some actors reversing the assigned window inputs

Features

Notetags

*    # Actor/Class/Equip/State Notetags:                                     
 *      State notetags take the highest priority, followed by weapon, armor,  
 *      class and actor                                                       
 *      1. <reverse input: proto, downUp, rightLeft, pagedownPageup, okCancel>
 *         - This notetag only works for windows assigned to 1 actor at a time
 *           The below prototypes in default RMMV setting meet the condition: 
 *           Window_SkillType.prototype                                       
 *           Window_SkillList.prototype                                       
 *           Window_EquipSlot.prototype                                       
 *           Window_EquipItem.prototype                                       
 *           Window_Status.prototype                                          
 *           Window_ActorCommand.prototype                                    
 *         - This notetag will work for windows belonging to proto or having  
 *           proto in its prototype chain                                     
 *           Both the Window_ and .prototype part doesn't need to be included 
 *           in proto                                                         
 *           For example: Status stands for Window_Status.prototype           
 *           proto only accepts prototypes starting with Window_              
 *         - The inputs corresponding to down and up selection commands will  
 *           be reversed if downUp is t                                       
 *         - The inputs corresponding to right and left selection commands    
 *           will be reversed if rightLeft is t                               
 *         - The inputs corresponding to pagedown and pageup selection        
 *           commands will be reversed if pagedownPageup is t                 
 *         - The inputs corresponding to ok and cancel selection commands will
 *           be reversed if okCancel is t                                     
 *         - Only the working notetag with the highest priority will be used

 

Plugin Calls

*    # Actor/Class/Equip/State manipulations                                 
 *      1. meta.reverseInput                                                  
 *         - Returns the reverse input flags in the form of {                 
 * 	             proto: proto,                                                
 *               downUp: b,                                                   
 *               rightLeft: b,                                                
 *               pagedownPageup: b,                                           
 *               okCancel: b                                                  
 *           } with proto and b being the window prototype and booleans       
 *      2. meta.reverseInput = {                                              
 * 	             proto: proto,                                                
 *               downUp: b,                                                   
 *               rightLeft: b,                                                
 *               pagedownPageup: b,                                           
 *               okCancel: b                                                  
 *           }                                                                
 *         - Sets the reverse input flags in the form of {                    
 * 	             proto: proto,                                                
 *               downUp: b,                                                   
 *               rightLeft: b,                                                
 *               pagedownPageup: b,                                           
 *               okCancel: b                                                  
 *           } with proto and b being the window prototype and booleans       
 *         - All meta.reverseInput changes can be saved if                    
 *           DoubleX RMMV Dynamic Data is used

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Version History

*      v1.00c(GMT 1200 30-1-2016):                                           
 *      1. Fixed reading meta from null equip bug                             
 *      2. Fixed only reading state notetags bug                              
 *      3. Changed from using klass to using prototypes                       
 *      v1.00b(GMT 1300 24-1-2016):                                           
 *      1. Fixed undefined lines in DataManager.loadReverseInputNotes bug     
 *      v1.00a(GMT 1300 30-12-2015):                                          
 *      1. 1st version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

Comments (0)

  • [b]Updates[/b]
    [code] * v1.00c(GMT 1200 30-1-2016):
    * 1. Fixed reading meta from null equip bug
    * 2. Fixed only reading state notetags bug
    * 3. Changed from using klass to using prototypes
    * v1.00b(GMT 1300 24-1-2016):
    * 1. Fixed undefined lines in DataManager.loadReverseInputNotes bug [/code]

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DoubleX

  • Posted about 9 years ago

  • Engine
    RPG Maker MV
  • Category
    Gameplay Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.00b

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