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RPG Maker MV    Posted July 23, 2016 by DoubleX

DoubleX RMMV Unison Item

Introduction

Lets you set some skills/items needing mutiple battlers to use

Features

DoubleX RMMV Unison Item Default
DoubleX RMMV Unison Item YEP_X_BattleSysCTB
DoubleX RMMV Unison Item YEP_X_BattleSysATB

 

Introduction

*      In the default RMMV battle system, no skill/item needs more than 1    
 *      battlers to use                                                       
 *      With this plugin, you can set some skills/items to be unison ones     
 *      needing more than 1 battlers to use them                              
 *      Unison battlers are those needed to use the unison skill/item         
 *      Unison invoker is the battler actually selecting and invoking the     
 *      unison skill/item                                                     
 *      Unison invokees are all unison battlers besides the unison invoker    
 *      There can only be 1 unison invoker for each selected unison skill/item
 *      - (v1.02a+)A synchronous unison skill/item is one without any         
 *               <async unison item> notetag                                  
 *      - (v1.02a+)An asynchronous unison skill/item is one with at least 1   
 *               <async unison item> notetags

 

Parameters

* @param showAllUnisonBattlers
 * @desc Sets if the battlelog will show all unison battlers instead of only
 *       the unison invoker
 * @default true
 *
 * @param unisonFunctionRule
 * @desc Sets the string of the rule used for setting the user's functions in
 *       the damage formula of the unison skill/item by using those of all
 *       unison battlers
 *       It'll only be used for those functions not having their unison rules
 *       It must be implemented by function RULES, which must be edited by
 *       opening the plugin js file directly
 * @default avg

 

Notetags

*    # Skill/Item Notetags:                                                  
 *      1. <unison item actors: ids>                                          
 *         - Sets the list of id of actors needed for the skill/item as ids   
 *           , is used to separate the actor id in ids                        
 *           E.g.:                                                            
 *           <unison item actors: 1> means actor with id 1 is needed to use it
 *           <unison item actors: 4, 2> means actors with id 4 and 2 are      
 *           needed to use it                                                 
 *         - All actors included in ids needs to be inputable, able to use the
 *           skills/item and pay its cost                                     
 *         - All unison actors will pay the unison skill costs after using it 
 *         - Only actors included in ids can select the skill/item            
 *         - If ids only contains 1 actor id, this notetag will become only   
 *           letting the actor with that actor id to use the skill/item       
 *      2. <unison item function rule: rule>                                  
 *         - Sets the rule of setting user's function in the skill/item's     
 *           damage formula as rule which is implemented by function          
 *           RULES, which must be edited by opening this plugin js file       
 *           directly                                                         
 *         - function must be a battler function name included in             
 *           FUNCTIONS, which must be edited by opening this plugin js file   
 *           directly                                                         
 *      3. <unison item function actors: ids>                                 
 *         - Sets user's function in the skill/item's damage formula to use   
 *           its unison item rule to combine those of actors with id included 
 *           in ids                                                           
 *           E.g.:                                                            
 *           <unison item atk actors: 1> means the user's atk in its damage   
 *           formula uses that of actor with id 1 under the skill/item's      
 *           unison rule applied to atk                                       
 *           <unison item mat actors: 4, 2> means the user's mat in its damage
 *           formula uses those of actors with id 4 and 2 under the           
 *           skill/item's unison rule applied to mat                          
 *         - function must be a battler function name included in             
 *           FUNCTIONS, which must be edited by opening this plugin js file   
 *           directly                                                         
 *      4. (v1.01a+)<unison item actor mp cost: costs>                        
 *         - Sets the list of mp costs needed for each of the corresponding id
 *           of the unison actor in <unison item actors: ids>                 
 *           , is used to separate the mp costs in ids                        
 *           E.g.:                                                            
 *           If <unison item actors: 1> is used, then                         
 *           <unison item actor mp cost: 5> means actor with id 1 needs to pay
 *           the 5 mp cost for using the unison skill/item                    
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor mp cost: 5, 10> means actor with id 4 and 2   
 *           need to pay the 5 and 10 mp cost respectively for using the      
 *           unison skill/item                                                
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor mp cost: 5> means actor with id 4 needs to pay
 *           the 5 mp cost while that with id 2 needs to pay the default      
 *           skill/item mp cost for using the unison skill/item               
 *         - MCR will be applied to the mp costs for all unison actors        
 *      5. (v1.01a+)<unison item actor tp cost: costs>                        
 *         - Sets the list of tp costs needed for each of the corresponding id
 *           of the unison actor in <unison item actors: ids>                 
 *           , is used to separate the tp costs in ids                        
 *           E.g.:                                                            
 *           If <unison item actors: 1> is used, then                         
 *           <unison item actor tp cost: 5> means actor with id 1 needs to pay
 *           the 5 tp cost for using the unison skill/item                    
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor tp cost: 5, 10> means actor with id 4 and 2   
 *           need to pay the 5 and 10 tp cost respectively for using the      
 *           unison skill/item                                                
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor tp cost: 5> means actor with id 4 needs to pay
 *           the 5 tp cost while that with id 2 needs to pay the default      
 *           skill/item tp cost for using the unison skill/item               
 *      6. (v1.02a+)<unison item actor learn: flags>                          
 *         - Sets the list of skill learn requirement flags for each of the   
 *           corresponding id of the unison actor in <unison item actors: ids>
 *           , is used to separate the skill learn requirement flags          
 *           Flag can be either t or f, meaning true or false respectively    
 *           The default unison skill learn requirement is true               
 *           This notetag only works on skills and has no effects on items    
 *           E.g.:                                                            
 *           If <unison item actors: 1> is used, then                         
 *           <unison item actor skill learn: t> means actor with id 1 needs to
 *           learn the skill in order to use it                               
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor skill learn: t, f> means actor with id 4 needs
 *           to learn the skill in order to use it while actor with id 2      
 *           doesn't need to                                                  
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor skill learn: f> means actor with id 4 doesn't 
 *           need to learn the skill in order to use it while actor with id 2 
 *           needs to due to the default unison skill learn requirement       
 *      7. (v1.02a+)<async unison item>                                       
 *         - Sets the unison skill/item to be inputable when any battler      
 *           needed for that skill/item is inputable                          
 *         - That skill/item and all battlers inputted it will wait for all   
 *           battlers needed for that skill/item to input it in order for them
 *           to execute it altogether                                         
 *         - This notetag will be ignored in the default RMMV battle system   
 *           and all unison skills/items will be synchronous ones             
 *         - This notetag will be ignored in ATB systems that will always wait
 *           when there are inputable actors and all unison skills/items will 
 *           be asynchronous ones                                             
 *      8. (v1.03a+)<unison item actor function drain: weights>               
 *         - Sets user's drained hp/mp/etc for skills/items draining hp/mp/etc
 *           to use redistribute the drained hp/mp/etc to all those of actors 
 *           with id included in ids in <unison item actors: ids>             
 *         - function must be a battler getter name                           
 *         - The redistribution amount to each actor is the minimum value of  
 *           the corresponding weight / sum of weights and the difference     
 *           between the hp and the mhp                                       
 *         - If the sum of weights is 0, then no actor will receive any amount
 *           of the drained hp/mp/etc                                         
 *         - All the undistributed drained hp/mp/etc will be taken by the     
 *           unison invoker, and any amount left by the unison invoker will be
 *           lost                                                             
 *           E.g.:                                                            
 *           If <unison item actors: 1> is used, then                         
 *           <unison item actor hp drain: 0> means actor with id 1 won't      
 *           receive any drained hp from skills/items draining hp             
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor mp drain: 1, 2> means actor with id 4 and 2   
 *           will receive 1/3 and 2/3 of the drained mp from skills/items     
 *           draining mp respectively                                         
 *           If <unison item actors: 4, 2> is used, then                      
 *           <unison item actor mp cost: 1> means actor with id 4 and 2 will  
 *           receive 100% and 0% of the drained mp from skills/items draining 
 *           mp respectively

 

Plugin Calls

*    # Configuration manipulations                                           
 *      1. DoubleX_RMMV.Unison_Item.prop                                      
 *         - Returns the property prop under DoubleX_RMMV.Unison_Item         
 *      2. DoubleX_RMMV.Unison_Item.prop = val                                
 *         - Sets the property prop under DoubleX_RMMV.Unison_Item as val     
 *         - No DoubleX_RMMV.Unison_Item.prop change will be saved            
 *      3. $gameSystem.unisonItem.param                                       
 *         - Returns the value of param listed in the plugin manager          
 *      4. $gameSystem.unisonItem.param = val                                 
 *         - Sets the value of param listed in the plugin manager as val      
 *         - All $gameSystem.unisonItem.param changes will be saved           
 *    # Skill/Item manipulations                                              
 *      1. meta.unisonItemActors                                              
 *         - Returns the Array of ids of actors needed to use this skill/item 
 *      2. meta.unisonItemActors = [id, id, ...]                              
 *         - Sets the Array of ids of actors needed to use this skill/item    
 *         - All meta.unisonItemActors changes can be saved if                
 *           DoubleX RMMV Dynamic Data is used                                
 *      3. meta.unisonItemRules[functionName]                                 
 *         - Returns the unison item rule as String for function with name    
 *           functionName as a String                                         
 *      4. meta.unisonItemRules[functionName] = rule                          
 *         - Sets the unison item rule for function with name functionName as 
 *           String as String rule, which must be implemented by              
 *           RULES, which must be edited by opening this plugin js file       
 *           directly                                                         
 *         - function with name functionName must be included in              
 *           FUNCTIONS, which must be edited by opening this plugin js file   
 *           directly                                                         
 *         - All meta.unisonItemRules changes can be saved if                 
 *           DoubleX RMMV Dynamic Data is used                                
 *      5. meta.unisonItemFunctionActors[functionName]                        
 *         - Returns the Array of ids of actors included for combining their  
 *           function functionName as String using its unison item rule       
 *      6. meta.unisonItemFunctionActors[functionName] = [id, id, ...]        
 *         - Sets the Array of ids of actors included for combining their     
 *           function functionName as String using its unison item rule       
 *         - function with name functionName must be included in              
 *           FUNCTIONS, which must be edited by opening this plugin js file   
 *           directly                                                         
 *         - All meta.unisonItemFunctionActors changes can be saved if        
 *           DoubleX RMMV Dynamic Data is used                                
 *      7. (v1.01a+)meta.unisonItemActorMpCosts                               
 *         - Returns the Array of mp costs each needed by its corresponding   
 *           actor with id in meta.unisonItemActors to use this skill/item    
 *      8. (v1.01a+)meta.unisonItemActorMpCosts = [cost, cost, ...]           
 *         - Sets the Array of of mp costs each needed by its corresponding   
 *           actor with id in meta.unisonItemActors to use this skill/item    
 *         - All meta.unisonItemActorMpCosts changes can be saved if          
 *           DoubleX RMMV Dynamic Data is used                                
 *      9. (v1.01a+)meta.unisonItemActorTpCosts                               
 *         - Returns the Array of tp costs each needed by its corresponding   
 *           actor with id in meta.unisonItemActors to use this skill/item    
 *      10. (v1.01a+)meta.unisonItemActorTpCosts = [cost, cost, ...]          
 *          - Sets the Array of of tp costs each needed by its corresponding  
 *            actor with id in meta.unisonItemActors to use this skill/item   
 *          - All meta.unisonItemActorTpCosts changes can be saved if         
 *            DoubleX RMMV Dynamic Data is used                               
 *      11. (v1.02a+)meta.unisonItemActorLearn                                
 *          - Returns the Array of skill learn requirement flags for each     
 *            corresponding actor with id in meta.unisonItemActors to use this
 *            skill/item                                                      
 *      12. (v1.02a+)meta.unisonItemActorLearn = [cost, cost, ...]            
 *          - Sets the Array of skill requirement flags for each corresponding
 *            actor with id in meta.unisonItemActors to use this skill/item   
 *          - All meta.unisonItemActorTpCosts changes can be saved if         
 *            DoubleX RMMV Dynamic Data is used                               
 *      13. (v1.02a+)meta.asyncUnisonItem                                     
 *          - Returns whether the unison skill/item is an asynchronous one    
 *      14. (v1.02a+)meta.asyncUnisonItem = boolean                           
 *          - Sets the unison skill/item to be an asynchronous one if boolean 
 *            is true and a synchronous one if otherwise                      
 *      15. (v1.03a+)meta.unisonItemActorFunctionDrain[functionName]          
 *          - Returns the Array of weights for actors included in the         
 *            corresponding meta.unisonItemActors for redistributing the      
 *            drained function functionName  as String from skills/items      
 *            draining functionName to all those actors                       
 *      16. (v1.03a+)meta.unisonItemActorFunctionDrain[functionName] = [w, ..]
 *          - Sets the Array of weights for actors included in the            
 *            corresponding meta.unisonItemActors for redistributing the      
 *            drained function functionName  as String from skills/items      
 *            draining functionName to all those actors                       
 *          - function with name functionName must be a battler getter name   
 *          - All meta.unisonItemActorFunctionDrain changes can be saved if   
 *            DoubleX RMMV Dynamic Data is used

 

Configurations

/* Implements the unison item function rules
     * The unison item function rule can be referenced by rule
     * The Array of unison item function value of all unison battlers can be
     * referneced by vals
     * RULES will be bound to the unison invoker upon use
     * It must return a Number
     */
    RULES: function(rule, vals) {
        if (rule === "min") {
            return vals.sort(function(a, b) { return a - b; })[0];
        } else if (rule === "avg") {
            return vals.reduce(function(a, b) { return a + b; }) / vals.length;
        } else if (rule === "max") {
            return vals.sort(function(a, b) { return b - a; })[0];
        }
        console.log("The unison item rule " + rule + " isn't implemented");
        return 0;
    },

    /* Sets the battler functions using the unison item rules
     * Its property names must be the class of the battler functions
     * Its values must be those battler functions as Strings
     * All the included battler functions will be extended
     */
    FUNCTIONS: {

      /* General form:
       * class: [
       *     "battler function name",
       *     "battler function name",
       *     "battler function name",
       *     ...,
       *     "battler function name"
       * ]
       */

        Game_BattlerBase: [
            "param",
            "xparam",
            "sparam"
            // Adds new battler function names here
            
        ]

        // Adds new classes here
        

    }

Video

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Instructions

*      1. To use this plugin with the default battle system, place           
 *         DoubleX RMMV Unison Item Default below this plugin                 
 *      2. To use this plugin with YEP_X_BattleSysCTB, place                  
 *         DoubleX RMMV Unison Item YEP_X_BattleSysCTB below                  
 *         DoubleX RMMV Unison Item Default, which should be placed below this
 *         plugin                                                             
 *      3. To use this plugin with YEP_X_BattleSysATB, place                  
 *         DoubleX RMMV Unison Item YEP_X_BattleSysATB below                  
 *         DoubleX RMMV Unison Item Default, which should be placed below this
 *         plugin

Version History

*      DoubleX RMMV Unison Item YEP_X_BattleSysATB:                          
 *      v1.00a(GMT 0600 21-5-2016):                                           
 *      1. 1st version of this plugin finished                                
 *      DoubleX RMMV Unison Item YEP_X_BattleSysCTB:                          
 *      v1.00c(GMT 0600 21-5-2016):                                           
 *      1. Fixed BattleManager.asyncUnisonItems not using unique key          
 *      2. Fixed not clearing actors in BattleManager.asyncUnisonItems        
 *      v1.00b(GMT 1300 14-5-2016):                                           
 *      1. In sync with the latest version of DoubleX RMMV Unison Item Config 
 *      v1.00a(GMT 1500 28-2-2016):                                           
 *      1. 1st version of this plugin finished                                
 *      2. Unison skills/items needing charging might be executed immediately 
 *         and/or cause the action order queue to be incorrect and/or outdated
 *      DoubleX RMMV Unison Item Default:                                     
 *      v1.00g(GMT 0300 5-6-2016):                                            
 *      1. Fixed a bug where game crashes when accessing equips in item menu  
 *      v1.00f(GMT 1300 14-5-2016):                                           
 *      1. Fixed a bug where unison items can have unison invokees with no    
 *         empty action slots                                                 
 *      2. In sync with the latest version of this plugin                     
 *      v1.00e(GMT 1500 30-1-2016):                                           
 *      1. Fixed not passing this to canUseUnisonSkill and canUseUnisonItem   
 *      2. Fixed not checking if item exist first in canUse bug               
 *      3. Fixed unison invoker might not have the smallest party member index
 *      v1.00d(GMT 1100 4-1-2016):                                            
 *      1. Fixed all unison item being unusable due to typo bug               
 *      2. Added plugin description and author name in the plugin manager     
 *      v1.00c(GMT 0100 1-1-2016):                                            
 *      1. Fixed undefined SceneManager.scene by using $gameParty.inBattle()  
 *      v1.00b(GMT 0300 26-12-2015):                                          
 *      1. Fixed unison skills/items not usable outside battles bug           
 *      2. Simplified the unison skill usability checks                       
 *      v1.00a(GMT 1400 25-12-2015):                                          
 *      1. 1st version of this plugin finished                                
 *      This plugin:                                                          
 *      v1.03a(GMT 0500 23-7-2016):                                           
 *      1. Added <unison item actor function drain: weights>                  
 *      v1.02a(GMT 1300 14-5-2016):                                           
 *      1. Added <unison item actor learn: flags> and <async unison item>     
 *      v1.01b(GMT 1300 17-3-2016):                                           
 *      1. Fixed undefined uIFAs[RegExp.$1] in DM.loadItemNotes bug           
 *      2. Fixed incorrect unison battler stat when using unison rules bug    
 *      v1.01a(GMT 1400 15-3-2016):                                           
 *      1. Added <unison item actor mp cost: ids> and                         
 *               <unison item actor tp cost: ids>                             
 *      v1.00f(GMT 1000 28-2-2016):                                           
 *      1. Fixed unison invokees not stepping forward when executing actions  
 *      v1.00e(GMT 1500 30-1-2016):                                           
 *      1. Fixed not returning value in makeDamageValue bug                   
 *      2. Fixed not showing unison item names in the battle log window bug   
 *      3. Fixed enemy using actor unison item showing unison actor names bug 
 *      v1.00d(GMT 0200 3-1-2016):                                            
 *      1. FUNCTIONS now store all battler functions instead of merely getters
 *      v1.00c(GMT 1300 31-12-2015):                                          
 *      1. Fixed writing getter contents directly instead of using String bug 
 *      v1.00b(GMT 0900 30-12-2015):                                          
 *      1. Fixed failed to extend battler property name descriptors bug       
 *      2. Fixed using new Function and class instead of eval and prototype   
 *      3. Fixed unintentionally declaring global variable in strict mode bug 
 *      4. Fixed calling push for an Object instead of its Array values bug   
 *      5. Fixed using 1 single variable to store all old getter functions bug
 *      v1.00a(GMT 1400 25-12-2015):                                          
 *      1. 1st version of this plugin finished

Credits & Thanks

DoubleX(Optional)

Terms & Conditions

*      You shall keep this plugin's Plugin Info part's contents intact       
 *      You shalln't claim that this plugin's written by anyone other than    
 *      DoubleX or his aliases                                                
 *      None of the above applies to DoubleX or his aliases

Comments (11)

  • [b]Updates[/b]
    [code] * DoubleX RMMV Unison Item Default:
    * v1.00b(GMT 0300 26-12-2015):
    * 1. Fixed unison skills/items not usable outside battles bug
    * 2. Simplified the unison skill usability checks
    * This plugin:
    * v1.00b(GMT 0900 30-12-2015):
    * 1. Fixed failed to extend battler property name descriptors bug
    * 2. Fixed using new Function and class instead of eval and prototype
    * 3. Fixed unintentionally declaring global variable in strict mode bug
    * 4. Fixed calling push for an Object instead of its Array values bug
    * 5. Fixed using 1 single variable to store all old getter functions bug[/code]

  • [b]Updates[/b]
    [code] * DoubleX RMMV Unison Item Default:
    * v1.00c(GMT 0100 1-1-2016):
    * 1. Fixed undefined SceneManager.scene by using $gameParty.inBattle()
    * This plugin:
    * v1.00c(GMT 1300 31-12-2015):
    * 1. Fixed writing getter contents directly instead of using String bug [/code]

  • [b]Updates[/b]
    [code] * DoubleX RMMV Unison Item Default:
    * v1.00d(GMT 1100 4-1-2016):
    * 1. Fixed all unison item being unusable due to typo bug
    * 2. Added plugin description and author name in the plugin manager
    * This plugin:
    * v1.00d(GMT 0200 3-1-2016):
    * 1. FUNCTIONS now store all battler functions instead of merely getters[/code]

  • [b]Updates[/b]
    Added this video:
    [url=https://www.youtube.com/watch?v=iBeSIPQnRb0]DoubleX RMMV Unison Item Default[/url]
    [code] * DoubleX RMMV Unison Item Default:
    * v1.00e(GMT 1500 30-1-2016):
    * 1. Fixed not passing this to canUseUnisonSkill and canUseUnisonItem
    * 2. Fixed not checking if item exist first in canUse bug
    * 3. Fixed unison invoker might not have the smallest party member index
    * This plugin:
    * v1.00e(GMT 1500 30-1-2016):
    * 1. Fixed not returning value in makeDamageValue bug
    * 2. Fixed not showing unison item names in the battle log window bug
    * 3. Fixed enemy using actor unison item showing unison actor names bug [/code]

  • [b]Updates[/b]
    Added this video:
    [url=https://www.youtube.com/watch?v=spAq2xP8sbM]DoubleX RMMV Unison Item YEP_X_BattleSysCTB[/url]
    [code] * DoubleX RMMV Unison Item YEP_X_BattleSysCTB:
    * v1.00a(GMT 1500 28-2-2016):
    * 1. 1st version of this plugin finished
    * 2. Unison skills/items needing charging might be executed immediately
    * and/or cause the action order queue to be incorrect and/or outdated
    * This plugin:
    * v1.00f(GMT 1000 28-2-2016):
    * 1. Fixed unison invokees not stepping forward when executing actions [/code]

  • [b]Updates[/b]
    [code]
    * This plugin:
    * v1.01a(GMT 1400 15-3-2016):
    * 1. Added <unison item actor mp cost: ids> and
    * <unison item actor tp cost: ids> [/code]

  • [b]Updates[/b]
    [code] * This plugin:
    * v1.01b(GMT 1300 17-3-2016):
    * 1. Fixed undefined uIFAs[RegExp.$1] in DM.loadItemNotes bug
    * 2. Fixed incorrect unison battler stat when using unison rules bug [/code]

  • [b]Updates[/b]
    Added this video:
    [url=https://www.youtube.com/watch?v=Sg1sQec_Po8]DoubleX RMMV Unison Item YEP_X_BattleSysCTB(Async)[/url]
    [code] * DoubleX RMMV Unison Item YEP_X_BattleSysCTB:
    * v1.00b(GMT 1300 14-5-2016):
    * 1. In sync with the latest version of DoubleX RMMV Unison Item Config
    * DoubleX RMMV Unison Item Default:
    * v1.00f(GMT 1300 14-5-2016):
    * 1. Fixed a bug where unison items can have unison invokees with no
    * empty action slots
    * 2. In sync with the latest version of this plugin
    * This plugin:
    * v1.02a(GMT 1300 14-5-2016):
    * 1. Added <unison item actor learn: flags> and <async unison item> [/code]

  • [b]Updates[/b]
    Addd this video:
    [url=https://www.youtube.com/watch?v=9JsrGSjbb2s]DoubleX RMMV Unison Item YEP_X_BattleSysATB[/url]
    [code] * DoubleX RMMV Unison Item YEP_X_BattleSysATB:
    * v1.00a(GMT 0600 21-5-2016):
    * 1. 1st version of this plugin finished
    * DoubleX RMMV Unison Item YEP_X_BattleSysCTB:
    * v1.00c(GMT 0600 21-5-2016):
    * 1. Fixed BattleManager.asyncUnisonItems not using unique key
    * 2. Fixed not clearing actors in BattleManager.asyncUnisonItems [/code]

  • [b]Updates[/b]
    [code] * DoubleX RMMV Unison Item Default:
    * v1.00g(GMT 0300 5-6-2016):
    * 1. Fixed a bug where game crashes when accessing equips in item menu [/code]

Leave a Reply

DoubleX

  • Posted about 9 years ago

  • Engine
    RPG Maker MV
  • Category
    Gameplay Scripts
  • License
    Attribution 3.0 Unported
  • Version
    v1.03a

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11 comments

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