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RPG Maker MV    Posted March 25, 2016 by Galv

Galv’s Event Spawn Timers

Introduction

Unlimited event timers done in a way to prevent lag.

Features

Allows you to set a respawn time for events that can activate a self switch or switch once their timer has expired. This time works from map to map.
This could be used for things like planting seeds that will grow, enemy encounters that will respawn and more.

 

The timers are checked manually in a script call or within move-routes for more up-to-date checking when close to the events. This was done to allow a lot of timers without causing lag with hundreds of timers counting down at the same time.

Screenshots

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Instructions

    – Copy the "GALV_EventSpawnTimers.js" file into your project’s /js/plugins/ folder.
    – Activate plugin using the ‘Plugin Manager’
    – Read the help file and examine the demo to learn how it works.

     

    Click here to download >>

    Terms & Conditions

    Free to use in any RPG Maker MV project including commercial. Please credit "Galv".

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    Galv

    • Posted about 9 years ago

    • Engine
      RPG Maker MV
    • Category
      Game Utility
    • License
      Attribution 3.0 Unported
    • Version

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