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RPG Maker MV    Posted August 14, 2016 by Galv

Galv’s Event Start Types

Introduction

Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.

Features

For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Instructions

– Copy the "GALV_EventStartTypes.js" file into your project’s /js/plugins/ folder.
– Activate plugin using the ‘Plugin Manager’
– Read the help file and examine the demo to learn how it works.

 

Click here to download >>

Terms & Conditions

Free to use in any RPG Maker MV project including commercial. Please credit "Galv".

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Galv

  • Posted about 8 years ago

  • Engine
    RPG Maker MV
  • Category
    Game Utility
  • License
    Attribution 3.0 Unported
  • Version

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