RPG Maker MV
Galv’s Event Start Types
Introduction
Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
Features
For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
– Copy the "GALV_EventStartTypes.js" file into your project’s /js/plugins/ folder.
– Activate plugin using the ‘Plugin Manager’
– Read the help file and examine the demo to learn how it works.
Click here to download >>
Terms & Conditions
Free to use in any RPG Maker MV project including commercial. Please credit "Galv".