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RPG Maker MV    Posted September 2, 2016 by Galv

Galv’s Puzzle Functions

Introduction

Some functions to make eventing puzzles and quests easier.

Features

This plugin adds some functions to use that may help with eventing puzzles and/or quests.

 

1. Self-switch flipping
Change self switches for any event from any event
Change self switches for events adjacent to other events
Specify turning these self switches off, on or flip them

 

2. Determine location without having to use Control Variables beforehand.
Test to see if an event or player is at an x,y location
Test to see if an event or player is at another event’s location

 

3. Group switch/self-switch checking
Test to see if a group of specified switches are on or off
Test to see if a group of events have a certain self switch on or off

 

4. Checking event activation order
Set a combination
Make events add combination values
Check if the player has activated the events in the right order set in the combination specified.

 

5. Multiple Item Checking
Check if there are multiple items, armors, weapons in inventory using code with only one conditional branch.

 

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Instructions

– Copy the "GALV_PuzzleFunctions.js" file into your project’s /js/plugins/ folder.
– Activate plugin using the ‘Plugin Manager’
– Read the help file and examine the demo to learn how it works.

 

Click here to download >>

Terms & Conditions

Free to use in any RPG Maker MV project including commercial. Please credit "Galv".

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Galv

  • Posted about 8 years ago

  • Engine
    RPG Maker MV
  • Category
    Environment and Field Scripts
  • License
    Attribution 3.0 Unported
  • Version

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