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RPG Maker MV    Posted January 4, 2017 by Galv

Galv’s Weapon Proficiency

Introduction

Train your actors to be proficient in a variety of weapon types.

Features

Actors have a weapon proficiency for each weapon type. This weapon proficiency can raise the hit chance, crit chance or have an effect on damage with a change to the damage formula for physical attack skills while they are wielding a weapon of that weapon type.

 

Weapon proficiency for the currently wielded weapon can be increased by attacking in combat or manually via script command. Each class can have different maximum proficiency for each weapon type. An animation can play during battle when an actor’s weapon proficiency skill increases.

 

Players can see their weapon proficiency in the default status menu or in Yanfly’s status menu if either of these are set in the plugin settings.

Screenshots

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Instructions

    – Copy the "Galv_WeaponProf.js" file into your project’s /js/plugins/ folder.
    – Activate plugin using the ‘Plugin Manager’
    – Read the help file and examine the demo to learn how it works

     

    Click here to download >>

    Terms & Conditions

    Free to use in any RPG Maker MV project including commercial. Please credit "Galv".

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    Galv

    • Posted about 7 years ago

    • Engine
      RPG Maker MV
    • Category
      Gameplay Scripts
    • License
      Attribution 3.0 Unported
    • Version

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