RPG Maker VX Ace
Battle Reactions
Introduction
This script provides functionality for setting up "battle reactions", which are actions that are automatically invoked in response to certain actions. A reaction is similar to a counter-attack, except instead of responding to any attack, it only responds to specific "reaction triggers" and responds with an appropriate "reaction response".
For example, your actor might have a shield that casts "heal" on the wearer whenever the wearer is targeted by the "attack" skill. The reaction trigger is the "attack" skill, while the reaction response is to cast heal.
You can have multiple reactions occur simultaneously and all of them will be executed.
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
Credits & Thanks
Hime Works
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Polraudio
Any way to make this so a common event is used when an an actor is hit?