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RPG Maker VX Ace    Posted May 24, 2013 by xTsukihime

Battle Rules

Introduction

[This script allows you to set up "battle rules" for victory or defeat. The default battle rules are

 

Default victory rules: all enemies are dead
Default defeat rules: all actors are dead

 

There are four scopes for battle rules

  • Global battle rules
    These apply to all battles. These are the "default" rules.
  • Map battle rules
    These apply to all battles that occur on the current map
  • Troop battle rules
    These apply to any encounter with this troop.
  • Event battle rules
    These apply to encounters on a per-event basis

There are two ways to specify rules for a battle

  • Set rules. These overwrite any previous rules. So for example, if you defined map rules and troop rules, but then have "set" event rules, thenall of the map rules and troop rules will not apply for this battle.
  • Add rules. These are added on top of any previous rules, so you can add event battle rules to any troop rules or map rules.

Screenshots

    The Code

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Instructions

    Download

     

    Get it at Hime Works!

     

    Instructions can be found there.

    Credits & Thanks

    Tsukihime @ Hime Works

    Terms & Conditions

    * Free to use in commercial/non-commercial projects
    * No real support. The script is provided as-is
    * Will do bug fixes, but no compatibility patches
    * Features may be requested but no guarantees, especially if it is non-trivial
    * Credits to Tsukihime in your project
    * Preserve this header

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    xTsukihime

    • Posted about 12 years ago

    • Engine
      RPG Maker VX Ace
    • Category
      Custom Battle Scripts
    • License
      Attribution 3.0 Unported
    • Version
      1.0

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    Tags

    battle