RPG Maker VX Ace
DoubleX RMVXA Basic ATB Delay
Introduction
Aids other scripters to learn how a basic atb system addon can be written
Features
# Sets the scale applied to the skill/item's invocation speed # The sum of all inputted skills/items' invocation speeds, multiplied by # this scale, will be subtracted from the battler's atb value right after # that battler finished inputting all that battler's action slots # If INVOCATION_SPEED_SCALE_VAR_ID is a natural number, the value of # variable with id INVOCATION_SPEED_SCALE_VAR_ID will be used instead of # using INVOCATION_SPEED_SCALE # The value of variable with id INVOCATION_SPEED_SCALE_VAR_ID should remain # the same during the same battle to ensure proper invocation speed scaling INVOCATION_SPEED_SCALE = 10 INVOCATION_SPEED_SCALE_VAR_ID = 0 # Sets the maximum atb value displayed on the atb bars # If the actual atb value's greater than this, the atb bar's overlaid # If MAX_ATB_VAL_VAR_ID is a natural number, the value of variable with id # MAX_ATB_VAL_VAR_ID will be used instead of using MAX_ATB_VAL # The value of variable with id MAX_ATB_VAL_VAR_ID should remain the same # during the same battle to ensure proper atb bar display MAX_ATB_VAL = 60000 MAX_ATB_VAL_VAR_ID = 0 # Sets the atb value added when the battler's atb's reset # If RESET_ATB_VAL_VAR_ID is a natural number, the value of variable with id # RESET_ATB_VAL_VAR_ID will be used instead of using RESET_ATB_VAL RESET_ATB_VAL = 60000 RESET_ATB_VAL_VAR_ID = 0 # Sets the maximum atb value at the start of a battle # If START_ATB_VAL_VAR_ID is a natural number, the value of variable with id # START_ATB_VAL_VAR_ID will be used instead of using START_ATB_VAL START_ATB_VAL = 60000 START_ATB_VAL_VAR_ID = 0 # Sets the 1st atb bar overlay color as text color ATB_OVERLAY_COLOR1 # It'll be used when the atb bar's overlaid # If ATB_OVERLAY_COLOR1_VAR_ID is a natural number, the value of variable # with id ATB_OVERLAY_COLOR1_VAR_ID will be used instead of using # ATB_OVERLAY_COLOR1 # The value of variable with id ATB_OVERLAY_COLOR1_VAR_ID should remain the # same during the same battle to ensure proper atb bar color displays ATB_OVERLAY_COLOR1 = 19 ATB_OVERLAY_COLOR1_VAR_ID = 0 # Sets the 2nd atb bar overlay color as text color ATB_OVERLAY_COLOR2 # It'll be used when the atb bar's overlaid # If ATB_OVERLAY_COLOR2_VAR_ID is a natural number, the value of variable # with id ATB_OVERLAY_COLOR2_VAR_ID will be used instead of using # ATB_OVERLAY_COLOR2 # The value of variable with id ATB_OVERLAY_COLOR2_VAR_ID should remain the # same during the same battle to ensure proper atb bar color displays ATB_OVERLAY_COLOR2 = 26 ATB_OVERLAY_COLOR2_VAR_ID = 0
Video
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
# 1. Open the script editor and put this script into an open slot between | # DoubleX RMVXA Basic ATB and Main, save to take effect. |
Version History
# v1.00a(GMT 0400 9-8-2015): | # 1. 1st version of this script finished |
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
# You shall keep this script's Script Info part's contents intact | # You shalln't claim that this script is written by anyone other than | # DoubleX or his aliases | # None of the above applies to DoubleX or his aliases |