RPG Maker VX Ace
DoubleX RMVXA Pixel Movement
Introduction
Lets users set the smallest number of pixel covered per move command
Features
# Sets the global minimum pixel covered per move command as MIN_PIXEL_MOVE # It must return a natural number # If an object moves faster than MIN_PIXEL_MOVE per frame, that object's # original speed will be used instead # If MIN_PIXEL_MOVE_VAR_ID is a natural number, the value of variable with # id MIN_PIXEL_MOVE_VAR_ID will be used instead of using MIN_PIXEL_MOVE MIN_PIXEL_MOVE = 1 MIN_PIXEL_MOVE_VAR_ID = 0 # (v1.01a+)Sets the key to set the player's x and y positions as their # nearest integers as NEAREST_TILE_KEY # It must return a symbol and should return a keymap binding symbol # Using a custom keymap binding script might help setting NEAREST_TILE_KEY # If NEAREST_TILE_KEY_VAR_ID is a natural number, the value of variable with # id NEAREST_TILE_KEY_VAR_ID will be used instead of using NEAREST_TILE_KEY NEAREST_TILE_KEY = :X NEAREST_TILE_KEY_VAR_ID = 0
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
# 1. Open the script editor and put this script into an open slot between | # Materials and Main, save to take effect. |
Version History
# v1.01a(GMT 1600 14-8-2015): | # 1. Lets users set a key/script call to set a char to have integer coors | # 2. Fixed event triggered by player touch not triggering bug | # 3. Fixed encounters simply not working bug | # 4. Fixed the bullet through paper problem when moving diagonally | # 5. Found the origin of the starting map not passable bug with either | # vehicle's starting positions being uninitialized by users | # 6. Increased this script's correctness, effectiveness and efficiency | # 7. Little RGSS3 scripting proficiency's needed to fully utilize the script| # v1.00a(GMT 1600 12-8-2015): | # 1. 1st version of this script finished |
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
# You shall keep this script's Script Info part's contents intact | # You shalln't claim that this script is written by anyone other than | # DoubleX or his aliases | # None of the above applies to DoubleX or his aliases |
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DoubleX
[b]Updates[/b]
[code]# v1.01a(GMT 1600 14-8-2015): |
# 1. Lets users set a key/script call to set a char to have integer coors |
# 2. Fixed event triggered by player touch not triggering bug |
# 3. Fixed encounters simply not working bug |
# 4. Fixed the bullet through paper problem when moving diagonally |
# 5. Found the origin of the starting map not passable bug with either |
# vehicle's starting positions being uninitialized by users |
# 6. Increased this script's correctness, effectiveness and efficiency |
# 7. Little RGSS3 scripting proficiency's needed to fully utilize the script|[/code]