RPG Maker VX Ace
DoubleX RMVXA State Counters
Introduction
Displays the state icons with remaining turns on their battler sprites
Features
RGSS3 Code Strings as configuration values
Video
The Code
License Terms
Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.
Instructions
# 1. Open the script editor and put this script into an open slot between | # Materials and Main, save to take effect. |
Version History
# v1.00e(GMT 1300 19-9-2015): | # 1. Fixed lacking the spriteset viewport reader and iconset loader bug | # 2. Further increased this script's compatibility | # v1.00d(GMT 0800 16-9-2015): | # 1. Fixed duplicate actor sprite creations at the start of battles bug | # 2. Increased this script's compatibility and readability | # v1.00c(GMT 1500 14-4-2015): | # 1. Improved this script's robustness | # v1.00b(GMT 1100 11-4-2015): | # 1. Fixed the state remaining turn display bug when a state's reapplied | # v1.00a(GMT 0900 11-4-2015): | # 1. 1st version of this script finished |
Credits & Thanks
DoubleX(Optional)
Terms & Conditions
# You shall keep this script's Script Info part's contents intact | # You shalln't claim that this script is written by anyone other than | # DoubleX or his aliases | # None of the above applies to DoubleX or his aliases |
Comments (2)
Leave a Reply
You must be logged in to post a comment.
DoubleX
[b]Updates[/b]
[code]# v1.00d(GMT 0800 16-9-2015): |
# 1. Fixed duplicate actor sprite creations at the start of battles bug |
# 2. Increased this script's compatibility and readability |[/code]
DoubleX
[b]Updates[/b]
[code]# v1.00e(GMT 1300 19-9-2015): |
# 1. Fixed lacking the spriteset viewport reader and iconset loader bug |
# 2. Further increased this script's compatibility |[/code]