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RPG Maker VX Ace    Posted March 7, 2013 by Punk

Switchless Common Events

Introduction

Remember how in RPG Maker 2000 and 2003, you didn't need to rely on switches in order for your common events to run on parallel process and autorun? Well, it's back. This script lets you set which common events are going to run in either parallel processing or automatically, without the use of conditional switches.

 

http://dl.dropbox.co…mmon Events.txt

Features

  • Set which common events are going to use autorun or parallel process triggering without a conditional switch.

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Author Notes

This was a fairly quick script I wrote. It was an idea I had in my head for a little while.

 

A port to this maker was very difficult to accomplish due to my continued lack of familiarity with Ace’s scripting structure as a whole. Thankfully, IceDragon helped. *1-smile*

Credits & Thanks

If it wasn’t for IceDragon’s help, this script probably wouldn’t have gotten ported over.

Terms & Conditions

Free to use for commercial/non-commercial. Just credit me for it.

Comments (2)

Leave a Reply

Punk

  • Posted about 12 years ago

  • Engine
    RPG Maker VX Ace
  • Category
    Misc System
  • License
    Attribution 3.0 Unported
  • Version
    1.1

Stats

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2 comments

Tags

punk switch