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RPG Maker XP    Posted March 2, 2013 by Marked

Chaos Project Debug System

Introduction

This script will allow you to use an enhanced debugging menu with many useful options that even works in the battle without interrupting the battle and resetting the Scene_Battle.

Features

  • new options in DEBUG menu (press F9 to open the DEBUG menu):
    • Manage Switches
    • Manage Variables
    • Manage Party
    • Manage System
    • Manage Actors
    • Manage Battle
    • Teleport
    • Easy Party Switcher
    • Save
    • Load
    • Return to DEBUG ROOM
    • Exit
  • can be called from the map and from battle
  • returns to the scene from where it was called
  • supports "Easy Party Switcher" v2.1b and higher as enhancement

The Code

License Terms

Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

Instructions

Inside the script in the first comment.

Author Notes

It is not recommended to use the option "PREVENT_CRASH" as real bugs could be covered up.

 

If you find any bugs, please report them here:
http://forum.chaos-project.com

 

That’s it! N-Joy! =D

Compatibility

99% compatible with SDK v1.x. 90% compatible with SDK v2.x. Can cause incompatibility issues with following systems:

  • exotic CBS-es
  • exotic Skill Systems
  • exotic Weapon Systems
  • exotic Armor Systems
  • exotic Item Systems
  • exotic Party Changers

This script is being used by "Lexima Legends IV – Chaos Project" and no incompatiblity issues are known with any of the large number of custom systems and scripts this game has built in.

Version History

v1.0b

 

fixed glitch where skills would conflict with states
fixed glitch where "Load" would be always displayed grayed out
now beta

 

v1.02b

 

fixed glitch where manipulation of battle outcome wouldn’t work

 

v1.06b

 

fixed glitch where Load screen would return to title instead of map
fixed glitch where the in_battle flag wouldn’t be reseted if the battle scene was aborted via debugger
works now more convenient when calling other scenes
improved coding

Leave a Reply

Marked

  • Posted about 12 years ago

  • Engine
    RPG Maker XP
  • Category
    Game Utility
  • License
    Attribution 3.0 Unported
  • Version
    1.06b

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blizzard debug