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RPG Maker XP    Posted June 16, 2016 by Metaclaw

Event Paradise

Introduction

Event Paradise is a group of scripts by me.
which help creating events.

Features

– Self-Variables for events
– Easily check event location: is it on screen? on the map edge?

left/right/up/down of an event?

– Use variables in event commands that don’t allow it.

ie: start a battle where the troop number is saved in variable 001

– Easily check if 2 events are touching

organize events in groups, and check if any of them is touching / coliding with a diferent event or the player.

– Save any data from the database / any game data in a variable

(there’s a menu, no scripting knowledge required)

– Damage Popup on the map
– A shooting system

Screenshots

    Downloads

    events-paradise-full-41-25088.zip

    2.33MB, .zip

    Download

    events-paradise-full-40-25088.zip

    2.35MB, .zip

    Download

    events-paradise-38b-25088.zip

    2.32MB, .zip

    Download

    events-paradise-3-8-25088.zip

    2.34MB, .zip

    Download

    events-paradise-3-7-final-25088.zip

    2.33MB, .zip

    Download

    events-paradise-3-6-final-25088.zip

    2.33MB, .zip

    Download

    License Terms

    Attribution 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. Commerical use allowed.

    Frequently Asked Questions

    see the signs in the demo.
    they explain everything in great detail.

     

    one thing I fogot to mention there: in the shooting system, you can set a sprite’s size. (incase you want to define an area where the sprite is hit) use a script saying: set_sprite_size(width,height). the size is in tiles, not pixels.

    Instructions

    To add the script to your game:
    1. copy the script pages to your game

    (they’re independent so you can take only the one you need)

    2. copy the file copyClipD.exe from the demo folder

    * (skip this step if you’re not using the Variable Methods script page)

    3. copy the Common Event ‘shoot3’ to your game.

    (skip this step if you’re not using the shooting system)

    4. create events, as shown in the demo.
    There are also instructions in the script itself.
    Please run the Demo, read the signs & read the commets inside events.

     

    Author Notes

    Latest version: 4.1
    Changes from last version:
    – fixed a bug with the Shot-Kind event, where it was taken from the wrong map.
    – fixed a bug in delete_event, which happened when shooting & re-entering a map.
    – deleted the bitmap script.
    ^ serious bugs. please update your version if you’re not using this one!

    Credits & Thanks

    Metaclaw (Scythergirl)

    Comments (7)

    Leave a Reply

    Metaclaw

    • Posted about 9 years ago

    • Engine
      RPG Maker XP
    • Category
      Addon Collection
    • License
      Attribution 3.0 Unported
    • Version
      4.1

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