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RPG Maker XP    Posted November 19, 2015 by black mage

Persistent Data Script

Introduction

Persistent data is a data that is still exist when the player visit the game again. The example of this is stuff like a “New Game +” feature on some game, system setting, unlockables and gallery. However, RMXP only load stored data when a player load a specific save file, which is rather inconvenient when we’re trying to make a system similar to those I’ve mentioned before.

 

This script enables the game to load certain ingame switches and variables automatically when the game starts.

Features

– Enable normal switches and variables as a Persistent Data

The Code

License Terms

Attribution-ShareAlike 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. The licensor permits others to distribute derivative works only under the same license or one compatible with the one that governs the licensor's work. Commerical use allowed.

Frequently Asked Questions

If there’s any updates for the script, it’ll be available first on this page :
The Script Page on My WordPress
I’ll update it here too, but just in case that I forget, check the link above first.

Instructions

Here’s how to set this script up. First, put the script on your game. Chose switches and variables that you want to treat as persistent data. Put [p] somewhere in their name (note that the p is in lower case).

 

When you made some changes on the persistent data, save it using these script call :
$scene = Save_System.new

 

The variables will be stored on a file named System.rxdata. And you’re done! This script will load the data stored in that file when player run the game, and load it again when player start a new game, and after the player load a game from a certain save file.

Compatibility

– No Compatibility issue yet.

Version History

Version 1.0 (19 November 2015) – Initial design.

Credits & Thanks

Black Mage

Terms & Conditions

Terms of Use :
1. This script can be used on commercial or non commercial games, only if you credit me (Black Mage) properly.
2. Please tell me about your game (Optional). I’ll be happy to play and review your game, assumed I have some times to spare. *1-smile*

 

Anyway, it’s licensed under Attribution-ShareAlike 3.0 Unported

Comments (11)

  • This is such a coincidence! Two minutes ago, I was searching for the exact same thing–like a global save that carries from save file to save file. I found a similar way to do it through events, but I think this will be much more useful!

    Hm, is there a script command that will reset the switches so that the save files are erased? For example, if a player wants to reset a game to how it was in the beginning, without "New Game +" and he chooses an option I provide in a menu or something, is there a script command that I can then run to erase these switches/variables?

    Great work, Mage! This will be super useful in my game. 😀

  • – It doesn't work for me.

    An error like "invalid use of 'include?' " pops up every time
    After that it keeps saying "end of line error" until I copy my game back from a backup

    What am I doing wrong?

  • Can you elaborate more on what are you doing? It's hard to pinpoint the problem only with the data you provided. A method on how to create the errors would be nice. A demo would be great in case there's some incompatibility with another script.

  • Well all I did was this:
    I've put the Script after "Scene_Save" and "Scene_Load"

    then I've put the [p] at the beginning of the variable name that I need to save

    the first error ("invalid use of " include" " ) pops up when I'm trying to save it with "$scene = Save_System.new" command (I was using an event on map)

    after that It keeps saying the second error when I start the game

    I'm sure that I forgot something obvious but I can't figure what

  • Strange. I tried your method on a fresh project and it works well. Maybe it's incompatibility with certain scripts. Can you upload a small demo of your project where the errors could occur? Mediafire or dropbox would be fine.

  • I've sent it to you in PM, thanks for your help

    ( Don't worry I will write the solution if this is gonna be fixed, to help other people with my same problem )

Leave a Reply

black mage

  • Posted about 9 years ago

  • Engine
    RPG Maker XP
  • Category
    Game Utility
  • License
    Attribution-ShareAlike 3.0 Unported
  • Version
    1.0

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