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RPG Maker VX    Posted April 6, 2012 by DerVVulfman

Animated Battlers VX

Introduction

This system allows you to convert your default battlesystem into a sideview battlesystem using actual ‘battlers’ rather than charset graphics.

Features

Okay… you know the drill. If I posted all the features I’m including here, we’d be here all week.

Screenshots

    Downloads

    animated-battlers-vx-3-2-guide-1.zip

    346.07KB, .zip

    Download

    animbatvx-1.zip

    437.61KB, .zip

    Download

    License Terms

    Attribution-NonCommercial 3.0 Unported - You must attribute the work in the manner specified by the author or licensor. The licensor permits others to copy, distribute and transmit the work. In return, licensees may not use the work for commercial purposes — unless they get the licensor's permission.

    Instructions

    This script goes above Main… generally speaking. If using any custom battlesystem or custom battle add-on, it should go below these scripts… just to be safe. As far as the configuration system, the features are listed in the following manual (in .pdf format) now available for download.
    Pre-rendered Configs
    The demo and the scripts above show how to generate a system that uses multiple types of spritesheets and RTP battlers. In the demo download there are two configuration files you may wish to use in it’s place.
    Minkoff Configuration… the typical Minkoff system without any extra.
    Cybersam Configuration … a configuration system for Cybersam’s 7-pose system

    Credits & Thanks

    First thanks to eugene222 of Creation Asylum and Cain La Croix of RPG RPG Revolution for noting a ‘save’ bug related to the Spriteset_Battle section of code. Also to zhein04 (from RPG Revolution) for noting a ‘default collapse’ bug. And thanks to Daray of RPG Revolution for noting how the battle animations only performed at battler ‘start’ positions rather than their ‘current’ position (if performing a moving attack). For the rest of the list, just reference Animated Battlers – Enhanced. It’ll be the same when I’m done.

    Terms & Conditions

    Free for use, but credit me and anyone involved in this system.

    Comments (4)

    • Try reading the guide. I don't think there's a chinese version. I'm not sure anyone still uses VX anymore, but the author has told me you can get support from him at save-point.org.

    • Firstly, you should probably upgrade from VX to VX Ace.

      Ok so find and open up your script editor. There you'll see a big list of all the default scripts that power your game. Usually at the very bottom you'll find the script "Main". Most custom scripts needed to be added above this one, otherwise the game will crash. So basically add a new script above Main and paste in your custom script.

    Leave a Reply

    DerVVulfman

    • Posted about 13 years ago

    • Engine
      RPG Maker VX
    • Category
      Custom Battle Scripts
    • License
      Attribution-NonCommercial 3.0 Unported
    • Version

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    Tags

    animated-battlers cbs