Does it have a way to skip it? It will look good the first time the game is fired up, but if someone comes back and loads a save game, it would suck to have to sit through that each time…
Between every event, there's a conditional branch that checks if the player is holding enter. If enter is held (or mashed constantly as some of you would do, same as i would), it's moved to the map the title screen menu is held on!
I plan to have every used button in Prophet Sword do this. You won't have to sit there watching the intro for the sixty millionth time!
Have fun button-mashing to escape the ever long title screen!
Yokuto Akiyama
Cool, all I suggest is to make the "Prophet Sword I" thing fade in more.
"Pull up a chair and listen to me for a bit."
SHHHHING!
MUSIC
Ardaceus
The only thing I would suggest is to change that command menu at the end somehow, maybe just like a white glowing text or something.
Other than that, tis looks magnifique!
Heretic86
Does it have a way to skip it? It will look good the first time the game is fired up, but if someone comes back and loads a save game, it would suck to have to sit through that each time…
Yokuto Akiyama
I think that could just be the intro when you hit "New Game" and the tile screen could be moved to right when you start up the game.
DustyZiroto
Yokuto Akiyama:
No, that's the title screen itself.
Heretic86:
Between every event, there's a conditional branch that checks if the player is holding enter. If enter is held (or mashed constantly as some of you would do, same as i would), it's moved to the map the title screen menu is held on!
I plan to have every used button in Prophet Sword do this. You won't have to sit there watching the intro for the sixty millionth time!
Have fun button-mashing to escape the ever long title screen!