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Code Library

Scripts, plugins & code snippets for your favourite game development engines

Equip Slots Core

By xTsukihime,

By default, RPG Maker gives you 5 equip types to work with:   Weapon Shield Head Body Accessory You also have the ability to add and modify equip slots directly in the database.   However, one problem you might notice is that every actor will have those equip slots, even…

Sideview Actor Enemies

By xTsukihime,

Do you want to use side-view actors as enemies? For example, maybe one of your actors decides to join the enemies, but you still want them to appear the same as they did when they were in your party!   With this plugin, you can easily set up enemies to use side-view…

Galv’s Map Animation Effects

By Galv,

Adds animation settings and the ability to set up "Region Effects" to play animations whenever a player or event stands on regions.

Pre-Title Events

By xTsukihime,

RPG Maker MV gives you a nice title screen, but it doesn’t give you much control over what should happen before the game goes to the title screen.   For example, you might want to show some splash screens, or perhaps an introductory video.   With this plugin, you can…

Hime Engine – Progressive States

By xTsukihime,

Do you have states that automatically change into other states after a certain amount of turns or actions have elapsed?   For example, you have a Doom state that counts down every turn, and when the countdown reaches 0, the battler will automatically die.   Or perhaps you have a…

Persistent Data Script

By black mage,

Persistent data is a data that is still exist when the player visit the game again. The example of this is stuff like a “New Game +” feature on some game, system setting, unlockables and gallery. However, RMXP only load stored data when a player load a specific save file,…

Special Invulnerable State Script

By black mage,

Let me clear this first. Death/Knockout states in RPG Maker XP is making the character invulnerable to attacks. Well, technically there’s no point to attack someone who’s been Death/Knockout at the first place, thus granting them the invulnerable statuses for the sake of it. However, there’s no such way to…

Galv’s Magic Shards

By Galv,

Allow players to customize their characters by equipping "Magic Shards" to them. Lots of customization options available.

Hime Engine – Custom Death States

By xTsukihime,

In RPGMaker MV, the default death state is the first state in your database. When this state is applied, a battler (enemy or actor) is considered to be dead.    During battle, when all enemies have the death state applied, the actors are victorious. When all actors have the death state applied, they…

Hime Engine – Enemy Reinforcements

By xTsukihime,

Do you want to add new enemies to battle, during the battle? This plugin provides you with a variety of commands that allow you to create more dynamic battles through enemy reinforcements.   You can create enemy skills that will essentially summon new enemies to battle. Enemies can be added…

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