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Cascade: Early Development and Trailer

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rgangsta

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Development Blog Entry #1


Since my two favorite and recent projects, Tsurugi's Hold and Assassins' Fury, have been held back a bit, I decided to combine both features of each game into one main game. Things such as maps and scripts have been imported into Cascade which gives it more of a unique feel. Unlike both of these games, the gameplay in Cascade will be linear. No free roaming, buying equipment or saving. The player will find everything he/she needs on the field if they look hard enough. :shifty: The game also has an autosave feature so the player does not have to worry about saving every 5 seconds.

As for the trailer contest, I'm entering Cascade in it. I admit that I'm cheating quite a bit by making the maps and filming just those maps which might not be in the game but everything is fair in love and war. Since I have school tomorrow I'll finish the maps tonight and film the gameplay in school.


I took some screenshots of Cascade's title, HUD, and menu which took me all day to complete. I made the unselected choices in the title transparent and the marking on Cascade's face transparent too. I bet no one has seen anything like that yet.

 

 

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I'm not going to spoil everything for you guys so you'll have to wait for the trailer and demo.

Now back to my mapping. :P


Trailer can be found here.

NOTE that it's just a slideshow for now. The gameplay will be added tomorrow.

http://v7.tinypic.com/player.swf?file=bflwy8&s=7

UPDATED! http://www.mediafire.com/file/t1ie5dvw3mm3h0a/Early%20Cascade%20Trailer.wmv

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:blink: this really looks pro, nice work on this rgangsta :) Did you make the logo yourself?

 

Thanks for all the RMXPUnlimited mentions in the trailer :D I'm glad to see we have some loyal members here. By the way, what software did you use to create the trailer?

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