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Waiting Animation

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About This File

WAES(Waiting Animation Event System)

Version: 1.0

Type: Aesthetics Enhancement

 

Introduction

 

This event system has been designed to detect inactivity from the player. Upon the passing of 10secs with no directional input(moving the player) the event system triggers a change of graphics. This allows for the emulation of emotion in relation to waiting(boredom, etc...) This system mimics that of waiting animations found in many SNES games such as: Harvest Moon and The Illusion of Gaia.

 

Features

 

*Uses a variable to keep tack of the time passed

*Changes the actor's graphics to a specified file

*Loops the animation until directional input is made

 

Demo

 

DEMO:

http://www.megaupload.com/?d=C0TQUBVK

MIRROR:

http://rapidshare.com/files/295598704/CWAES_Calintz_s_Waiting_Animation_Event_System_v1.0__DEMO.exe.html

 

Instructions

 

Copy an paste the event system from the project's database into your game. Set the switch that will activate it. Turn that switch on at any time in the game to allow this option to be available ...

 

Credits and Thanks

 

Derek

 

Author's Notes

 

This is a neat little system ...

Try it out if you get some free time. I didn't incorporate any custom graphics into the DEMO though ...




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