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Everything posted by Zeriab
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I am sorry but this really made me laugh: So if I deny murdering someone then according to this analogy I don't think there is anything wrong with murdering that someone. I do hope it has been taken out of context and not that the judge is so prone to such simple logical fallacies. There are some uncertaincies. Could people get 'exposed' to the nudity from public areas? During legal trespassing? (Mailmen for example) Or only in case of illegal trespassing. For each case there are still many nuances to consider and the 'intent' of the parties involved as well how nudity scared the jurisdiction is also matters. *hugs*
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Without looking into it I'd guess the lag is caused by the message window being refreshed unnecessarily often. Like the contents being redrawn every frame instead of just when changes occur.
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Line 222 in Scene_Battle 1 if $game_system.battle_interpreter.running? Change it to this: if $game_system.battle_interpreter.running? && !@message_window.visible The section will look like this after the edit: def update # If battle event is running if $game_system.battle_interpreter.running? && !@message_window.visible # Update interpreter $game_system.battle_interpreter.update *hugs*
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Remember that for encrypted games the approach described here will not cause $DEBUG = true or $TEST = true
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There are both legal and illegal ways to earn money with RMXP. I will focus on legal ways. (Non-exhaustive) You can earn money buy selling games made in RMXP if you have bought a license. (I am not sure whether you can legally sell a game made in RMXP if you have made it in the trial period and not bought a license. You cannot use the RTP though) You can use the RTP in commercial games only if you have bought a license. If you use other resources then you'll have to acquire the necessary permissions to use them. You can earn money by doing commissioned jobs such as spriting for other RMXP games. (Some creaters will pay to get work done) You can create resources and sell them. It could for example be selling licenses to a script at say $10 for use in a commercial game. ($10 per title) *hugs*
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Yes indeed. I am also curious if there is some philosophical reasoning. I personally think that reason is mainly bureaucratic. There are lobbyisms for reducing the rights of the consumers which has been more successful for console games than for DVDs.
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Let me fix your analogy so it better fits. To illustrate why, imagine you go into your local DVD store to buy a DVD. Now, if you purchase a DVD from the store, will it be legal to create a backup copy from another equivalent DVD which you have not purchased? (Let's ignore the practical problems with this) Taking a backup copy of a DVD seems to be different since dumping a rom of games you own is apparently illegal. (In the US at least) Owning a rom is NOT illegal in itself, but owning a rom acquired through illegal means is. It's clear that owning a rom and playing a rom in itself is not illegal. Just consider WiiWare with its Virtual Console for example. That is different. Hosting roms which you do not have the permission to is for example immediate breach of the copyright. Of course it is not legal. *hugs*
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There are jurisdictions where it is legal to create a rom for backup purposes but where it is illegal to download a rom regardless of normal ownership. Where you can create a rom for backup purposes or not is about consumer protection. There seems to be an almost unanimous opinion among most countries that uploading roms is illegal. (Uploaders naturally try to legitimize it) I guess that download roms should be illegal stems from that uploading roms should be illegal. Personally I consider it a bit of a loophole due to laws not following evolution of technology.
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That may be the case for that particular script CrimsonInferno, but you cannot generalize. There are scripts which the authors give permission to use commercial free of charge. Some require credits Some require a free copy of the commercial game Some require payment (can both be single payment and royaltees) The author does not have to give you permission. (I dunno if this is any real danger though) Some scripts comes with a clear license description. If it states that you can use it for commercial use, then great unless you don't like any possible conditionals. If nothing is stated about commercial use or no license is described then you really should contact the author. Either way you are free to contact the author and see if you can negotiate a (different) license for commercial use. *hugs*
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It depends on the quest book in question. Luckily it's easy to test. Just add the script and see if you can still load your old saves. My questbook should at least work since I designed for retrospective addition. (So the guy I made it for wouldn't loose 50-60 hours of saves) *hugs*
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Blizzard has retired and I think Yanfly has left the RPG Maker communities. :(
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if var = 4 # Stuff end It first evaluates the conditional which sets var to 4 and returns 4 var = 4 It then comes to look like this: if 4 # Stuff end if (value) is anything other than nil or false it is considered as being true. Note also that @number is a different variable from number so using == would probably give you an error.
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It seems like you can adjust the overall volume in SUPER under Other Options under Video. (Dunno why it is there :x)
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You can do as you did originally where you use Wait... to wait however many frames you need. Alternatively you can used Wait for movement snippet to wait for a single event's movement completion. *hugs*
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You got lucky! Trebor is a really good scripter ^_^
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Yes indeed. If you make a demo when you have the full game making a demo where the saves are compatible with the full game is fairly easy. The problem is to ensure compatibility if you are still developing the game when you release the demo.
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I am saying it because requests of your size have a bad history of getting fulfilled. Let's hope that you will manage to get them done ^_^
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I never suspected that the staff had parties in the trashcan D: # Member with most replies to your Topics EmilyAnnCoons(15 replies) # % of your topic replies by this member 12.2% Member you reply to most Leon(10 replies) # % of your posts in reply to this Member 8.84%
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It is unfortunately not as simple as that. And having added/removed scripts are not the only possible cause for incompatibility between demo saves and complete game saves. If you change the layout of the switches you may gets. If you delete or change maps you could also get stuck. This is of course not a real problem if you have a complete game and then make a demo, but it could be a problem if you make a demo before the game is complete.
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I wish you luck with hiring a good scripter. I am afraid you are going to need it. *hugs*
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Do you have the filename with extension?
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I believe Blizz-ABS comes with Blizzard's anti lag system. (ABSEAL) @zane203: Can you upload a demo of your HUD? I can check it if you upload one. If you don't to show to the world you can pm me it.
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Thankies :D Are you a ninja?
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Check if you can load your old saves whenever you add or remove scripts. If you at some point can't load then you'll know. If you never get into to trouble then chances are that the demo saves can be used. (There could still be problems with a switch being OFF when it should have been OFF)
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I never made it to the bottom >_< I just hope they realize the experiment didn't work and revert after some time. *hugs Kiriashi*