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miguel1

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Everything posted by miguel1

  1. Here it is, http://www.2shared.com/file/8286671/7c1f1eb5/mist_v02.html?errorMaxSessions=MAX_IP&cau2=MAX_IP and yes i think it is now working, but i'm still not sure because nobody has told me if it is working or not. enjoy
  2. wow this one is awesome, can't wait for the screenshots XD good job!
  3. Ok guys, i've reuploaded the game, and now it works and i've also put screenshots enjoy
  4. yes that's what happens in my pc too, and i'm pretty sure i included everything... the solution i got in my pc was to copy the missing folders (BGS; ME; SE) from any other project and paste it to my project and it worked... i going to try to upload it again but i'm not in my pc right now...
  5. ok i'm going edit my post, thanks Polraudio, i forgot XD anyways i think there is a problem with the download, could you download just to see if it is running because in my pc it isn't. thanks
  6. Hi guys, Finally i finished my first demo!! Since this is my first project, i would like you guys to comment, and giving me advices so that in my next project i do things right i would like you to tell me where sould i work more, like mapping or somethig else. anyways here's the link (I reuploaded, i think it works now) http://www.mediafire.com/download.php?1te2nzoqwml The Mist Story: you will start the game, having a strange dream. In that dream you are told, by a very strange and at the same time sinister voice, that the world is in danger. But when you wake up, and the world is still as peaceful as ever, why would that guy tell such lie, you think to yourself? But after a series of events you will witness your kingdom being under attack, but not just your kingdom, other citys are also being under attack! You will then be told that the only way to stop the attack is by destroying 5 magical crystals that are spread all over the world. But can you destroy them all, before the end of the world?! And just who is that strange voice that is appearing in your dreams? Screenshots: http://img203.imageshack.us/i/topofmountain.png/ (top of mountain) http://img126.imageshack.us/i/kingsroom.png/ (King's room Boss) http://img237.imageshack.us/i/northgate1.png/ (North gate) http://img209.imageshack.us/i/secretpassage.png/ (Secret passage) http://img83.imageshack.us/i/battlemode.png/ ( eg. of a battle) this is a just a test of my skill, my real goal is to make another game, called Dark Matter, and the main sentence will be: KILL, lol Enjoy, miguel1
  7. Added my name too XD http://img242.imageshack.us/img242/6366/rmxp3.png
  8. you're talking about the last link i gave you right? where the enemy has bar in percentage, right? i don't know... you've to ask to someone else who is good at scripting, i guess XD. try opening a new topic, asking that. i also don't like the bars very much, that's why i used the other one, too lazy to ask to remove the bars XD.
  9. Oh ok. the other day i was searching and i found out, another show enemy hp script. but it's in percentage, but it's also cool. check it out later http://www.rmxpunlimited.net/index.php/rmxp/rgss1-scripts/item/huds-and-bars/actorenemy-hp-bars.html
  10. So have you guys try it out, you like it? Is it what you wanted darkcieran?
  11. LOL, I'm still learning, sorry XD
  12. the site where i downloaded isn't working, but i can give you guys the script here it's in portuguese XD, sorry #============================================================================== # Meter Enemy Hp & Sp # By Resource manager #-------------------------------------------------------------------------- # Criado por Deibson Melciades Hatake (30.09.06) # Baseado no script do Tetra-z #============================================================================== # # Quando o cursor estiver sobre o inimigo durante a batalha, aparecerá a o HP e o Sp # do inimigo, assim como as barras coloridas na janela de Help. # #============================================================================== # Class Window_Base por Hatake #============================================================================== class Window_Base < Window def draw_barra_hp(actor, x, y, width = 150, height = 4) w = width * actor.hp / actor.maxhp hp_color_1 = Color.new(0, 255, 0, 192) hp_color_2 = Color.new(0, 255, 255, 192) self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) x -= 1 y += (height/4).floor self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) end # Barra de MP def draw_barra_sp(actor, x, y, width = 150, height = 4) w = width * actor.sp / actor.maxsp hp_color_1 = Color.new( 255, 255, 0, 192) hp_color_2 = Color.new( 255, 100, 0, 192) self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) x -= 1 y += (height/4).floor self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) end # Draw_Line def draw_line(start_x, start_y, end_x, end_y, start_color, width = 1, end_color = start_color) distance = (start_x - end_x).abs + (start_y - end_y).abs if end_color == start_color for i in 1..distance x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i self.contents.fill_rect(x, y, width, width, start_color) end else for i in 1..distance x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i r = start_color.red * (distance-i)/distance + end_color.red * i/distance g = start_color.green * (distance-i)/distance + end_color.green * i/distance b = start_color.blue * (distance-i)/distance + end_color.blue * i/distance a = start_color.alpha * (distance-i)/distance + end_color.alpha * i/distance self.contents.fill_rect(x, y, width, width, Color.new(r, g, b, a)) end end end end #============================================================================== # ■ Game_Temp #============================================================================== class Game_Temp attr_accessor :action_input_actor end #============================================================================== # ■ Window_Help #============================================================================== class Window_Help < Window_Base def see_through_element_all return 0 end def see_through_element_self return 0 end def enemy_status_searched(enemy) return true if $data_enemies[enemy.id].element_ranks[see_through_element_self] < 3 return true if $data_enemies[enemy.id].element_ranks[see_through_element_all] < 3 unless (see_through_element_self <= 0 or $data_enemies[enemy.id].element_ranks[see_through_element_self] > 3) actor = $game_temp.action_input_actor if ($data_classes[actor.class_id].element_ranks[see_through_element_self] < 3 or actor.equip_element_set.include?(see_through_element_self)) return true end end unless (see_through_element_all <= 0 or $data_enemies[enemy.id].element_ranks[see_through_element_all] > 3) for actor in $game_party.actors if (($data_classes[actor.class_id].element_ranks[see_through_element_all] < 3 or actor.equip_element_set.include?(see_through_element_all)) and actor.movable?) return true end end end return false end def draw_actor_name(actor, x, y) if actor.is_a?(Game_Actor) return super end self.contents.font.color = normal_color self.contents.draw_text(x, y, 192, 32, actor.name) end alias tetraz28_set_enemy set_enemy def set_enemy(enemy) if enemy_status_searched(enemy) and !Input.press?(Input::A) if (enemy != @actor or @enemy.nil? or [enemy.states, enemy.hp, enemy.maxhp, enemy.sp, enemy.maxsp] != @enemy) self.contents.clear draw_actor_name(enemy, 4, 0) draw_actor_state(enemy, 196, 0) draw_actor_hp(enemy, 299, 0) draw_actor_sp(enemy, 460, 0) draw_barra_hp(enemy, 290, 26) draw_barra_sp(enemy, 450, 26) @actor = enemy @enemy = [enemy.states, enemy.hp, enemy.maxhp, enemy.sp, enemy.maxsp] @text = nil end self.visible = true else tetraz28_set_enemy(enemy) end end end #============================================================================== # ■ Scene_Battle #============================================================================== class Scene_Battle alias tetraz28_update_phase3_enemy_select update_phase3_enemy_select def update_phase3_enemy_select $game_temp.action_input_actor = @active_battler tetraz28_update_phase3_enemy_select end end EDIT: Sorry, forgot to say paste this above main.
  13. Thanks a lot Kiriashi! http://img202.imageshack.us/i/hpsp.png/ Here, darkcieran, i hope this is what you want. credits go to Deibson Melciades Hatake. if you liked it i can give you the script hope i helped miguel1
  14. Hi there darkcieran! I have something familiar with what you want but it doesn't display below the enemy. it shows up the bars and the number above, but only when you're choosing the enemy. I would show you a pic but I don't know how to upload the pic to here XD, sorry if you want i can give you the script and then you see if you like it or not. miguel1
  15. Hi guys, I found the error!!! there was 2 other events that were in autorun, and because the "main event" was also autorun, it caused it to freeze, i guess XD Thanks a lot for all of your help, really appreciate. What i don't get is how did i missed that, i mean i spent almost a week trying to correct this, i even replaced all the swicthes XD! thanks, miguel1
  16. hi kiriashi Ok, i'll try it out as soon as i can, and tell you if it worked. about the double post, i'm sorry, i forgot to edit my post thanks
  17. Yeah it is set up with set move route! so basicly all i need to do in the event, is ignore if can't move, right. Ok i'll give you the demo, but right now i'm not in my computer, i'll post it as soon as i can! thanks again! Ok, i've done the demo, but how do i upload it to here, i mean when i go to attachments it says i'm not permitted to upload this kind of file, it's winrar. god i'm so hopeless.... XD thanks again nisage
  18. Hello nisage about the animation, i'm not using it with a script. what i'm doing is transfer the party to a place and put a swicth on, the when the party get's there, the npc who were in a position, change their position, because of the switch and i also add some npc as monster, they are all activated with the switch in the mine. and what sould be the order of the scripts, i also read something like that, but i don't know the order, can you tell? if you want i can give you a demo of that part, because in text it might sound a little confusing XD. thanks miguel1
  19. Hello, In my game there is a part, where you are in a mine, and after an animation, the party goes back to the castle entrance, where it is being under attack. But when the event transfers the party from the mine to the entrance, it freezes my game! when i first did the animation, without scripts, it worked. then i started to put scripts and the game started to freeze It is the only part that freezes, the rest is all right. I assume it is because of the scripts compability, i guess XD. but i need those scripts! I makes the game better and life easier XD! Could you guys help me? Here is the list of scripts i use: Fake Loading Bar, arevulopapo Bestiary, Monomo Party Changer, Leon Westbrooke No Battle Back, TYPE74X-T site Show Enemies HP/SP, Deibson Melciades Hatake Sprint, FantasyX2 Minimap, Squall Anti-Lag System, Zeriab RSC Require for anti lag system, Don't know, XD Credits, Zelda teams Thanks, miguel1
  20. PLEASE HELP ME! I HAVE ASKED EVERYONE AND NOBODY KNOWS, i want to block the road that leads to another map, but i only want to block the road until my caracther talks to someone. EX: Soldier: i cant let you pass until you've talked to the king ( talks to the king) Soldier: ok you can pass now Please help!!!, i cant do anything until i do this because this is the first thing in the game By the way it's for the rpg maker xp My emial is queriasmasnaolevas@hotmail.com Thanks
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