I'm looking for a script that during battle, will allow all the status effect animations to be shown at once.
Let's say for instance that Player A is poisoned, which has an animation of green bubbles. If he then gets a status effect called Burn, where the animation is of him flashing red, I would like for the red flashing and the green bubbles to be present, along with any other status that may be inflicted on him, instead of just the animation of whichever status has the highest priority.