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Tosharu

Member
  • Content Count

    29
  • Joined

  • Last visited

2 Followers

About Tosharu

  • Rank
    Member
  • Birthday December 31

Other

  • Referer
    Google

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Gaming, Programming, Web Design, Homebrew emulation, Game Development, Philosophy, Visual Art (Manga), Anime, Techno, Video Game Music.

Engines

  • Prefered Engine
    RPG Maker XP
  • Engine Level
    Good
  • Class Title
    Eventer
  • Other Skills
    Begginer Scripting
  • Project(s)
    Tale of Eternity
  1. I am going to continue my presence in this community.. god it's been a while. ^_^

  2. hey good news. I'm active again >.> was sick and then crap happened...and

  3. So your saying that even if I learn C and C++ I wouldn't be able to do direct image command stuff without using something like visual basic or something. damn.. Figures. the command line thing makes sense though, earlier on languages weren't exactly pretty to code in..
  4. no idea :S *hugs you* Try one image at a time and see if those load first.
  5. Thanks everyone. Btw, if anyone ever needs any help with events or whatever from me just let me know I'd be happy to help ^^;

  6. Okay I don't like icky syntaxes. And I find things like C, and Java to be ...well icky. Most of the programming "languages" I'm used to are third party based. The reason is because most of them allow me to do something like this myimage=loadnewfximage("myimage.jpg") ; this automatically loads that image into memory for me and I can use the tag 'myimage' to refer to it. ;it automatically sizes the image in virtual memory for me as well. imagemaskcolour myimage, rgb(255, 255, 255) ;this lets me set the transparent color, in this case it's white. x=300 y=300 drawimage myimage, x, y, 1 ;this draws 'myimage' at coordinates x and y, and sets the drawing type to transparent ON. sync ;copies the backbuffer to the front buffer waitkey and it's THAT simple. In every other programming language I've used there are NO direct load image commands and direct drawimage commands that function this way. So why do all the other "main stream" languages have to be so complicated? Why can't there be commands that just let you load an image or a 3d model at x, y, z, using "drawing mode" whatever?
  7. This is the Map_Count class I created. It checks to see up to which map# exists so that I don't get a file can not load error later on. It also tells my other script using variable[01] how many maps are in the game. class Map_Count def initialize for i in 1..999 @map_id=i if @map_id <10 @map_id="00#{i}" end @exist=FileTest.exist?("Data/Map#{@map_id}.rxdata") if @exist $game_variables[1]=i end end end end This is my class for retrieving the name of the map and storing it into an actor name. class Getmapnames attr_accessor :map_id attr_accessor :map_name attr_accessor :map_number def initialize(map_number) @map_id=map_number @map = load_data(sprintf("Data/Map%03d.rxdata", @map_id)) map_name=@map.data.name @map_name=map_name return @map_name end end And this is my common event which is triggered when the switch "Init" is turned on. Now the problem I'm having is that it seems like you can only use $game_map.name as a call to the map the player is currently on. Even if I try to load a DIFFERENT map file... and get the name for it, it doesn't work. What I want to do is get the name of a map file before a player transfer event. So here's my question. How do I load a map, and get it's name, put the name in a variable and then close the map file, without changing the map the player is currently on?? The only thing I can think of is to do a sequenced transfer player, and store the map name of the current map into an array index with the same value as the loop number. :/ But that means I'd have to do that for EVERY map in the game and that would make the entire game slow at startup.
  8. ok thanks for the comment lol!

    seeya later!

  9. You owe me a pokemon battle via nintendo wifi !!!! rawr

  10. [Tosharu stops and stares into the distance. The room feels empty. ] [Tosharu sighs bored. ]
  11. Givesorz me your friend code then. I don't mind. we are talking about pokemon for the ds right? cause.. I don't have a wii
  12. What happened to Joey? :unsure:
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