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Everything posted by Ovan35
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You truly need to give a tutorial on making HUDs . You're really good at them. You seem to have the exact opposite problem as me. You have so many oars in the water that it must be difficult to concentrate and complete any one of them. While myself I get fixated so much on fixing one problem that I can never move on to the rest of the game or move on to any other project. Hopefully we'll both get to where we need to be and complete our projects. Good luck.
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Alright I got it!! Once again the motto of K.I.S.S. works best. (Keep It Simple Stupid) Once I took out the inflicted thing from the battle event it worked just great.I might have to tinker with the turn thing though because it took like two turns for my skills to kick in. But it's working thanks for the rap session black mage. Heretic I didn't notice your comment until a second ago. Thanks for the assists I'll keep it in mind for the future but for now I got it solved moving onward. Oh yeah I went ahead and downloaded your demo for your scripts though. I'll be checking that out real soon.
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It can always be a possibility. I did try it using a common event at first. For Trigger I chose none on the common event the code was: Control Variables: [0029:Tamaralvl] = Tamara's Level Conditional Branch:[Tamara] is [Demon Form] inflicted Conditional Branch: Variable:[0029:Tamaralvl] >= 5 Change Skills: [Tamara], + [Firebrand] Conditional Branch: Variable:[0029:Tamaralvl] >= 8 Change Skills: [Tamara], + [Dragon's Fury] etc. For the battle event in the condition I had Turn 1 X 1 For Span I've tried Moment which seemed to freeze everything and I've tried turn In the Event box I have Conditional Branch: [Tamara] is [Demon Form] inflicted Call Common Event: Dragon Form else Call Common Event: Dragon Revert but as I said it doesn't work.The other thing I tried doing was taking the code out of the common events and placing it straight into the Battle Event but that didn't work either.I'm curious how you did it?
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Can a character learn a skill during battle? I'm wondering this because I have a character that can transform to another creature. The transformation works just fine and I can even change her stats a little to give her things like added strength, agility and the like but it doesn't change her skills. I tried to use the same status effect that allows her to transform called demon form. I made a battle event that would watch to see if a character was afflicted with demon form and if they are to have them learn skills based on the level of the character. But unfortunately the battle event isn't working. None of the skills come up when she is transformed. Anyone has any ideas how I can still accomplish this?
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Hi guys and girls well let's see I'm trying to keep this up on a regular basis so around at least once a week I want to make a new Blog post. Figured it would keep me grounded and motivated. I've been working on cleaning up the system, trying to get the ground work straight so then all I will have to do is to map and continue the story. So let's see what I've done. .I've been fleshing out Tamara's moves. I got through with one called Six Cut Cutlass that is looking pretty good right now. The last part of the move requires a downward slash of her sword that sends the enemy to the ground hitting the ground hard but right now the enemy still glides down. But at least I have the hits being detected and the enemy being tossed into the air like it's supposed to. I will continue to work on solving the rest though. .I was working on a battle event problem where the boss has 2 adds that respawn after a couple of turns after being killed. Unless of course you kill the boss. I might add that as a tutorial later. The system works great. I want to add a few moves to the blue slime to make this fight a little more interesting though. I've been gathering ideas on how to get Tamara's demon form to have powers that her regular self does not. I tried using her demon form state (that already allows her to change physical form) to be used in a conditional statement that would allow her to learn these skills according to level as long as the state was on. But it doesn't seem to recognize it during the battle. So I might have to think of some other way of doing it. The rest is pretty mundane stuff like tweaking the damage done by the weapons so that you don't kill the enemy in just one swing (unless you get a critical or something).And of course working on this database. Right now it still looks like Swiss cheese as far as the skills. All in all a pretty productive week.
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ohhhhh so that's what a interesting plot looks like? I look forward to seeing more.
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Thanks for the quick reply.I'll check back on it later then.
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I just made a drawing tutorial but when I press the publish button the page darkens but doesn't move any further.Once I press the refresh page the page is still there but hasn't published.Am I missing something?Do you have to wait until a person reviews your tutorial to decide to put it on or something?
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Alright for some reason this page keeps disappearing when I press the backspace button.This makes about the third time I tried making an entry in this thing so here I go. Alright I've been working on Dragora for some time now.I have found most if not all the scripts I had originally used on it and have the functionality roughly where I want it.I've been having some problems with a error caused by conflict between the database and enu tanketai script for xp.I refuse to give up on it.It's a good script but it just requires alot of customization.So I fixed the conflict thanks to some advice received in the forums of this site. I also had problems with the victory music continuing to play even after I return to the map screen.I found the answers on another old forum post.Ahhhh the wonders of the internet a true fountain of overflowing knowledge. There are a couple of problems still left. 1) I want Tamara to truly transform.Right now Enu's script does allow a cosmetic transformation, you can change the strength, and other stats when the character transform but the powers, the skills stay the same.I want Tamara's transformed state to be different from her original power. 2)I've been working on the first boss King Slime.King Slime has a couple of adds along with him.A red slime , who focuses on magical attacks but is suceptible to physical attacks and a blue slime that deals in physical attacks but is suceptible to magical attacks.One of the magical abilities of the red slime is to heal members of his party.Alright so the trick is that I want it so that when your party kills a red or blue slime that King Slime will wait for a couple of turns and then summon a new red or blue slime to take the place of the ones who died.So far nothing I have tried works.I'm sure there's a answer to it though. 3) Lastly I am very skittish about my level designs for this sewer system.I assume every designer has this feeling, maybe it's just the fact the map can't match my vision I have in my head for the place.I don't know but I'm real relunctant to go messing with stuff when I almost have this level solved.I would like to keep going on with other levels before I get bored or lose momentum.
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Thanks alot.I've been trying not to just copy paste the Tanketai script without trying to give it at least some flare of my own.I wouldn't mind keeping Multi_Attack_Rand but I will have to make it a whole lot less powerful than it would be by default (and have to change the name :D) Thanks again.
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God this has been trying... Alright one last time.Sent in zip format. Thanks for your patience. http://www.mediafire.com/download/zeby1y6qfdm6155/Dragora.zip
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Alright I think I might have stumbled onto the answer.Tamara is a dual wielding character but when I've been testing the game I've only had her with one sword.When I add her other sword in I don't seem to get the error.I've tried it several times but still I wouldn't mind a second opinion.I put this one on MediaFire.I've never distributed before so I'm not sure if I was doing it right.This link should be the whle dragora file.The dragora.exe file was the compressed game file and I've taken out any music that I haven't gotten around to using in game yet. https://www.mediafire.com/folder/vqg5y3i72r5au/Dragora
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Sorry I corrected the address .I put dot dragora instead of slash dragora.Just click on the link and it will take you there now http://www.filedropper.com/dragora
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Alright I'm going to share this with you but it's not done yet.I put a creaters cheat in the sewer level.If you push on the first corner on your right, Shiro will join your party, you will have 99 potions and 99 mana, and you get a second broadsword (Tamara is a dual wielding character). Oh and pressing Q will activate your special ability. http://www.filedropper.com/dragora Thanks for taking a look at it.
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Alright I'm using Enu Tankentai Battle system for XP.I'm getting this error and I'm not sure why or what to do about it. The error will not show up all the time and I can't narrow down what conditions cause it.The only thing consistent is that the error comes up during battle. The error reads Script "sideview 1" Line 227: TypeError Occured can't dup NilClass" def start_action(kind) reset stand_by @action = ACTION[kind].dup #This is the line for 227 active = @action.shift @action.push("End") @active_action = ANIME[active] @wait = active.to_i if @active_action == nil action end Not sure if it's related but about the same time this error started showing up my victory music would continue to play even after the battle was over.Playing the song all the way through.
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Since you reopened this just wanted to say : Sorry about necroposting.I really didn't look at the date because it was on the first page.Most forums your new stuff is on the first page and the older stuff is on page 2+ and that's the stuff you don't reply to.Sorry about that and I'll be more careful in the future.
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Well it practically has everything necessary really .I guess if I was going to add some things it would be the ability to choose your battle system without additional scripts.So you would have the ability to choose whether you wanted a more Phantasy Star 4 feel to your game or a more FF style feel to it.From there you might be able to decide whether you want a ATB, or TBS game.The ability to choose what to call your character's magic section would be nice.And making a overdrive system standard would be a great touch.
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Camstudio really works for me.The hardest part is finding the right settings for it but once you do it runs great.
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Alright so I'm using the Enu SBS Tanhetai XP script.I wanted to make a move called Scorched Earth where my character jumps into the air, summons a dragon and that dragon roasts all the enemies on the ground.Okay so I made the battle animation for it,made the skill on the database, then I went to the script editor and made my sequence. "SCORCHED_EARTH" => ["JUMP_TO","JUMP_STOP","Process Skill", "REAL_TARGET","WPN_SWING_V","IMPACT_1","30", "OBJ_ANIM_WEAPON","Process Skill End","Can Collapse", "JUMP_LAND","COORD_RESET"], and lastly linked my sequence here with the skill on the database using when 4 return "SCORCHED_EARTH" But when the player tries to do the move you get this rainbow colored ball like I was doing the Shock move.I figured it was from the "Process Skill" command I used since Shock uses the same but I have no idea what to use instead.I thought process skill, accessed the skill that you selected for it but apparently not.Can anyone help
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I'm using Ccoa's U.M.S. script for rmxp v1.8.0 I was wondering if there is a way to get text boxes to automatically close with it.I originally put it on my game for other reasons like the ability to shake the letters and to have face portraits alonside text. but when I was doing my cutscene I noticed that I didn't know how to get a message box to close automatically.
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Well being a former enlisted man I wouldn't have any qualms with going as long as there are valid reasons to be at war.I'm quite surprised our country(The U.S.) at present still holds to this voluntary army thing relying on a select few to fight for the freedoms of all.Resulting in these people who have multiple deployments further highteninng the odds that one day they won't be coming back.
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Yes you would press a button and the character graphic would change to one of the other party members.I was thinking along the lines of the shift key but it could be any key really.
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I appreciate the hard work you put in looking for me but I'm afraid that's not exactly what I was looking for.I was racking my brain for a good example of a game that used what I was thinking about and I think it would be like the wild arm series.Where you can switch between your current party members on the screen by pressing the button.The character graphic which usually shows just the main hero of the story would cycle through the other members of your party.The idea being that I wanted it where different characters might get a different reaction from NPCS when they talk to them.And they will have different solutions to get through dungeon puzzles. Like for example you might have a old grouchy old man who hates most visitors but he's a perv so he has a thing for girls. While Shiro a guy gets a "Damned Youngins... Get Off My Proprty!" you can change the character graphic to one of the female characters and get a better response from this guy.
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I'm going to try to explain this the best way I know how but I'm not the most articulate person so bear with me.I want to be able to cycle through the members of my party while still on the game map.Like let's say I have 4 people in my party I want to be able to press a button like the shift key and the character graphic would change to one of the other party members each time I press the shift key.Now you can do this with events kind of but only if you know for absolute certain which characters the player is going to have in his party.That wouldn't work for later on the game when the player has about 6 possible people they can choose and only 4 slots.So does anyone have a answer for my problem?