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Ovan35

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Everything posted by Ovan35

  1. Thank you.Sorry wasn't too sure where to put the post.But at any rate I think I solved it.I copied everything back over as Broken Messiah suggested.If anyone else runs into this all you have to do is: 1)copy the list for the: items animations and skills from the demo into your project.(multicopy is your friend) 2)Then do the same for the: ACBS|Battle Windows HP & SP Meter Config 1 & Config 2 Battle Main Code It sounds like alot but it isn't really took me about 5-10 minutes.Truth be told it might be able to be done without going through all those scripts but I did them all just to be safe.I hope this doesn't mean I have to live with the settings of the demo.I want to be able to customize it at least a little.But the potions and other items work now.
  2. Ok I am trying to get this script to work but am having some trouble.When I click on a item to use the screen will go black and display a error message Script 'ACBS|Battle Main Code'Line 4358: NoMethodError occured undefined method 'pose' for nil:NilClass' Steps I've taken 1)Read the section of the script for setting up items. 2)Went to ACBS|Config2 script and put in Item_Settings[1] = ["MOVETYPE/STEPFOWARD"] all the way up to 22 to cover all the usuable items in my game 3)Checked around the area the error occured to see if I can figure out what is wrong with the code (like I'm a programmer)but didn't see any missing pose method pose = set_pose_id(battler, 'Item_Cast') Is what I saw in the same block as the error. Anyway if anyone has ran across this same or similar error and found a solution to the problem I would love to hear it.
  3. I wanted to test out my new Battler pic using the Tanketai system.I'm using a modified Minkoff battler.Anyway when I start up the game I keep getting the default battler for my character.I can't get it to choose the Minkoff version I want it to use in battle.Can anyone walk me through the steps to get this thing to work?
  4. I worked on it but couldn't get it exactly the way I wanted but I think it still came out pretty good.I just wanted to post the end result for people to see it. Again this is a modified Minkoff Battler..I think the original was done by dollmage but I'm not 100% sure.
  5. Alive and we... Well I'm alive...

  6. I'm trying to make some Minkoff battlers for the Side battle system Tahenkai (or something like that).Anyway I'm pretty new to spriting but feel confident enough that I can modify one to make it look like my characters.The problem is I don't see any minkoff battlers for a dual sword user and was wondering if someone had a example that they wouldn't mind me using as a template? Here's what I have so far but I have no idea how to make it work for a dual swordsman
  7. Sorry but I did a little tinkering and I found my answer.You can change the positions using the default system with xp.Any admin that comes by and reads this please go ahead and erase this post I'm very sorry.
  8. I'm using the Tankentai Battle System for XP.Well my problem is that my enemies are all in a nice tidy row at the bottom of my screen.I want them to be you know spread out just like my players are.I see the part in the script about the player's initial position but I don't see anything about the enemies initial position.I'm pretty sure it's there but I can't figure it out by looking at it I'm afraid.Can anyone help me out?
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