Sentay33
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Everything posted by Sentay33
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I'll have to go look for my menu and other status scripts, however as for my battle system you can actually find it here on the site. Of course, I must say it is not mine, and i did not create it, but I do love the battle system and it's my absolute favorite system. you can find it here: www.gdunlimited.net/scripts/rpg-maker-xp/custom-battle-scripts/sideview-battle-system-tankentai-xp Thank you very much :) I'd love to hear your feedback on this project. Every little bit helps, and it will help me make this project better. If you're interested in this game, keep a look out because i'll be releasing a new project soon and would love feedback on that as well :)
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Just so everyone is aware, this project is currently on hold for another project I'm working on. This doesn't mean that's it for this though, I will be back to it, but for now it is on the backburner.
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What I'm talking about is taking one game, and seperating it into multiple parts in order to keep file size low. It's the same game, same characters, same settings, same everything essentially but split into multiple chapters to keep file size low. I'm just not sure whether or not It's acceptable to make a page for each lol. Sorry if my first post wasn't worded well, and apologies in advance if this one doesn't help either xD
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If someone were to make a Multi-Chapter series, such as making a game like "Oblivious Game Designer: Chapter 1" and then decided to continue the story, but in an entirely new project and titled it the same, but changed the chapter number and added around, 4 installments or so would it be okay to make game pages/topics for each separate entry, or would it be preferred to keep it all in one game page/topic?
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I did forget my engine, didn't I? Whoops lol. I'm using RMXP.
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So, I'm currently working on a new project (It will be revealed soon) and I need a certain type of script that I haven't been able to find anywhere. I need a script (like in the Pokémon essentials kit, or the Legend of Zelda essentials kit) that takes different maps, and allows you to go between the maps (of your choosing, not including interior maps obviously) with no screen shift or fade, and just walk on through to the next area. I've been looking everywhere, but can't seem to find one :/ anyone have a link to one at all? It would be most helpful :)
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That's pretty cool, thanks for the info :) Also, have you played my game at all? If you have, and could give me some feedback, it'd be most appreciated :)
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It's been a while since I last posted, but I've been taking a big break from developing this game, but I will be getting back to it pretty soon :)
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So, I have got together with some friends and did some talking, and we got on the subject of my game. After talking about it, we all decided it'd be cool to do a project and begin a kickstarter for it, so we can do our own music, characters, maps, basically make all of our own resources from scratch and build a game completely from the ground up using the RMXP game engine. My question is, would a game for RMXP even take off as a kickstarter? or would it be best to move to VX ace? (which I do not want to do, I personally do not like VX/VX Ace) Or should I even do a kickstarter at all? I would love to do this, because it'd give me the opportunity to have something on my resume that I've technically "had a job" doing. Getting paid to make my own Video Game. My only real question is... Is it worth it to start a kickstarter, and would it even take off? I'm worried that it being an RPG Maker game, it'd get little to no funding, and it'd fall through. So has anyone here done a kickstarter for an RPG Maker game, and did it work? Or is it too risky?
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I have a custom Final Fantasy Windowskin I made, as well as a script (i did not make) that allows the player to use a single cursor pointer, instead of an entire highlighted bar to select your actions, if you're interested in adding it to this starter kit. I also have a script that you can use to make the title screen much flashier, and look more like the original. I have a couple sprites as well, like Cloud on his Fenrir, or just the Fenrir bike itself. I also made a custom Buster Sword sprite that's pretty good. Also, is there not an available demo to test it and play around with it so far? Another side note: If you'd like these resources I have, just let me know. I can post them here, or PM them to you (at least I think I can do that, I've never PM'd someone >.>)
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Alright, thanks for that. I knew there were bound to be a few things i'd have to fix ;P Thanks for letting me know about that. What did you think about the game overall?
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I would very much appreciate it if you were to give me your opinions and inform me of any bugs in the project you find. Thank you in advance :) I hope you enjoy the game!
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Whoops, my bad D: I just noticed the newest post was so recent I didn't realize it was a necro. My apologies.
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I don't mean to brag, but i'm a rather talented eventer (at least I think so) and I wouldn't mind contributing. If you need a good eventer that is.
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Just finished the upload for version 2.3 and the link is in the Original Post. Enjoy everyone ;)
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Thanks for the help guys! you all gave me some really great ideas to use. I can actually implement all of your suggestions into the overall mappings. If you'd all like, I can add you in my game credits under support/help or something :)
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So, I'm having difficulties transitioning from one map to the next. The number of maps I do doesn't matter (though i'd prefer to keep it a smaller number, it isn't necessary) The two maps I need help transitioning between are these: I just have no clue how to make the player go through one map to the next and make it believable, I son't want some huge jump, but rather have it seem... natural. Again, I can add as many in-between maps as needed, I just need help with doing so, I'm clueless here.
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So, update for y'all. I've been working hard on the next large update, and I had some major issues with some eventing for certain tings that happen early on in the next update, so that has stopped me from completing very much since it's been my main priority. As of today I was finally able to fix those errors and issues, and aside from combating a little writer's block and how to progress a few things, i'm just about set to go. There aren't may things stopping me from blasting through the rest of the process and soon enough there should finally be a new update. Sorry for this taking so long. Life has just been happening, and lots of things have been stopping me from working, but i'm finally back at 100% and Can't wait to push forward and deliver more content to you all! Thanks for being patient and waiting!
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Hey everyone. Sorry for the long absence and lack of updates. I've had several things going on that have sopped me form being able to work on the game. My mouse died and haven't had the money to get a new one until just recently, loved ones just getting back form the Middle East, and the release of Pokémon X and Y have all kept me occupied/incapable of continuing my game :P however, now that all of that has been solved, production is back on full speed, and hopefully i'll have the new update in the next few weeks.
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So, has anyone tried the new update yet? Mostly Aesthetic, however the next update will contain a large increase in the story, how far the characters go, etc.
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Updated! Version 2.2 now available!
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Also, let me know if I need to reduce the power of the elemental. that would be helpful to know as well!
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With the log section, I actually designed it to be a bit difficult. However, there is most certainly a way to get through it. There are many places to place logs to cross, and every single place has another log you can pick up. It's a good chance to get s lot of bonus items and gold by going across every possible crossing and picking up the stuff from chests. If you just took the log and crossed the river nearest to it, the way you get the next log is by battling the nature elemental wandering around that area. I've thought of creating a website for my game and adding an "online guidebook" for my game. I may just do that... hmm...
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Thank you so much for all of that info! I didn't realize that there was so much wrong >.< I think what i'd suggest you do is wait just a little bit before continuing in the game, and I will (sometime within the next week) update all of these changes and update a version 2.2 for the game. There are already a few things I've changed. As Fanatik007 suggested, I have added an option for a quest log in the menu (adding not only quests that the NPCs give you, but your story missions as objectives are in there as well, giving you info if you ever forget what you're supposed to be doing.) as well as changing the formulas for the potions. As it turns out, using a mere 25% boost in health with potions is not going to do much, and potions quickly become useless. And by quickly i mean almost immediately from the start. So there are a few things that I've changed already, but I didn't feel that those themselves were good enough to warrant a new update for the demo. However, what you've just posted does indeed do just that. So, now, I feel like your list is so long I should address each thing one-by-one xD 1. Thank you :0 I wanted to make an intro that captured a bit of interest, and gave just enough mystery that would want people to continue. In the beta 1,0 versions of the game, the player just immediately woke up in Izekial's house, and was told to deliver the parcel to Sheudo, and that was it. Honestly, it was rather terrible >.> hence the reason that these are beta 2.0 and not 1.0 in fact, beta versions 1.0 aren't even available online, but kept on my computer only. If you really want to see how much I've changed and done on my own between versions 1.0-2.0 and how the game would have been had I not caught my terrible mistakes, i'd be willing to upload it. 2. That's merely a force-of-habit of mine xD I tend to think of things like "i've" and "i'll" as single words rather than compounds, and thus I forget the I needs to be capitalized. 3. The reasoning for the blue sparkles is due to the fact that if I want to make hidden items, I want players to be able to find them. Granted, they're easy to spot if you're looking, but in order to find hidden items, you'll actually have to look. If the item is just laying there and you don't know to examine the object, or that specific tile on the ground, that's unfair. Also, I placed two "hidden items" in the game so far, both inside buildings. Did you find them? 4. I'm not entirely sure why they don't have doors xD ever since the beginning I designed the ranch without doors, and I just sorta kept it that way. Though I have been thinking of changing that for a while. 5. You must have just gotten very lucky!! The goblins' potion drop rate is only 25% and maybe even lower. I've played through my own game myself to test it and work out bugs well over 100 times, and on each sweep through the forest I get perhaps 1-2 potions from the Goblins, but never quite as many as you got!! maybe I should lower it just in case... 6. I never thought of using The actual Log graphic xD I may just have to do that. 7. Totally forgot about Zoro!!!! I made him a character for a side quest later in the game (that the demo has not reached yet. kinda gives away a bit of a surprise for One Piece fans >.> I'll just have to edit that, but I can fix that rather easily, and I will also be removing the powders from the shop. that's something I forgot was even there, honestly. 8. I will add in a counter for the Goblin side quest. I kind of thought about that, but never put too much thought into it for whatever reason. Nobody had ever said anything about it, so I just kinda left it. However, since it's something I've toyed with in thought, i think i'll finally add it in. 9. I'm honestly not entirely sure what you mean here. The entire menu I've always found to be sleek and very nice. I did do a little analysis, and took some screenshots and broke it down, but that will be here in spoiler tags with my little breakdowns and explanations, and PLEASE get back to me on this one, because i really don't understand what you mean. 10. Hmm... I think that may just be an error I haven't worked out due to the change of the intro between 2.0-2.1 I never actually checked that, and I will go ahead and fix that. 11. This again is due to the intro change, and I may have just missed adding in some switches to prevent that from happening. There is another event that this happened to that I noticed, and I fixed it. (Though it hasn't been updated in 2.1 and will be for 2.2) All the switches are there, I occasionally just forget to check the events for it to apply. So again, thank you for all of your help here, I really appreciate it!! Any and all bugs you find (I would very much appreciate it if you looked for more and found more) just post on here. I would like for anyone playing the game to be aware of any/all bugs or glitches they may encounter, which will encourage them to save more option to preserve their game so as to disrupt their play through as little as possible. thank you again, and i'll be posting version 2.2 sometime in the next week or so!
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Hey, thank you for the feedback. I have a new demo up and available, and It's looking better than ever. I'll try to setup a quest log menu and see if it's possible, and i'll be releasing the next demo sometime in the next couple months. As for now, I hope you guys will enjoy the nice new layout of the game page, and the new Demo version 2.1!