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Sentay33

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Everything posted by Sentay33

  1. Hello? How can I get my game to get some more attention? I really want some more feedback and have been still working on this game, improving it and trying to polish it as best I can.
  2. Could I please get some more players and feedback on this please? i've put a lot of hard work into it and would very much like to hear some more feedback on it and anything i should add/remove/fix
  3. I have a question about this CMS right here: http://www.gdunlimited.net/forums/topic/8421-chrono-trigger-cms/ I'm using the regular picture version (not the ring picture version) and Under the Party Option you can organize and rearrange your party members in whatever order you want, which is cool. However, A problem I have with this script is it only shows the party members CURRENTLY in your party. So if there's people not in your party, but are with you, like in other RPGs where you'll have 3-4 members that you use in battle, but you have any number of members in reserve that you can switch into the party, they can't be moved in, and I would very appreciate a fix to this, or help with this, because switching members from the menu is a standard in RPGs these days. Or most RPGs ever for that matter. So, just in case you didn't understand what I meant, It's like this: ------------[Party}------------ | | | [Zeik} LV 12 | | | | > [sheudo] LV 15 | | | | [Lillith] LV 14 | | | | [Xeris] LV 18 | -------------------------------- The Party Switcher gives these options, of only the characters that are currently being used in battle. However, I woul like for it to display this: ------------[Party}------------ | | | [Zeik} LV 12 | | | | > [sheudo] LV 15 | | | | [Lillith] LV 14 | | | | [Xeris] LV 18 | | | | [Jaster] LV 10 | | | | [Markus] LV 17 | | | | [Ramona] LV 12 | -------------------------------- That way, the characters in reserve can be chosen and switched into the party for battle at the player's convince rather than having to switch out at a save point or other fixed location. Also: Another problem i'm having with this script, though it's far more minor than the one above, is that also, when you use this party change function, if you take character A and swap character B into the leader spot, the character still seen walking around on the map is Character A. a fix for this would also be very appreciated. Again, any help on any of this would be much appreciated and i hope someone can help me with these problems.
  4. Wha-Wha-What's this??? I see no replies?!?!? Well, I see that you need an Eventer and I'm your man! I'm pretty darn good with events, and can help you out with the eventing if you need! I'll work as much/as hard as I can, the only possible complications might be that i'm currently job-hunting, and working on my own solo RMXP project, but until I get a job I can most certainly work on this, and even once I do get a job I can work on this in my spare time. My skills as an eventer are pretty good, and I can event anything you give me. I've been working in RMXP for 5 years now and 85% of that time has been devoted to my eventing skills. Other skills of mine include managing the database, minor spriting, I'm pretty good at writing, decent with maps, but I absolutely CANNOT make or work on scripts to save my life.
  5. It's very good to hear some feedback, and I really appreciate it! You can't run only because it's an RMXP default that you cannot run, but I will look into scripts that will allow you to run, or perhaps make an event for allowing your character to run.. hmm.. parallel events and a button specific conditional branch maybe... ANYWAY! As for the interaction, if you right click on the game's top window (I am aware I have it set to run in fullscreen, and you can make it full screen, or run in a window using the command "Alt+Enter") you can customize the keyboard to use whichever keys you want to act how you wish! I personally have mine set up to run so that you use enter to interact and confirm, make decisions, etc. and right shift to open the menu and go back, like the A and B buttons on a gameboy or an NES controller. Hope this little bit of information will enhance your playing experience :)
  6. Rebuilding the database is hard work, and it often times is pretty time-consuming. I decided to re-build my database from scratch basically. The reason why is because with RMXP their default stuff seems too... spiked, i guess you could say. I don't like how beginning characters have hundreds of HP, strength in the 50's-60's, enemies having 500-600 HP for basic enemies, attacks doing 200-300 per hit, it's too high for me. I prefer the style of starting with 100-200 HP, enemies having 40-50 health to start, and attacks doing 15-20 damage. it's all so much easier to manage, and as you level up I find it more rewarding because your stats increase drastically between lv1 and lv99. How to start from scratch? well, I typically just delete everything, and start from complete scratch., one reason is because going through and re-adding the skills is much easier than going through and editing the properties of every individual skill to make them do less damage, or editing each enemy hand making their stats lowered. Another reason I restart the database is for organization. I go through and add in key items, skills, weapons, healing items, etc. by category, which is extremely useful for organization and I highly recommend it if you want a database that you don't have to closely scan everything and try to pinpoint one item that's out of place among others. Any tips for making it faster/easier? I only manage the database when I need to, which reduces the time I spend working in it, and thus prevents me from pulling my hair out. I work between towns, so in each new town I add new items, armors, weapons etc. so that way I know what should be available at that point in time, and you have a better representation of what your enemies should be doing for damage based on what healing items or weapons you have available at the time. I also recommend that for specific groups of weapons or armor (such as swords, daggers, shields, robes etc.) you have a basis for how much they will increase. Such as each new sword will go up 3 or 5 attack, so that way you don't ever let it get out of hand and end up with a starting sword with 15 attack, and by the 3rd town your swords have 80 attack. same with armor, keep a consistent amount of defense or magic defense, and perhaps have a line of shields/armors that specialize in magic defense above physical defense, that way if you have enemies like the Flan in Final Fantasy that resist physical attacks and use strong magic, your characters won't keep getting killed by the magic attacks easily. Now, the names for weapons. I don't use the "Iron, Silver, Gold, Mythril" system, only because there's so few minerals that can be used to rank things like that. i've always used more unique names, such as "Flamberge" "Muramune" "Masamune" etc. but, depending on the kind of weapon, and if there's upgraded versions, I always make sure it's easy to tell which version will be better, such as something like "Twisted oak" or "twisted steel" staves, it's easy to tell that the twisted steel would be more powerful, since steel is a stronger substance than wood. I also typically add a description to the weapon (especially for accessories) that says what the character can benefit from it. as an example, let's say you have a "Magic Pendant" vs a "Gothic Amulet" i'd add a description for each saying something like: "Magic Amulet: Increases INT+1/M-DEF+3" or "Gothic Amulet: Increases INT+2/M-DEF+1 and adds protection from DARK elements" then, the player can choose for themselves which item to choose, because they're both good items, but one isn't necessarily better than the other. same could be done with weapons, like have a sword that has the same attack, but has different elements to it, such as "Flamberge" "Iceberge" "Thunderberge" "Windberge" then you have a weapon that's the exact same no matter what, but it deals different element damage like wind, fire, ice or thunder. That way you have a good selection of weapons, but the player can pick whichever one they like the best. Hope my post helps you decide what to do, or helps you at all with your dilemma :)
  7. I've finally passed the one year development mark for this game, and am proud to say that out of all the places I've posted this game, this site is my favorite! I'm looking for people to play the game and have fun with it, but also to give me some feedback on it so I can get a perspective on what to add, what to remove, what works, what doesn't, etc. This is also a one person project. It's only me working on this, so keep that in mind as you play I hope that everyone enjoys the game, and any/all feedback is appreciated. (Also, as this is being posted, I am currently still hard at work on this project, updating some things I wanted to fix, and just overall polishing it up a bit) All game info and screenshots will be placed below in spoiler tags to allow minimum space to be taken up. A download link for the most current demo will also be available at the end of my post. Anyway, a few disclaimers so everyone is aware: This game contains mild language, and alcohol usage. I also take no credit for any of the scripts or animations. Most of the graphics are ones that I found online that were really good, and the same goes for most of the icons. The music and sound effects are taken from various games (such as final fantasy and Pokémon) and due to me using material that is mostly not my own, I give credit to all original authors and creators of this material, and this game is a free to play game that will never be used for commercial purposes or monetary gain. If I were to do so i'd be infringing on the original creator's work without proper authorization. I cannot stress enough that all credit goes to all original creators. History and Backstory: Main Story: Izeikial Dermani: Sheudo Graves: Lillith Rose: Xeris Axel: Click the link below to download the game. A new link will be added for each new demo available. The version will be next to the link, and the most current version will Be marked with red Text. Remember guys, any and all feedback is appreciated, whether it's positive or negative, I just want to know what to be able to improve on . Thank you and again, happy playing![/size] Version 2.0 http://www.mediafire.com/download/ibjidcvq55no626/Ashevale_Chronicles.rar Version 2.1 http://www.mediafire.com/download/5mycuhov1jlhlac/Ashevale_Chronicles_V2.rar Version 2.2 Version 2.3 http://www.mediafire.com/download/when5xl2tz340ob/Ashevale+Chronicles+Beta+version+2.3.zip
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