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Everything posted by AbnormalHairGrowth
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There's absolutely nothing wrong with the honor system, either. I've seen plenty of contests that operated solely on that, and it's usually been a rewarding and cheat-free experience for all concerned. (The Cheat-free, on the other hand...) This sounds like fun. I wonder if I can squeeze the 40 hours into my schedule between working on Weirdbeard. Let's see... the forty hours includes time for brainstorming, writing, etc., right? Or am I allowed to brainstorm during my time off (like a real game-maker would?) Actually, I've got the same question about finding graphics (and other materials) as well. It strikes me that those who work with stuff they already have will have a decided advantage over those who don't have what they want yet. Have anything in mind to even that out? Anyway, 40 hours is a standard 8-hour-day 5-day work week, so... three hours a day every day for two weeks (roughly) would cover it. That's not too daunting.
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You're going to need to provide many more details before anyone can figure out what the problem is. For instance, what version of RPG Maker are you using? Are you getting an error message with the black screen? Which editor are you having problems with? What version of Windows do you have?
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'Allo, Jimmy! Let us know if you have any questions. There are a lot of very savvy (and a few moderately intelligent) people lurking around here just waiting for a technical problem to solve... in between working on our games, of course. ;)
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Dude. It's not hard. All you have to do is click the button, then click the tiles you want to set until they show the right indicators. If you're not sure how each one needs to be set, take a look at the RTP tilesets. They'll tell you everything (really, EVERYTHING) you need to know. In case you're still not sure, here's how they work: Priority 1: Tile will appear over the lower part of a character's body, but not the upper. Priority 2: Tile will appear over both the lower and upper part of the character's body. Bush: Tileset will sort of... erm... fade into the character's lower body. To increase the priority of a tile, left-click it. To decrease, right-click. (Note that if you click it all the way up to 5 and click again it'll reset to 0.) Good luck!
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Nope. Yours involves creating two different room maps. Mine uses a single room map with an event that can be two different people.
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So what you want is bits and pieces of clothing and accessories that you can put together to make your sprites? Also, do you want them for XP or VX?
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That's very helpful; thank you. I'll probably keep using EMX, at least until Dubealex makes good on his (promise? threat?) to add the remaining features to his system.
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So it seems that this site offers two different message systems with similar features: Ccoa's UMS and Dubealex's Advanced Message Script. Just so I can be sure I'm giving my games the best possible scripts, I have some questions. Firstly, I saw it stated elsewhere on the forum that the UMS costs money to use, but I cannot find evidence to confirm this. Is it true? And secondly, are there any particular benefits to one system or the other that make it superior in general, or better for specific tasks? (I'm taking a look at the codes and demos, so mainly I'd like to know if one of them has better compatibility, is easier to use, or otherwise has some feature that might be less obvious.)
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[XP] Character Sprite Bases
AbnormalHairGrowth replied to AbnormalHairGrowth's topic in Resource Showcase & Critique
Added three new sprite sheets. I've also got a question: assuming I revise these templates at some point, is there a way for me to delete the old ones and re-upload? I can't seem to find a command for that anywhere. -
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I have XP because I wheedled my mum into shelling out the sixty bucks for it promising that I'd actually make a game with it someday. There's no way I could get her to buy me VX, like ever. And I wouldn't really want to, since I haven't even gotten my money's worth out of this one yet. XD
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The Screenshot Thread
AbnormalHairGrowth replied to Black Shadow's topic in General Game Development
Tom - Your maps are pretty good; I've just got a couple of minor quibbles. The first is that the city map uses the same sidewalk-smear tile over and over and it makes it look artificial. The second is that your pickup sprite is kinda dodgy. The third ('cause three is a couple, yeah) is that the blood looks too bright, but that's really not map-related. Franklin - You're right; it is a little barren. I probably won't do anything with that map, since I just did it in a few minutes for a tutorial, but it's something to keep in mind for any future caves I end up making. -
There's an easier way to do it. Make two switches, like above, labeled Saosin and Niko. Also like above, set your scene so that if you choose to help Saosin, the switch "Saosin" is turned on, and if you choose to help Niko, the switch "Niko" is turned on instead. Next, create an event in the room you'll be going to. Give it two pages. For the first page, give it Saosin's sprite, and set its Condition to "Switch: Saosin is ON." For the second page, give it Niko's sprite, and set its Condition to "Switch: Niko is ON." Then you can fill in each page with whatever you need its respective character to do in his version of the game.
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Sounds like a good start. Be sure to fill out your profile stuff and tell us a little bit about your interests - what kind of games you like, what influences you, that kind of thing. Oh, and welcome. 'Cause I left that out the first time. Silly me.
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Marked hasn't come back with a yea or nay, so I think I'll throw mine out. This is an ancient story that's been floating in my head forever, and as much as I'd like to see it made into a game I don't know that I have the wherewithal to do it - and anyway I've got enough stories on my plate at the moment. In a fantasy world, you are the eeeeeevil general of the Big Bad's army. You are tall. You are dark. You are strong. You are feared throughout the lands. Through recent adventures, you have come into possession of a sword. Not just any sword - the Legendary Sword, said to have the power to bring light to the world. (In fact, the first bit of the game could be the mission where you obtain the sword.) Prophecy has it that this sword is the only thing that can destroy the Big Bad, and will do so if it falls into the hands of a certain blue-haired boy from a tiny village in the middle of nowhere. How it works: The sword works to channel a great power, which is currently sealed in a cave on top of a mystical mountain in a fortress built long ago by a holy order of knights. The power can be taken by anyone, and depending on who absorbs it, can be used for good or evil. It is your job to take the sword to the mountain, get it powered up, and return it to your boss. This will of course involve an epic journey across forests, swamps, hills, mountains, and anything else that seems interesting enough. Along the way, you will repeatedly encounter the hero, who attempts to attack you and take the sword. You must fend him off. HOWEVER... Something happens which neither your boss nor the hero anticipated. Something which the prophecies have not foretold. As you travel on your journey, the sword in your possession, you begin to feel things - to hear whispers, seemingly from this magical weapon. It speaks of evil things and urges you to fight them - to turn to the side of good and save the world from imminent destruction. By the time you make it to the mountain, you may be lost altogether... Your party members consist of three generic minions whom your boss has sent along for protection. The hero's party grows as the game proceeds, starting with just the hero and adding his girlfriend, a less-than-intelligent bruiser, a cute but underappreciated female nerd, and/or a mysterious and beautiful (male) stranger. When you finally confront the hero at the mountain, he makes an impassioned speech about goodness and love and friendship, at which point it is your job to skoosh him. Of course, at this point it doesn't matter, because you have been corrupted by the goodness of the sword and are doomed to save the world anyway. There's not a lot of fleshing-out to it yet. If anybody wants to work with the story I'll be happy to add some more detail. Edit: Here's a little more detail I thought of. Firstly, since everything's all bizarro 'n' stuff, you don't go through any Mountains of Despair or anything. Your party gets to traverse the Perfectly Innocuous Swamp and A Rather Nice Forest. Monster encounters are more or less the same, but instead of fighting minions of the villain you fight would-be heroes. The hero's party consists of the following characters: (Hero): A blue-haired sword-wielding teenager from a tiny village (as mentioned above). You get to name him at the start of the game, just to throw the player off. Liana: The hero's beautiful, spunky white-mage girlfriend. Duk: A beefy guy who fights with his fits. Mia: A cute, brilliant girl who fights using robots and mechanical equipment. Django: A mysterious stranger who replaces Mia later. When you ask the hero what happened to his party, he'll tell you that he kicked Mia out because Django has better spells. The hero is someone who comes across as a really arrogant and jerky guy. He's going to save the world, by golly, and no one's going to stand in his way - not even you. (It's quite possible that after you charge the sword and turn good, the hero attacks you anyway because he's convinced that it's HIS destiny to save the world.)
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Edit: Added some more sprites to the collection. There's now a fat woman, a chubby (but less obese) guy, and two men of varying fitness. These are free for use in any project - games, art, for-profit, non-profit, etc. The head comes from the actual bald head in the RTP, so there shouldn't be any compatibility problems with hair. Credit (something along the lines of "Artistic Support") would be appreciated. Watch this space - more bases will be uploaded as they become available.
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Yeah, I know. I actually did try them out once, back in the day, and it was fantastic. Then I lost the script I was using and since I haven't been near one in so long I've been terrified to touch them. @totalsticks - Not yet. I'll check it out, yeah?
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Doctor Who RPG - Opening Credits
AbnormalHairGrowth replied to evil cabbage's topic in Resource Showcase & Critique
That's really cool. Just a couple of things: 1: The credits text (not the logo) looks a little bit out of place. It would look much better if you colorized it to look like it was reflecting the lights from the Time Vortex. (It would also look better if you used a little snazzier font.) 2: Who the heck is Gary the Duck? -
A Fix for the Ship Tileset
AbnormalHairGrowth replied to Tomo2000's topic in Resource Showcase & Critique
What are your terms for using this? Obviously if I use the modified version I should give you credit, but what I'm wondering is, would you permit me to make further edits to it (add more stuff, maybe some more tile changes) and possibly re-upload that version here? You'd be given proper credit for the original modification, both in-game and on the site. Of course, since it's technically a derivative work, I'm not sure what your legal rights are concerning this piece. But I know how much work goes into this stuff and I'd like to respect your effort. -
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