Breadfan
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Everything posted by Breadfan
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I know it's odd that I only show up to post this, but I'd remembered that this is probably the only RMXP forum which has a dedicated Events section. I'm an events kind of guy, I'm commited to staying not arsed about learning script. Scripters think eventers are silly, sure; but don't eventers have all the fun? Essentially, they're the same thing, bar the fact that Events are constricted by tight rules. Eventing is a different kind of challange to scripting, and for that reason is why I stay not arsed about learning script. Say, who even cares if scripting gets more done, is more effective and versitile? That's not what's important. The question is, is the purpose of your game to entertain people who play, or are you simply entertaining yourself in the game making process? There's nothing wrong with that, right? Yada, yada... Here's a demo I done. It's an open project so have a poke around. A few credits go to Near Fantastica for his view range script and Anti lag, and Andreas21 for his screenshot script and everything else you see by my hand. I'm still working on it so you'll probably see further progress on this sometime in the future. Demo
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Thanks for the welome. Yeah I read the email. I thought it was for a forum I was at years ago, so it surprised me it was still going. It's not the same place though, but I'm curious as I hardly ever sign up for forums without a reason, and so recently as last month. @_@ So yeah, I don't think I actually am back, but maybe I am. If somebody lead me here or someone I know is around that would make sense, but it's a nice looking board anyhow. I may as well take a look around for a while.
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If you could gve me a starting point I'm sure I could follow it through. Right now I'm completely at a loss as to how an event can self create. I suppose it would be possible to instead use animated display images which appear as followers, those would carry on through each screen. I honestly don't care how complex it is, if it would save me from one of the biggest barriers of event system distribution, allowing others to easily implement them in thier games, I'm totally intrigued. Right, exept in a train of two or more people, your follower could be sitting on any number of surrounding spaces depending on the route you've taken. I've not properly had a look at how you've done your system, but how I have mine set up, on each detected tile move, a 'facing' variable is laddered down a variable group, each variable in the group is automatically assigned to every consecutive added event. Per move space, each event is told to move one space in the direction of that facing variable. Because the variable is laddered down the group, each consecutive event in the train is one movement behind the one in front. It makes it very differcult to locate the last character in the group, therefore impossible to place the events right next to each other. I suppose it's possible to do a train reset, re-place all the characters in the train in a line to the back of the player, then that would make it simple. The one problem I have with that, is that all the events in the train take exactly the same common event, and each event in the train is told to make a movement towards it's facing on every player movement. If I reset all of the variable in the laddered group, then all the event swould make a forward movement regardless of which direction the player moves. We would have lost communication with all the events in the train after the first. Does that make sense? It would be better if you had a look yourself.
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Hello, I'm new. I signed up a month ago but I can't remember for the life of me why that was. I never entered the forum so if there's anyone out there who knows me from somewhere maybe you'll remind me. :lol: I'm not new on the scene, but I have lost a lot of enthusiam I may have had... It's not stopping me from breaking into projects every so often though. I'll probably make a few posts around here every so often when something catches my eye. Speak to you soon.
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By saying that I hope you mean with a script right? I've done a catapillar event system myself but I hadn't considered that there was a way of catapillering the events without the events being placed first. Could you show an example how to do this? My own system's here If you're able, would be able to help iron out a particular bug I have with it. It's when I make a catapillar train of 2 or more people, if the train is not all lined up the added event is de-synched from the others. It's quite differcult for me to automatically straighten everyone out. Also, this one's not as important, when you activate the first character while holding down the direction key (without first playing a message) the character will jump two spaces back instead of one. It seems a bit odd, that's all.