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Anthonyaiken

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Everything posted by Anthonyaiken

  1. I made this with little scripting knowledge. :D here's the script modified by me. Credits to RTH for the original one. Screens Attached Now the problem is: is there any way to make a actor/class able to equip a specific weapon by scripting? Cause when I get the licence for the weapon the actor gains the weapon.Like it gets in the iventory. EDIT: Link to English Version: http://www.4shared.com/file/31925812/ea157d6d/FFXII_-_English.html EDIT 2: I forgot to put the "Modified by:" thing so now you can see not only the creator but also the modifier...
  2. Here is the Demo. http://www.4shared.com/file/cOZ1Byzg/FFXII_2.html Here is the script.
  3. I am using FFXII Battle system.Some of you find it buggy but mine does not bug me.My doubts are in the Licenses part.Is there any way to place weapons and armors in the license board?
  4. This wolf is like a recoloring of the 063-Beast01 of the RTP in an attempt to make it look like The wolves in Final Fantasy XII.Tell me what you think.
  5. Anthonyaiken

    Wolf

    This wolf is like a recoloring of the 063-Beast01 of the RTP in an attempt to make it look like The wolves in Final Fantasy XII.Tell me what you think.
  6. thanks.I'll work with it and then I'll say if it worked. I never noticed the bump button before... :sweatdrop:
  7. Anthonyaiken

    HELP NEEDED

    Thanks Kiriashi that helped. :)
  8. Anthonyaiken

    HELP NEEDED

    Guys I was wondering if someone could make a tutorial on how to convert RGSS2 to RGSS (RMVX scripts to RMXP).Thanks for the help.
  9. I was wondering if there's a way to make this scrip work in XP I really don't use VX
  10. Without Marked this site wouldn't be what it is.Thank you Marked for everything.
  11. Xp version if available.Thanks.
  12. I saw some script of card games and I was thinking if any of you could make a Pokemon Trading Card Game one.Like in the Gameboy version of the game.If anyone saw one or can make it.I would be very grateful.Thanks in advance. ^_^
  13. Hi guys I was hopping that someone could help me.I had one Wesker Charset and a Chris Redfield one from Resident evil 5 but I lost Chris's so I was hoping if any of you could make one.I would really appreciate it.Thanks in advance :)
  14. This demo is not mine but this is a picture of the demo I have on Mode 7
  15. RATED-RKOFRANKLIN Here is where I got the ABS: http://www.rpgrevolution.com/forums/index.php?showtopic=27277 Tomo2000 I won't tell you you're wrong because you're not and to put things in vertical all you need to do is set the terrain tag to 1 or 2 depending of something, wich I can't remember right now. Thank you both.
  16. I was making a game with this Mode 7 and I placed a ABS.The Resident Evil ABS,the one with Ark as main character.But when I shot it gave me this error: --------------------------- RE Shooting System 2.1 --------------------------- Script 'Scene_Map 1' line 168: NoMethodError occurred. undefined method `shoot' for #<Spriteset_Map:0x89059d0> --------------------------- Anyone knows what happened?Or if you can help I'd be very grateful.Thanks in advance. :)
  17. Kinda,the editor worked but it didn't connect the maps and I'm using all of the scripts of Pokemon Starter so it can do it,It doesn't work with any ABS but I'll try to fix it later(though I suck on scripting)I'll try to get there by reading tutorials and stuff.Thanks for the suggestions. :B):
  18. I already tried it but when I played the game,the maps weren't connected.
  19. Hello everybody.I wanted to ask if someone knew about or could make a script to connect maps like the one in the pokemon editor?Something like in the picture. Thanks in advance.
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