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Dubstack

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  1. Dubstack

    Simple Question

    Okay but where is the Codeboxe(s) which line is and what part there are 4 parts not saying you are wrong or anything cause you know more than me. Could you give me the line or is it still 28 line or 31 if you add the ## Yeah this VX this the program I have been using. Those Steam punk Spirits don't fit the box I don't know how to fix that.
  2. Dubstack

    Simple Question

    I don't know what am doing wrong but I keep getting an error on the 28# line in the code when I try to make a Menu Do I put the whole code or just what should I put? ################################################## Basic Menu # Mog Plus V 1.0 # ################################################## # By Moghunter # Http://www.atelier-rgss.com ################################################## Menu # VX standard with added extras, this # Script you can work on it and adapt it # Easily to your game. #------------------------------------------------- ############## # # Game_Actor ############## class Game_Actor <Game_Battler def now_exp return @ exp - @ exp_list [@ level] end def next_exp exp_list return @ [@ level +1]> 0? Exp_list @ [@ level +1] - @ exp_list [@ level]: 0 end end ############### # # Window_Base ############### class Window_Base <Window def draw_actor_level_menu (actor, x, y) self.contents.font.color = system_color self.contents.draw_text (x, y, 32, WLH, Vocab:: level_) self.contents.font.color = normal_color self.contents.draw_text (x + 16, y 24, WLH, actor.level, 2) end def draw_actor_class_menu (actor, x, y) self.contents.font.color = normal_color self.contents.draw_text (x, y, 85, WLH, actor.class.name) end def exp_gauge_color1 return TEXT_COLOR (30) end def exp_gauge_color2 return TEXT_COLOR (31) end def draw_actor_exp_meter (actor, x, y, width = 100) if actor.next_exp! = 0 exp = actor.now_exp else exp = 1 end gw = width * exp / [actor.next_exp, 1]. max gc1 = exp_gauge_color1 GC2 = exp_gauge_color2 self.contents.fill_rect (x, y + WLH - 8, width, 6, gauge_back_color) self.contents.gradient_fill_rect (x, y + WLH - 8, gw, 6, GC1, GC2) self.contents.font.color = system_color self.contents.draw_text (x, y, 30, WLH, "Exp") self.contents.font.color = normal_color xr = x + width self.contents.draw_text (xr - 60, y 60, WLH, actor.next_rest_exp_s, 2) end end ##################### # # Window_MenuStatus ##################### class Window_MenuStatus <Window_Selectable def initialize (x, y) super (x, y, 384, 416) refresh self.active = false self.index = -1 end def refresh self.contents.clear @ = $ Item_max game_party.members.size for actor in $ game_party.members draw_actor_face (actor, 2, actor.index * 96 + 2, 92) x = 104 actor.index = y + WLH * 96 / 2 draw_actor_name (actor, x, y) draw_actor_class_menu (actor, x + 120, y) draw_actor_level_menu (actor, x + 200, y) draw_actor_state (actor, x, y + WLH * 2) draw_actor_hp (actor, x + 120, y + WLH * 1) draw_actor_mp (actor, x + 120, y + WLH * 2) draw_actor_exp_meter (actor, x, y + WLH * 1) end end def update_cursor if @ index <0 self.cursor_rect.empty elsif @ index <@ item_max self.cursor_rect.set (0, @ index * 96, contents.width, 96) elsif @ index> = 100 self.cursor_rect.set (0, (@ index - 100) * 96, contents.width, 96) else self.cursor_rect.set (0, 0, contents.width, item_max @ * 96) end end end ############ # # Game_Map ############ Game_Map class attr_reader: map_id def mpname $ Mpname load_data = ("Data / MapInfos.rvdata) $ Mpname [@ map_id]. Name end end ############### # # Window_Time ############### class Window_Mapname This what I am using. When I use the code I get an error in line 28 if you don't add the ##### and names if you do add that part its on line 31 Our this the code you will be looking for I don't know what I did wrong please tell me I would be so happy " return @ exp - @ exp_list [@ level] "
  3. Dubstack

    Simple Question

    Crafts is like Blacksmith. I'm trying to make it a Steam punk kind of thing. Those spirit I found where very nice but they don't fit the grid like they are to big how can I fix that? Will Paint fix it? Will have to get a program that will fix it for me?
  4. Dubstack

    Simple Question

    Naw man I don't won't to make a fan basic Final Fantasy I just like 8's Cancel sound 7's battle ending. I don't won't to make a copy or even a newer Final Fantasy Fan Basic game. The idea for my game is Simple you just do normal day everything to live in the world (Minus random battles/eating) Some of my ideas that will be in the game are below to give you an idea of what it will feel like. * Fishing * Banking * Crafts * cooking * Alchemist * day/night * Time clock You get the idea it will be really fun game am the only working on it but I should have a beta test by the end of Aug. (This be like one boss fight a few thing I posted in the * banking fishing maybe crafts or alchemist. You will have job class and other thing but I will just let you think about it. Ps. If anyone can help me on any other question like better title or even how to make better Events like those post above please don't hold out I will take all the info I can get. All so if anyone can point me to a Gen maker to make face or spirits that will help even more and sound effects.
  5. Dubstack

    Simple Question

    The question is very simple. I'm in need of a few things for my game. I'm in need of sound effects like Final Fantasy 8 (error/Cancel) when you can't do/use item/skill/magic Face and spirits will help as well not from Final Fantasy or anything like that. If you can give me a link to finding any of this I will be very happy and thank you.
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