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Content Count
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About Apidcloud
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Rank
Member
- Birthday 04/09/1994
Profile Information
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Gender
Male
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Location
Around the World
Engines
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Prefered Engine
RPG Maker XP
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Engine Level
N/A
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Class Title
Programmer / Scripter
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Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Hello, Heretic86. We use an online installer since it's a much better way to keep the software up to date - therefore I don't seem to understand your statement at all :thumbsup: -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Well, that's better. Sorry for the inconvenience, but it's actually a bug on Xceed (Gibbo uses Xceed) We'll try to somehow fix it anyway Thanks! -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Hello, Enigma Gibbo2D doesn't have a royalties system yet even though it's deployment system uses MIT license, so it's completely free for now :) Can you please tell me if you have the same issues as Polraudio, when trying to open a game scene or game objects? Regards -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Hey, can you try to disable your windows theme? Xceed has probably a bug regarding that Regards -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
We didn't figure out anything yet.. Do you have any news regarding the issues? About the installation folder, it isn't weird since Gibbo uses ClickOnce software, hence installing somewhere inside users folder (appdata) Regards -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
So weird... We'll try to figure out what's possibly causing it.. I apologize for any inconvenience, Thanks Edit: Does your output window (at gibbo) report any unusual information? -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Alright, I have the time right now. Let me know if you keep having the same issues after changing .net version Thanks! -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Can you please downgrade your .net version to 4.5 or 4.0? -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Hmmm It's targeted for .net 4.0, but 4.5 should run it without any trouble.. I'll try to figure out the problem..since it should run perfectly at least on vista, win 7, 8 and 8.1 And since it's built for 32 bits, even if you do have 64, it should run Edit: hmm it's definitely not an issue caused by having .net 4.5, since I have that version as well. OH wait, you said you have 4.5.1? hmm I wonder if that update has a new compatibility issue with 4.0 -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
hmm how about team viewer? you can run it even without installing it, you just need its setup. (team viewer 9) Let me know if you do.. One more question, which operating system are you currently using? Thanks again -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
............ Do you have skype? If so please add me, so I can take a loop at your computer - or I can show it running smoothly on mine. skype id: luisluis9859 Thanks and sorry for any inconvenience..I apologize. I have no clue of its possible cause since it runs perfectly over here -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Can you please confirm your .net version? -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
Hello and thanks for the feedback. Can you please give me more details? Everything is working here.. even though you're the second mentioning those errors.. We'll try to figure out the possible reason, but like I said, from opening a scene and adding game objects to deployment, everything is working well. Sincerely, Apidcloud -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
*Updated the main post with the same information* Update - Jan 11 - 2014 Gibbo2D 1.2 has finally been released! Under the past few weeks we have silently been working on Gibbo2D. The version 1.2 is now available and includes new features and upgrades. If you want to help on the development, please visit the Gibbo2D Github page - Yes, Gibbo2D is now open source :) Besides, note that we have changed its license to MIT. We hope that with the help of the community we can make the engine even better. There are a lot features to implement/update that require your help, so if you're willing to spend some time and you have some skill you can work with us. This new version includes features that developers have been asking for a while. If you have more suggestions please place them over the forum. Update List: Scene Hierarchy multiple selection with auto detection Scene View Tools upgraded Windows & Windows Modern UI deployment Debug View can be disabled More UI responsiveness Engine Optimization (around 10% more performance) Nonuniform scaling (X & Y) More tools in general Library updated Tutorials on the Editor …and more! Without further ado, here's a video that shows some of the features: Official Website (Download): Click Here As always, should you eventually find any bug or have any kind of issue, please report in the forums. In case that you want to track all the updates, you can follow us at facebook or now on twitter. Regards! -
Gibbo 2D Beta 1.0 (Gibbo Glast) Release! (1.1 since 18 Aug 2013)
Apidcloud replied to Apidcloud's topic in Engine Discussion
*Updated the main post with the same information* Update - Aug 18: Gibbo Glast 2D Beta 1.1 has finally been released! Besides implementing the so awaited Physics System, several of the available tools have been improved and bugs were fixed. Furthermore, it's highly important to note that Collision Models have been utterly replaced by Physic bodies. In the picture below, it's shown how to add Physical Bodies to Game Objects. We'll do our best to write down all the changes really soon. To update to the newest version, use the Help Menu or reopen Gibbo twice. As always, should you eventually find any bug or have any kind of issue, please report in the forums. In case that you want to track all the updates, you can follow us at facebook or now on twitter. Regards!